Panzershrek just too accurate
Posts: 552
Posts: 927
They are too accurate on long range. Handheld AT weapons should not hit reliably on max range if they have almost 100% penetration chance. This just reward unskilled play. Just play vcoh and you see how shreks should work.
Posts: 2307 | Subs: 4
Posts: 3602 | Subs: 1
The accuracy is fine, they have the same accuracy as bazookas at max range. The problem is when you get 4 volksquads shooting at the same time in a blob, you're probably going to get fucked up regardless.
Posts: 230
Permanently BannedThe accuracy is fine, they have the same accuracy as bazookas at max range. The problem is when you get 4 volksquads shooting at the same time in a blob, you're probably going to get fucked up regardless.
This is not true. Read the previous posts in the thread before throwing out information that you've got no idea what you are talking about.
Posts: 301
This is not true. Read the previous posts in the thread before throwing out information that you've got no idea what you are talking about.
I doubt the difference of 0.01 really makes a difference more than once in ten games. Also, remember that Zook are MUCH cheaper than Shrecks.
Shrecks are fine. I dont see OKW's victory numbers piercing the sky. You'd better concentrate on what is important : Squadwhipe mechanics, bugs, and holes in techtrees.
Kozo.
Posts: 365
Handheld AT is way too easy to use. Low risk high reward, no micro required. AT guns on the other hand are a completely different story.
By hadnheld AT I really hope you don't lump in PTRS. You get a kill with those you EARNED it.
Posts: 199
What is the sight and firing range on the Volks with shreks vs the self spotting of average medium vehicles say T34's or say cromwells?
The issue I have with kiting the volks and the same to some extent vs bazooks on rifles/RE is that even being careful on open maps with certain tanks the moment the tank is in view to fire the volks fire back at the same time with my tank rounds doing less then theirs and they hit more often.
Are there some tanks that can only self spot at the same range that the zooks and shreks fire or am I mistaken?
You can say you should have infantry out supporting but as UKF you tend to only have 3 squads up when you build your first cromwell and you you need to baby them as much as the tank and I don't have the coordination for that yet.
Posts: 365
To add a risk to blobbing volksgren. Make them slightly more likely to drop weapons the more there are. I don't know what the current % is so I couldn't hazard an exact chance increase but it is something to think about
Chaos of battle or something like that. Since they cant pick them up if they are pinned this would force the player to think twice before rushing into the front line knowing that his retreat point is half the distance of his opponent and that all he has to do is hold out till heavy armor.
Posts: 2396 | Subs: 1
Obviously Luvnest is a noob and we should all listen to Johnny...
Didn't I say the same thing....?!? Oh well....
Posts: 721
L2P after every patch for ever and ever. Amen.
Posts: 466
I luv it when teh shrecks curves around a bush and hits muh tank. Should we fix dat?
hahahaha good one man
Posts: 128
Didn't I say the same thing....?!? Oh well....
ignore him. Some people around here just like to see their own posts to put others down.
Posts: 284
I assume if you want it to perform as bazookas, you also want to decrease the price to zooks level, and allow two of them on the same unit. Right?
I would not change panzerschrecks except add them to target-table and change their accuracy against infantry close to 0.
Posts: 2636 | Subs: 17
If the accuracy roll succeeds, the schreck/bazooka will fire a rocket that will hit the target no matter how the target motes. If the accuracy roll fails, a scatter roll will follow.
Accuracy rolls (WIP)
Scatter rolls (schreck wins)
PS: I am not taking into account Bazooka/Schreck damage/penetration (the price difference should account for something).
Posts: 976
T34/76, while being crappy tanks, don't get destroyed by 3 Shreck volleys. Shrecks themselves are fine, Volks with Shrecks however are not. Nerfing shrecks would just make Pgrens with shrecks awkward. Why do people want to nerf Shrecks if the core problems are Volks equipped with them?
Spot on !
Still, i have to add that shrecks are a bit too good vs infantry.
Posts: 455
Posts: 1276
Spot on !
Still, i have to add that shrecks are a bit too good vs infantry.
Give volks separate version of shreck with different stats or rework reketen to be core AT (its already good) and remove volk shreck package
I'm curious, do veterancy stats affect performance of the Panzerschreck?
maybe, I think vet applys to the weapon so the k98
Posts: 3103 | Subs: 1
I'm curious, do veterancy stats affect performance of the Panzerschreck?
I recall Cruzz saying in ages past after they nerfed Volks being bulletproof at full vet
Posts: 1096
With bazookas and volkshreks it is just causing the game to stagnate and does not encourage combined arms in team games.
Livestreams
1 | |||||
895 | |||||
16 | |||||
10 | |||||
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
Rosbone
11 posts in the last week
27 posts in the last month
Welcome our newest member, rwintoday1
Most online: 2043 users on 29 Oct 2023, 01:04 AM