Counters everything and then drops smoke on your tanks
![:romeoPls: :romeoPls:](/images/Smileys/romeo/romeoPls.png)
![:romeoPls: :romeoPls:](/images/Smileys/romeo/romeoPls.png)
![:romeoPls: :romeoPls:](/images/Smileys/romeo/romeoPls.png)
![:romeoPls: :romeoPls:](/images/Smileys/romeo/romeoPls.png)
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Permanently Banned30 muni
tank
smoke
Oh wew, 250muni spent on nothing and my Panther drives to safety (the ability needs constant LoS to be in effect). But we might as well nerf brits only indirect fire option available anyway
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I cant believe you would defend such bs. Quite the fanboy arent you?
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Permanently BannedBut in your words okw being extremely OP is a balance issue, not a L2P issue. Yeah ok man. You're delusional. Have nice day.
Great rebuttal m9
You see I provide info for how to counter certain "omg OP" abilities, posters like yourself unable to comprehend they may need to L2P and take heed of this advice just turn on the fanboy accusations instead
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A tip BLOCK HIS SIGHT
There is your counter play
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Perhaps instead of being super accurate artillery, it could be area denial. Use your imagination: let's say the ability lasts 90-120 seconds, and every fifteen to twenty seconds a huge quantity of high damage rounds fall, rather randomly, in the target circle; the quantity of the rounds, however, will still inflict damage to units in the vast majority (80%?) of the area. Perhaps the first rounds can be not as saturated, or lower damage, thus giving the ability some usefulness in terms of damage due to the rather fast speed, but also some forgiveness for the axis players. This would allow some risky staying power from one's opponents, if they want to stay in a point and cap it between the salvos and also giving said opponents the opportunity to not get completely rekt!
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