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russian armor

Sightrange of bunkers

13 Jan 2016, 22:17 PM
#1
avatar of RedT3rror

Posts: 747 | Subs: 2

Wehrmacht bunker sight is extremely high. The base buildings still have old short sight range while a built bunker with upgraded MG will be able to see further than it is able to shoot.


This is a base bunker:



Here's a built bunker:

13 Jan 2016, 22:25 PM
#2
avatar of ferwiner
Donator 11

Posts: 2885

There was a similar thread created 6 hours ago, and you even take part in it, why spam the forums with new one?
13 Jan 2016, 22:29 PM
#3
avatar of RedT3rror

Posts: 747 | Subs: 2

There was a similar thread created 6 hours ago, and you even take part in it, why spam the forums with new one?


Because this is the section for bugs and not for balance, unless it's not a bug but a feature... I highly doubt that though.
nee
13 Jan 2016, 22:48 PM
#4
avatar of nee

Posts: 1216

I think it is justified, seeing as it's immobile, so it's hardly a form of scouting role.

Mortars and AT guns can still outrange it, and of course the MG doesn't fire until a target is withing firing range.

Hell I didn't even notice, because 100% of the time I go MG upgrade, it's for the MG. I'll still bring a squad or a 222 out for actual scouting.

From looks of the screenshot the increased sight range seems to be doubled.
13 Jan 2016, 22:58 PM
#5
avatar of F1sh

Posts: 521

+1 relic pls fix
1 of 2 Relic postsRelic 13 Jan 2016, 23:44 PM
#6
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

Wehrmacht bunker sight is extremely high. The base buildings still have old short sight range while a built bunker with upgraded MG will be able to see further than it is able to shoot.


This is a base bunker:



Here's a built bunker:



Base Bunkers are supposed to have a shorter sight range. Thanks
14 Jan 2016, 03:46 AM
#7
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



Base Bunkers are supposed to have a shorter sight range. Thanks


but non-base bunkers also used to have a shorter sight range and there wasn't anything i remember from patch notes. it's also stupid from a balance point of view given that standard MGs can shoot further than they can see.
14 Jan 2016, 07:09 AM
#8
avatar of Myself

Posts: 677

buildings built in cheat mode with instant production seem to have strange properties so it might be a bug of the mode. Try it also in game...
14 Jan 2016, 09:21 AM
#9
avatar of RedT3rror

Posts: 747 | Subs: 2

jump backJump back to quoted post14 Jan 2016, 07:09 AMMyself
buildings built in cheat mode with instant production seem to have strange properties so it might be a bug of the mode. Try it also in game...


I was aware of that when I tried it.
2 of 2 Relic postsRelic 14 Jan 2016, 18:29 PM
#10
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17



but non-base bunkers also used to have a shorter sight range and there wasn't anything i remember from patch notes. it's also stupid from a balance point of view given that standard MGs can shoot further than they can see.


I'll try to explain a bit more:
1) Map Designers didn't want Base Bunkers to cover too farr outside the HQ territory
2) I couldn't find any changes to the MG on Bunkers
3) There is another UI Firing Arc Issue. UI is drawn from the center of the building and not the HMG itself.

Hope this helps
14 Jan 2016, 18:46 PM
#11
avatar of RedT3rror

Posts: 747 | Subs: 2



I'll try to explain a bit more:
1) Map Designers didn't want Base Bunkers to cover too farr outside the HQ territory
2) I couldn't find any changes to the MG on Bunkers
3) There is another UI Firing Arc Issue. UI is drawn from the center of the building and not the HMG itself.

Hope this helps


But why did you change the sight range of bunkers with MGs to 60? I´m 100% sure they used to have the range of current base bunkers until not long ago and I´m actually quite confident that this was never mentioned in the patchnotes.
14 Jan 2016, 18:48 PM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

2) I couldn't find any changes to the MG on Bunkers


Since i can't access find the changelogs since the official forums are down, i'm 95% sure there were some changes to bunkers LoS when the HP of them were changed.
It's probably what is has been mentioned before: LoS is only gained when upgraded with the MG.
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