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russian armor

Re blance the jagtiger

24 Jan 2016, 16:05 PM
#1
avatar of Muller ->swe<-

Posts: 28

The jagtiger can 2shot pretty much any tank in the game and im fine with that it has a 128mm cannon for christsake, but what i am no ok with is the fact that it can fire througth any building and woodline making it pretty much impossibel to attack on small maps
24 Jan 2016, 16:19 PM
#2
avatar of Myself

Posts: 677

Pls use the unit before posting, it will save all of us some time. JT can not fire thru obstacles...It has a timed ability that allows it to do so for a limited amount of time...
24 Jan 2016, 16:21 PM
#3
avatar of Muller ->swe<-

Posts: 28

i know, and i still find that bs
24 Jan 2016, 16:32 PM
#4
24 Jan 2016, 16:47 PM
#5
avatar of Plaguer

Posts: 498

Back in the day when it was able to shoot through obstacles without the ability it was complete bs, but right now it's not op at all

I never even use the ability to shoot through obstacles because it's completely broken, sometimes it refuses to fire through houses and once in a while it completely refuses to fire at anything, even without anything in the way
24 Jan 2016, 17:23 PM
#6
avatar of Iron Emperor

Posts: 1653

24 Jan 2016, 17:53 PM
#7
avatar of SpaceHamster
Patrion 14

Posts: 474

It's fine. It already got nerfed when it could shoot through buildings regularly with no ability needed.
24 Jan 2016, 18:04 PM
#8
avatar of Adrien_Fowl

Posts: 47

Jagdtiger is, in my opinion, a perfectly balanced unit.
24 Jan 2016, 18:40 PM
#9
avatar of Frost

Posts: 1024 | Subs: 1

You can shoot by 30 or 60 sec when use ability for 90 ammo.
24 Jan 2016, 19:13 PM
#10
avatar of RedT3rror

Posts: 747 | Subs: 2

jump backJump back to quoted post24 Jan 2016, 16:47 PMPlaguer
Back in the day when it was able to shoot through obstacles without the ability it was complete bs, but right now it's not op at all

I never even use the ability to shoot through obstacles because it's completely broken, sometimes it refuses to fire through houses and once in a while it completely refuses to fire at anything, even without anything in the way


The ability works without bugs. It's just like every special round. It has to be loaded first, which means several seconds before it can shoot.
24 Jan 2016, 19:14 PM
#11
avatar of Syllabeer

Posts: 41

Jagdtiger works fine, still gets dazed by shots so under most circumstances it is impractical. works with proper support only, definition of a niched unit which is where it should be.
24 Jan 2016, 19:25 PM
#12
avatar of Australian Magic

Posts: 4630 | Subs: 2

Reduce range to 70, remove crew shock. That's all.
24 Jan 2016, 19:56 PM
#13
avatar of BeefSurge

Posts: 1891

On langres it's frustrating but balanced
24 Jan 2016, 22:48 PM
#14
avatar of Gumboot

Posts: 199

Anyone know the range on the vet ability?

I played a 4v4 and built one last game for the first time last night (don't normally go break through Doc) and easily hit 5 stars and 48k damage with a single JT.

The barrage matched with the Panzerfusiliers flare make it a very effective counter to Allied med/heavies. Pop flare and if I see AT just click the vet ability and AT magically disappears.
24 Jan 2016, 23:10 PM
#15
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

320 damage is frustrating because units worth 70+ fuel getting one shotted is pretty nasty and i think the damage cap for tanks should be 300.
25 Jan 2016, 04:45 AM
#16
avatar of Mittens
Donator 11

Posts: 1276

It needs a range reduction
25 Jan 2016, 06:03 AM
#17
avatar of Porygon

Posts: 2779

Reduce range to 70, remove crew shock. That's all.


And make it like what the junk Elefant became? that a slow dumb shit unit having the same range of 57mm?

Such Allies fanboyism.
25 Jan 2016, 07:22 AM
#18
avatar of JohnnyB

Posts: 2396 | Subs: 1

No, it's fine.
On the other hand, maybe the british AT emplacement needs to be ble to shoot through obstacles, PAK43 style? It doesn't have such a big range...
25 Jan 2016, 07:41 AM
#19
avatar of Spinflight

Posts: 680

17 Pounders?

Do you see many of them? Never seen anyone use one myself. Tried a couple of times just to test them and couldn't find a piece of ground level and useful enough to put one on.
25 Jan 2016, 18:15 PM
#20
avatar of Mongal

Posts: 102

Range should be decreased to same as elefant.
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