It's about time to talk about Molotovs again
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Does the fire on the ground stack? I was under the impression that it did not.
IT'S TIME TO TEST!
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This goes for any type of garrison assault method (grenades, mortars, small arms fire, flamers), always engage/aim the side of building where the opposition engages from.
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Does the fire on the ground stack? I was under the impression that it did not.
Tried it! Think they do, two will kill a squad in about 8 seconds while one takes around 15.
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Molis burn garrisoned units really well. If you are baiting with one squad, most of mg models will be on one side of the building. If you throw a moli on the other side you will do little to no dmg.
This goes for any type of garrison assault method (grenades, mortars, small arms fire, flamers), always engage/aim the side of building where the opposition engages from.
It only took a day but someone finally gave a concise and critical response without kneejerk reaction.
That said, I am aware. I have thrown multiple molovots into the front of a building and watched in horror as they burned 2 guys out of 3 squads. I have never seen an incendiary nade do this. I have also never seen an incendiary nade need to hit the right side of a building.
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Really pale in comparison to OKW incendiary nade though just because the animation is stupid short.
One way to use mollies is to screen against units like Spios or pgrens. If they have to run through the fire to get you they will lose.
Mortars are my preferred garrison counter though. Just smoke off the building and they aren't doing shit to you.
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molotovs are pretty bad but they're cheap and they have their place (anti-garrison/emplacement). they're not something you should get unless you're fighting those specific situations though.
90% of my games are mg building spam or spio rush fuel/cutoff buildings to stall for hmg.
Mollies are okay.
Really pale in comparison to OKW incendiary nade though just because the animation is stupid short.
One way to use mollies is to screen against units like Spios or pgrens. If they have to run through the fire to get you they will lose.
Mortars are my preferred garrison counter though. Just smoke off the building and they aren't doing shit to you.
I am just so underwhelmed by the soviet non-doctrinal mortar compared to the german couterparts. counterbarrage
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90% of my games are mg building spam or spio rush fuel/cutoff buildings to stall for hmg.
I am just so underwhelmed by the soviet non-doctrinal mortar compared to the german couterparts. counterbarrage
The Soviet regular mortar is actually really good.
Granted, I whore smoke barrages with it more than the regular attack/autofire. (It's not bad at that though)
With good use of mortar smoke soviets become really scary because it synergizes so well with units like conscripts or shock troops.
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Tried it! Think they do, two will kill a squad in about 8 seconds while one takes around 15.
Cool, thanks for checking.
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I guess i need to start saving the replays that make me mad too...
This might be a problem... you do not learn anything by reliving your greatest victories.
I am just so underwhelmed by the soviet non-doctrinal mortar compared to the german couterparts. counterbarrage
Soviet mortars are generally lot better than german ones... *Flares* only thing i found german ones better is when you have to hit with pointblank accuracy...
And that 120mm mortar should have shorter range it already hits like steam locomotive no need for it to outshoot non-doctrinal mortar...
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This might be a problem... you do not learn anything by reliving your greatest victories.
Soviet mortars are generally lot better than german ones... *Flares* only thing i found german ones better is when you have to hit with pointblank accuracy...
And that 120mm mortar should have shorter range it already hits like steam locomotive no need for it to outshoot non-doctrinal mortar...
I watch them. I just rarely save them.
Their accuracy and ROF is insane. The flare doesn't even work half the time, though it does make sure to deduct the 40 muni. It's been bugged for as long as I can remember. The 120mm mortar's extra range is one of the few ways I know of the deal with ISG. Besides, it's manpower cost and pop cost are extensive. Shoving it a 120 shell up the ass of 3 german mortars squeezed together to barrage a building is a wet dream.
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This would probably require a cost increase. I believe someone said it was 15? I believe the incen grenade was 45.
molotovs 15 ammo
incen grenade 30
Molotovs damage is OK, animation is too long and range is low.
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Though the tech cost could be cheaper, it's 25 fuel now?
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Their accuracy and ROF is insane.
...was... ...couple of patches ago...
The flare doesn't even work half the time, though it does make sure to deduct the 40 muni. It's been bugged for as long as I can remember.
I haven't got this problem ever... didnt even know it exist.
The 120mm mortar's extra range is one of the few ways I know of the deal with ISG. Besides, it's manpower cost and pop cost are extensive. Shoving it a 120 shell up the ass of 3 german mortars squeezed together to barrage a building is a wet dream.
Great that you found a weapon agains ISG, But have you ever thinked that as ISG is rather annoying that 120mm feels like ISG on steroids when playing with OST. and soviets even have suppression platform to defend it...
But about the molotovs... How about buffing it? make it more expensive and work against tanks?
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Great that you found a weapon agains ISG, But have you ever thinked that as ISG is rather annoying that 120mm feels like ISG on steroids when playing with OST. and soviets even have suppression platform to defend it...
But about the molotovs... How about buffing it? make it more expensive and work against tanks?
No, the 120mm is overpriced and high pop cap. It does not perform as good as ISG. I would prefer ISG>120mm. After it's nerfs, accuracy and RoF, it's a very sub-par mortar now. I would rather have a normal mortar for clearing buildings and fortified positions.
Yes a suppression platform that has looping animation deaths that no other mg profile has and a very very narrow suppression field.
instead of buffing molotovs, how about give the volks incendiary grenade the same animation as molotov. I'm sure OKW would be very unhappy.
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and soviets even have suppression platform to defend it...
I didn't know soviets had a building that provided area denial and killed planes without breaking a sweat...
What suppression platform?
But about the molotovs... How about buffing it? make it more expensive and work against tanks?
All I want is parity. Which is not what I have been experiencing.
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Takes forever to throw, 30% less throw range to the volks flame nade (unless vet 3 cons), and does very little impact damage for 15 muni and hoorah! to close the distance to EVEN throw the damn thing. You lose more than you gain by pressing that button. Its almost as bad as vollyfire.
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pls for the love of god buff Molos, give them a muni cost increase but compared to the volk non tech nade (its included in teir tech) its trash.
Takes forever to throw, 30% less throw range to the volks flame nade (unless vet 3 cons), and does very little impact damage for 15 muni and hoorah! to close the distance to EVEN throw the damn thing. You lose more than you gain by pressing that button. Its almost as bad as vollyfire.
+1
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The problem is not range, nor damage but damn 25 fuel to unlock.
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