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Different approach on adjusting the Ostheer sniper

19 Jan 2016, 11:52 AM
#1
avatar of some one

Posts: 935

Don't want to reduce health of OST sniper - fine!
Reduce time when he stays invisible while out of cover.
19 Jan 2016, 12:32 PM
#2
avatar of dasheepeh

Posts: 2115 | Subs: 1

that headline though
19 Jan 2016, 12:33 PM
#3
avatar of Australian Magic

Posts: 4630 | Subs: 2

Health is fine.
Rec. acc. is not fine.
19 Jan 2016, 12:35 PM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

Well, his cloak was nerfed to brit sniper level, so all he got left now is vastly superior RoF compared to other snipers and the 100% kill last model ability at vet1.

Its more fine then not.
19 Jan 2016, 13:10 PM
#5
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post19 Jan 2016, 12:35 PMKatitof
Well, his cloak was nerfed to brit sniper level, so all he got left now is vastly superior RoF compared to other snipers and the 100% kill last model ability at vet1.

Its more fine then not.


Guys, no matter how much you increase the stealth cooldown (e.g., 30 secs), the cooldown on the cloak applies ONLY if the shot was fired from stealth.

What this means? There is a way to allow OST/UKF snipers to fire WHILE RETAINING STEALTH.

(Yes, I've already informed Relic about it. Yes, it's the intended design).


How this works


In this scenario, an OST sniper wants to attack a conscript squad which is reasonably far away. The soviet player has a sniper of their own nearby so that he can countersnipe.

1) Place the OST sniper in cover with hold fire active.
2) Order the OST sniper to move out of cover in the direction of the conscript squad.
3) The moment the OST sniper steps OUT OF COVER press the STOP button.
4) (You need to time this well) Right-click on the conscript squad so that the sniper will fire the shot AFTER the sniper leaves camouflage (alternatively: release hold fire)
5) Immediately after the shot is fired, order your sniper to retreat back to the initial cover.

If you time Step 4 carefully (i.e., account for the camouflage timer and the aim time), the opponent will not have the opportunity to fire back (all snipers have a reasonably long aim time).

Naturally, this feature massively benefits the two snipers with lingering camo the most.


(yes, this works on all camo in the game)

Please share with everyone & abuse until rebalanced.
19 Jan 2016, 13:54 PM
#6
avatar of Kozokus

Posts: 301



Guys, no matter how much you increase the stealth cooldown (e.g., 30 secs), the cooldown on the cloak applies ONLY if the shot was fired from stealth.

What this means? There is a way to allow OST/UKF snipers to fire WHILE RETAINING STEALTH.

(Yes, I've already informed Relic about it. Yes, it's the intended design).



(yes, this works on all camo in the game)

Please share with everyone & abuse until rebalanced.


The manipulation is tedious enough to justify the effect. I think it something that is "working as intended" if memory serves. The sniper still revealed his position and the "sir, you are being hunted" game will begin.

Kozo.
19 Jan 2016, 14:07 PM
#7
avatar of Thunderhun

Posts: 1617

Increased accuracy should do the trick. Right now it takes ages to kill him giving the ost player enough time to retreat.

Also, his vet 1 ability is insanely good for a sniper.
19 Jan 2016, 14:37 PM
#8
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Or you know just buy a M20/Scout Car/ UC and use their great camo detection? (Granted the UC is still kind of lulzy for Sniper hunting).

Keep in mind that Flares and Recon Runs also reveal snipers as well if I'm not mistaken.

IMO Sniper isn't broken he's just really effective in the hands of a player with good micro skills. You can't nerf him much more before he's just not worth building anymore.
19 Jan 2016, 14:41 PM
#9
avatar of cr4wler

Posts: 1164

jump backJump back to quoted post19 Jan 2016, 12:35 PMKatitof
Well, his cloak was nerfed to brit sniper level, so all he got left now is vastly superior RoF compared to other snipers and the 100% kill last model ability at vet1.

Its more fine then not.


https://www.youtube.com/watch?v=TWCP4o8058s

even with 2 reload cycles (that are, iirc more as twice as long as the german snipers, coincendentally also half the mag capacity) vs. 1 reload, the british sniper ends up with 13 to 11 kills. also faster to 10 (ost: 8) and 5 (ost: 4). ready aim time iirc was 0.375-0.5s faster for ost (significant in sniper vs. sniper, insignifcant vs. other infantry unless you're trying to solo a stormtrooper squad with a sniper).



Guys, no matter how much you increase the stealth cooldown (e.g., 30 secs), the cooldown on the cloak applies ONLY if the shot was fired from stealth.

What this means? There is a way to allow OST/UKF snipers to fire WHILE RETAINING STEALTH.

(Yes, I've already informed Relic about it. Yes, it's the intended design).

(yes, this works on all camo in the game)

Please share with everyone & abuse until rebalanced.


stealth in and off of itself in this game is terribly broken... squads getting shot at suddenly disappearing especially (and this example i think shows exactly this as well). i don't get why they're not using (maybe a modified version of) "in combat" for cloaking.

19 Jan 2016, 14:53 PM
#10
avatar of Jewdo

Posts: 271

jump backJump back to quoted post19 Jan 2016, 12:35 PMKatitof
Well, his cloak was nerfed to brit sniper level, so all he got left now is vastly superior RoF compared to other snipers and the 100% kill last model ability at vet1.

Its more fine then not.


Doesnt the brittish sniper have the fastet ''re cloak'' cool down?
19 Jan 2016, 14:56 PM
#11
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post19 Jan 2016, 14:53 PMJewdo


Doesnt the brittish sniper have the fastet ''re cloak'' cool down?


Nope, it was equalized so ost sniper cloaks slower, before that ost sniper was pretty much uncounterable thanks to its cloak and allied snipers aim time.
19 Jan 2016, 15:00 PM
#12
avatar of Burts

Posts: 1702

OST sniper is actually fine.

Buff penals now :sibHyena::sibHyena::sibHyena:
19 Jan 2016, 15:08 PM
#13
avatar of newvan

Posts: 354

The only problem is a survivability against infantry, you get a good flank by outplaying your opponent and he just retreat through your conscripts like nothing happened, so yes trick is in rec. acc. In other aspects OST sniper is fine.
19 Jan 2016, 15:13 PM
#14
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post19 Jan 2016, 15:08 PMnewvan
The only problem is a survivability against infantry, you get a good flank by outplaying your opponent and he just retreat through your conscripts like nothing happened. In other aspects OST sniper is fine.


This has more to do with half of con squad using NERF guns and other half using airsoft rifles.
19 Jan 2016, 17:58 PM
#15
avatar of PanzerGeneralForever

Posts: 1072

jump backJump back to quoted post19 Jan 2016, 15:08 PMnewvan
The only problem is a survivability against infantry, you get a good flank by outplaying your opponent and he just retreat through your conscripts like nothing happened, so yes trick is in rec. acc. In other aspects OST sniper is fine.


We're your cons moving or suppressed or perhaps not focusing him down because that's not my experience with them...
19 Jan 2016, 18:05 PM
#16
avatar of __deleted__

Posts: 4314 | Subs: 7

Increase all snipers aim time so they cannot countersnipe so easily - this leads to 10 minute duels where no one fires ever and it will also nerf sniper so he is not able to so squads but eed to have support
19 Jan 2016, 18:11 PM
#17
avatar of AchtAchter

Posts: 1604 | Subs: 3

I updated the thread title.
19 Jan 2016, 19:31 PM
#18
avatar of Pancake Areolas

Posts: 230

Permanently Banned
Just put + 15% received accuracy on brit and wehr sniper and finally snipers are no longer extremely infuriating and hard to flank.
19 Jan 2016, 19:36 PM
#19
avatar of cr4wler

Posts: 1164

Just put + 15% received accuracy on brit and wehr sniper and finally snipers are no longer extremely infuriating and hard to flank.


...and suddenly even AT guns become decent sniper counters. Also any type of automatic weapon will likely just wipe them in a single burst. Remember that received accuracy counts for most weapons in the game. It's not that easy (at least that's my opinion).
19 Jan 2016, 19:41 PM
#20
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post19 Jan 2016, 19:36 PMcr4wler


...and suddenly even AT guns become decent sniper counters. Also any type of automatic weapon will likely just wipe them in a single burst. Remember that received accuracy counts for most weapons in the game. It's not that easy (at least that's my opinion).


Yes, that 0,003% will make a WORLD of difference for AT gun accuracy, they will become the ultimate sniper hardcounters.

But hey! At close range there will be astonishingly HIGH 5,75% chance to hit a sniper instead of standard 5%!

Get a clue and do the math before you post bs like this please.
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