Login

russian armor

It's about time to talk about Molotovs again

27 Jan 2016, 15:53 PM
#41
avatar of Captain QQ

Posts: 365

Get Cons to vet 2, stack triple molotov bulletin range - now you can use it true power :megusta:

The problem is not range, nor damage but damn 25 fuel to unlock.


Been playing since beta (i know, shut up) and I only got my second range bull last week.

I have 7 sniper reload however...
27 Jan 2016, 16:04 PM
#42
avatar of Australian Magic

Posts: 4630 | Subs: 2



Been playing since beta (i know, shut up) and I only got my second range bull last week.

I have 7 sniper reload however...


Trust me, nothing tastes so good like axis' tears when he sees molo used on a range of rifle nade :hansGASM:
27 Jan 2016, 16:04 PM
#43
avatar of Bananenheld

Posts: 1593 | Subs: 1



Been playing since beta (i know, shut up) and I only got my second range bull last week.

I have 7 sniper reload however...

Offtopic but I can beat that with 30% faster jagdtiger cooldown :foreveralone:
27 Jan 2016, 16:16 PM
#44
avatar of Captain QQ

Posts: 365


Offtopic but I can beat that with 30% faster jagdtiger cooldown :foreveralone:


30%

t34/76

Ram range

The only problem is that the deadzone is also 30% larger.
27 Jan 2016, 16:20 PM
#45
avatar of Jespe

Posts: 190


I didn't know soviets had a building that provided area denial and killed planes without breaking a sweat...


Can it move or target manually? It just keep shooting at the first unit it starts to shoot, same as bofors. So no shooting planes if it shoots something else. "Poor" OKW can't even manually switch to infantry from IS-2

As much as i like to answer to you and captain QQ i'm not derailing this topic anymore. And end it with that there is probably need to revamp Soviets is some forms...


27 Jan 2016, 18:12 PM
#46
avatar of Mittens
Donator 11

Posts: 1276

Get Cons to vet 2, stack triple molotov bulletin range - now you can use it true power :megusta:

The problem is not range, nor damage but damn 25 fuel to unlock.


The same applys for USF nade tech, they delay your early advantage in armor so much that they rly aren't worth getting and that its almost worth more to just get a mortar or hope the stew comes fast enough to save your booty.

Nade tech fuel costs needs to be reduced to 15 like the brit nades and OKW nades should follow suit with side tech. They should only come standard with elite inf where it is included in the cost of the unit.
6 users are browsing this thread: 6 guests

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

347 users are online: 347 guests
0 post in the last 24h
15 posts in the last week
37 posts in the last month
Registered members: 48922
Welcome our newest member, atomsincdigital
Most online: 2043 users on 29 Oct 2023, 01:04 AM