How do you decide between going T1 or T2
Posts: 68
Posts: 3052 | Subs: 15
but in my honest opinion
LT tier(t1?) is underwhelming trash in 99% of situations with tactical support released. Might as well go straight captain(T2) stuart+packhowie, and then get quadmount M5 halftrack from tactical support if you want suppression+ a light vehicle or even a sniper hunter/flanker. Whether you go major+jackson at that point or calliopes+zook+57mm+blob is up to you.
Any other strat/officer is pretty weaksauce compared to that. im just being real
Posts: 1891
M20 is better vs OKW and Ost sniper/ass gren/heavy MG42 opening.
Stuart is more of a longterm investments that provides light infantry support, light vehicle counter, flank harassment, and supporting your tanks.
Because your new I recommend going Captain every game, because rushing M20 in 4 minutes while properly using it and the .50 Cal and M15 requires lots of finesse and game knowledge.
Posts: 28
Posts: 78
its both playstyle and reaction.
but in my honest opinion
LT tier(t1?) is underwhelming trash in 99% of situations with tactical support released. Might as well go straight captain(T2) stuart+packhowie, and then get quadmount M5 halftrack from tactical support if you want suppression+ a light vehicle or even a sniper hunter/flanker. Whether you go major+jackson at that point or calliopes+zook+57mm+blob is up to you.
Any other strat/officer is pretty weaksauce compared to that. im just being real
What are the current best (meta)-commanders for the USF in 1v1 & 2v2s in your opinion?
Not to go off-topic, as I think this might help the OP aswell.
I am currently using the default commanders, but without much luck, so I have to decide which ones I should purchase for 1v1 and 2v2s.
Posts: 3052 | Subs: 15
What are the current best (meta)-commanders for the USF in 1v1 & 2v2s in your opinion?
Not to go off-topic, as I think this might help the OP aswell.
I am currently using the default commanders, but without much luck, so I have to decide which ones I should purchase for 1v1 and 2v2s.
Tactical support all day.
Quad replaces LT tier like I said, you can then go captain and Stuart to protect your quad from puma and stuff. Combined with pak howie... Omg.
Later spam recon sweep and calliope + major Jackson. Can't beat it.
Even if they nerf calliope this commander is still the best choice
M1919 too.
Posts: 78
its both playstyle and reaction.
but in my honest opinion
LT tier(t1?) is underwhelming trash in 99% of situations with tactical support released. Might as well go straight captain(T2) stuart+packhowie, and then get quadmount M5 halftrack from tactical support if you want suppression+ a light vehicle or even a sniper hunter/flanker. Whether you go major+jackson at that point or calliopes+zook+57mm+blob is up to you.
Any other strat/officer is pretty weaksauce compared to that. im just being real
When is it worth building the lieutenant? or do you never build it.
Posts: 315
Posts: 2885
LT is now utter trash with the "new and improved" OKW. 9/10 times OKW will go Luchs. You're overall safer going Capt as to what Cookie said.
Yeah, its basically captain vs okw due to luchs in every game and liut vs wehr due to sniper in every game.
Posts: 1153 | Subs: 1
Tactical Support, as said, is good.
Armor Company is good, especially as a come-back commander or one in urban settings. Assault Engineers let you lay mines just like Infantry/Pershing Commander.
Pershing Commander is good. Plant mines, can go LT and Cpt. tech into Pershing.
Infantry Co. Is good: LMGs, mines; priest isn't so great in 1v1s though.
Posts: 239
its both playstyle and reaction.
but in my honest opinion
LT tier(t1?) is underwhelming trash in 99% of situations with tactical support released. Might as well go straight captain(T2) stuart+packhowie, and then get quadmount M5 halftrack from tactical support if you want suppression+ a light vehicle or even a sniper hunter/flanker. Whether you go major+jackson at that point or calliopes+zook+57mm+blob is up to you.
Any other strat/officer is pretty weaksauce compared to that. im just being real
+1
if you are very aggressive, you can use LT tier with M20 to push your opponent off the field early, but you're still weak to mid-game vehicles without AT gun, captain, or stuart to counter. it can work with airborne, since you can airdrop AT guns...
that said, i almost always go 4 rifles into captain. you have tons of units to apply pressure with, plus some light AT that you can transition into an AT gun or a stuart if you need to. captain tier is almost always required vs OH, especially if they're using lots of support weapons.
Posts: 640
With an aggressive AAHT or good M20 use you can end the game quick, then go for major or pick doctrinal M10s if he goes for pumas or luchs?
Against osthee, LT works fine imo.
Posts: 1890 | Subs: 1
Personally my 1v1/2v2 loadout is Tactical Support, Pershing, Rifle Co. I find those 3 cover most game scenarios. I still like Rifle Company for Urban maps (flamers) and to push an early advantage with a fast Easy 8, which will shut down any Axis medium armor play. WP Barrage is also the ultimate anti-shrek blob tool.
Posts: 2115 | Subs: 1
Its perfect for getting hyper aggressive map control and keeping your opponent base pinned. The M5 quadmount at 3 cp's comes a bit too late imo, but can still be effective. Would still go for LT tho.
I am currently thinking of a new strat, 3 Rifles and 3 Flamer Echelons with nade tech into Capt + Stuart (maybe pack howie too), into T4 with EZ8's. But need to play it first to see how it goes.
Posts: 3602 | Subs: 1
Starting RE
1xRE
1xRM
1xWC51
2xRM
Capt
Pak
Stuart
Micro well your WC51 and you'll get rewarded of a Vet1 or Vet2 rifle before 5 minutes play.
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