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russian armor

please fix the Maxim,Dshka and .50cal drop on retreat

6 Jan 2016, 18:02 PM
#21
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post6 Jan 2016, 01:15 AMCafo
pretty sure its a feature, otherwise youd be seeing a floating mg retreat, why would they add the animation, although I agree its kinda silly.


MG34/42/Vickers(?) teleports the weapon to the crew. So it's not a matter of animations.


I thought that pack/unpack speed has disadvanatage in small arc of fire :P


There was a time we justified it because of 6man crew. So much has change (specially lethality)
6 Jan 2016, 18:04 PM
#22
avatar of NinjaWJ

Posts: 2070

please fix this relic!
7 Jan 2016, 21:33 PM
#23
7 Jan 2016, 21:34 PM
#24
avatar of Grim

Posts: 1096

How the hell have 7 people voted no?
7 Jan 2016, 22:12 PM
#25
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post7 Jan 2016, 21:34 PMGrim
How the hell have 7 people voted no?
Because the question is whether the manpower is worth it. Not whether relic should just wave their magic wand and make it happen. Some people just have realistic expectations and know how these things actually work.
8 Jan 2016, 04:22 AM
#26
avatar of ATCF
Donator 33

Posts: 587

I voted no, it has been like this for a long time, and before incendiary grenades you only needed to worry about Grenadier riflegrenades & LMG 42´s sniping the crew members, but they have been nerfed so are the OKW Volksgrenadiers the only reason for this change? (did they smoke and flank, to get close enough to throw the incendiary grenade?)
8 Jan 2016, 09:56 AM
#27
avatar of Putinist

Posts: 175

jump backJump back to quoted post8 Jan 2016, 04:22 AMATCF
I voted no, it has been like this for a long time, and before incendiary grenades you only needed to worry about Grenadier riflegrenades & LMG 42´s sniping the crew members, but they have been nerfed so are the OKW Volksgrenadiers the only reason for this change? (did they smoke and flank, to get close enough to throw the incendiary grenade?)


Wasn't this exact argument why they fixed the death loop on mg42, if you replace "volksgrenadiers" and "incendiary grenade" with "conscript" and "molotov"?
8 Jan 2016, 10:11 AM
#28
avatar of SturmTigerVorgo

Posts: 307

It should be a downside to spamming Maxims and give a chance to the opponent to capture a Maxim which usually stops the spam. This is not even enough. They should make something to discourage SOV to spam Maxims.
8 Jan 2016, 10:25 AM
#29
avatar of Katitof

Posts: 17914 | Subs: 8

They should make something to discourage SOV to spam Maxims.

Oh! Oh! I got an idea!

Make conscripts useful without upgrades!
Alternatively, make penals not to be "see? you're so bad I can beat you even with this" kind of unit!

As long as maxim is the only soviet stock infantry unit that doesn't bleed and feed vet all the time, you will not see it less popular.

Not everyone likes to spam shocks or guards and maxim is the only unit allowing to play without them.
8 Jan 2016, 10:30 AM
#30
avatar of TAKTCOM

Posts: 275 | Subs: 1

please fix this relic!

+1
8 Jan 2016, 10:57 AM
#31
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post7 Jan 2016, 21:34 PMGrim
How the hell have 7 people voted no?


I voted no. Just to give people something to talk about and it works :nahnah:
8 Jan 2016, 11:10 AM
#32
avatar of BlackKorp

Posts: 974 | Subs: 2

l2p, please buff axis, nerf allieds! :thumb:
8 Jan 2016, 12:21 PM
#33
avatar of Shell_yeah

Posts: 258

Gunner death loop is not a big problem imo, I spam maxims a lot :snfPeter: and know how to avoid it, this happens only when you not retreat immediately when a blob approaches your lone maxim and focuses it down.
any other HMG would die too in same situation, and Maxim imo has equal chance to survive (if not higher) because of bigger crew and the fact that it can soft retreat with sprint.


aaa
8 Jan 2016, 13:00 PM
#34
avatar of aaa

Posts: 1487

Feel that they arent going to fix anything. Cuz they are bored with a game and want something to sell
8 Jan 2016, 14:04 PM
#35
avatar of DAZ187

Posts: 466

axis fan BOIS clicked no :romeoMug:
8 Jan 2016, 21:42 PM
#36
avatar of __deleted__

Posts: 4314 | Subs: 7

:brad: But they have 6 mens and all of them are drunk :brad:
8 Jan 2016, 22:24 PM
#37
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

:brad: But they have 6 mens and all of them are drunk :brad:

"How were we supposed to teleport the Maxim to us again? Hiiiiccc! Ahhh, forget it..."
9 Jan 2016, 10:34 AM
#38
avatar of strafniki

Posts: 558 | Subs: 1

i doubt we will ever see a fix for this. sadly.
9 Jan 2016, 19:53 PM
#39
avatar of LuGer33

Posts: 174

Fast unpack and pack time is balanced out by the narrow arc of fire, so giving it the death loop on retreat aswell is pretty hilarious. Something could be tweaked surely.

I agree the .50 cal needs some significant tweaking.

You've got a 4-man MG team that is almost always wiped by one Gren Rifle nade, this issue w/ pick up on retreat, and the thing costs 280 MP.

Would anyone take the 280 MP, 4-man .50 cal over the 240 MP, 6-man Maxim, or 4-man, 260 MP MG42?
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