Only they
make the fucking oowah be an upgrade,
remove the goddamn clown car gangster driveby,
giving men real guns instead of wargame BB plastic guns,
balance up support team crew members,
balance up Sdkwf 221 scout cars, T70s and T-34s,
giving Ostheer global upgrades instead of muni, muni and muni,
remove garrison god mode,
making infantry movement be more sensitive and slightly faster,
give Ostheer 30 muni mines,
giving the mapmaking sofeware out and set up map contest,
then we have a game can give us more fun and a big step forward than CoH1
You know, I actually quite agree that this needs to happen, along with a lot of what Trainzz said.
What made COH1 great was actually the fact that the units did not have that many abilities - the most being rifles (and this only being 3), which is fine because they're really squishy at the start. Now, ABILITIES EVERYWHERE!
Whereas the Grens have abilities similar to your VCoH Gren/Volk, which is fair enough, look at the long list Conscripts have
- OOrah - Conscripts with Stim Packs
- PPsH (Dramatically increases their DPS. kinda same way as the BAR was an upgrade, except this costs no fuel)
- Battlefield repair - like really....
- HTD - If this can stop Vet 3 Grens with vanilla script... what even
- Flare - interesting concept but really only belongs on engineers, not cons
- Sandbag wall - why aren't engineers building this (Yes, rifles get this in VCoH but, unlike here, this isn't universal
- Merge - I can kind of understand where this is trying to come from so I'm somewhat fine with this
- Molotov
- AT Nade
And to top it all off, they are nowhere near as squishy as rifles were. And also, vet 3 scripts are impossible to kill with infantry, despite the fact it's actually really easy to get vet 3 scripts
This is just one of the examples of the silly number of abilities (most universal) the
units in this game get.
And to sum it off, no, random shit does not make a better game.