This is only half serious but if it's possible...




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Would it be possible to script an AI for CoH 2 that plays in automatch vs other players? It doesn't have to be good and it could use the game's Hard AI as a basis, but my point is (for the "luls") I'd love to see how far a game spamming AI could make it on the ladder, say as only OKW.
This is only half serious but if it's possible...
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As far as I'm concerned unless you take working coh2 hack as a code base it would be faster to write down your own AI based on the input the player gets than digging in coh2 code trying to make it work.
But ofc there can be a trivial solution for this problem that I didn't come up with.
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It would be interesting, if someone could make a "Deep Blue" for 1vs1 automatches or one "Deep Blue" for every faction in 1vs1, and improve them continually. Just to see how high they could reach on the ladders.
At least the playerbase would be bigger. 5 new competitive players.
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I have a simple solution for you play with friend that picks okw and have him drop in every game..
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Oh most likely, I am sure it will get mostly losses but if it spams enough games then it might slowly rise to the top. It may have uber micro but it will never be intuitive.
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