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russian armor

Your Dream commander

13 Jan 2016, 05:38 AM
#41
avatar of Tristan44

Posts: 915

Luftwaffe Ground Support

Flak Emplacement

Some kind of defensive structures

Flak 88
13 Jan 2016, 10:11 AM
#42
avatar of Plaguer

Posts: 498

Sov - Guards, PPsh Upgrade, Howitzer, FAB bombing, ISU
Wehr - G43s, Hull Down, Cmd Panzer, Tiger, Stuka Dive
OKW - MG34, Flare, Flame Hetzer, Pak43, Sturmtiger
13 Jan 2016, 10:48 AM
#43
avatar of F1sh

Posts: 521

Soviet: Forward HQ, Guards, Dushka, ML-20, IS-2
13 Jan 2016, 14:28 PM
#44
avatar of Australian Magic

Posts: 4630 | Subs: 2

Dshk, Shocks, Propaganda, ML-20, KV-2.
13 Jan 2016, 14:47 PM
#45
avatar of IA3 - HH

Posts: 289

Heavy bunker, Nashorn, Flak 88 emplacement, Jagdpanzer, Hummel
13 Jan 2016, 15:04 PM
#46
avatar of DonnieChan

Posts: 2272 | Subs: 1

13 Jan 2016, 15:09 PM
#47
avatar of Para

Posts: 103

guards
ppsh
vehicle self-repair
stuka
IS2
13 Jan 2016, 19:50 PM
#48
avatar of =]H[= Tennessee88

Posts: 22

MG42
Panzerfusilers
Heavy Fortifications
Panther Command Tank
Assault Arty
13 Jan 2016, 20:23 PM
#49
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post13 Jan 2016, 05:30 AMVuther

Wait what


Mid game vehicle so he does not need to tehc probably

Or prenerfed one
14 Jan 2016, 03:17 AM
#50
avatar of LuGer33

Posts: 174

USF

Rifle Field Defenses - 0 CP
LMG M1919s - 3 CP
White Phosphorous - 6 CP
Calliope - 10 CP
Pershing - 13 CP
14 Jan 2016, 04:01 AM
#51
avatar of BeefSurge

Posts: 1891

lol tactics

HTD

M-42 at gun

partysans

for the motherland!

KV-2

14 Jan 2016, 04:14 AM
#52
avatar of IIGuderian

Posts: 128

0cp 200mp ostruppen
0cp panzer tactic
0cp stun nade
12cp railway arty
12cp stuka close air support
13cp normal tiger
14 Jan 2016, 05:28 AM
#53
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

fuel to munitions
supply drop
tank smoke
recon
railway

railway every day (even though it's pretty meh)
15 Jan 2016, 12:45 PM
#54
avatar of Trubbbel

Posts: 721

0cp Radio (that stuff hearing what they build)

1cp Hull Down

3cp Stuka strafe

7cp Halftrack with lmg squad

13cp That mobile, nimble russian AT-gun


Give me this and I will be invincible. I admit a bit op.
15 Jan 2016, 13:24 PM
#55
avatar of Shell_yeah

Posts: 258

Soviet NoTech Frontline Support

0CP - Radio Intercept

1CP - AT Partisans

2CP - Shocks

10CP - M4C Sherman

14CP - ISU 152
16 Jan 2016, 00:25 AM
#56
avatar of poop

Posts: 174

custom commanders -could- work,

but there would have to be something like a CP cap, so all your things could not exceed some kind of total value.

or

a rule (soviet example)

1 Tank Tech:
T34/85, IS-2, ISU-152

1 Call-In Infantry:
AT-Party, AI-Party, Shocks, Gaurds, HM-120, DsHK, M5

1 Call-In Attack
Propaganda, Incendiary, Sturmv straif, sturmv loiter, IL-2 bomber

1 Ability
Spy Network, Mark Vehicle, For Mother Russia, Rapid Cons, Supply Drop, Recon, vehicle detection, Radio, Booby Trap, HQ

1 Unit Modifier
PPSH, PTRS, Vehicle Crew, Ambush, Hit the Dirt!, artillery construction? B-4? ML-120?,
16 Jan 2016, 04:15 AM
#57
20 Jan 2016, 21:18 PM
#58
avatar of xalvissx

Posts: 16

OKW Urban Assault Doctrine

0CP - Breakthrough Tactics

1CP - Flammenwerfer 35

4CP - Smoke Bombs

7CP - Incendiary Artillery Barrage

11CP - Sturmtiger
20 Jan 2016, 21:43 PM
#59
avatar of __deleted__

Posts: 1225

Mix between viable/entertaining
Sovs:
Radio Intercept
AT Partisans
PPSh
ML-20
IS-2
Wehr:
Ambush Camo
Panzer Tactician
G-43s
Command Tank
Loiter CAS
USF:
Riflemen Field Defences
Rangers
Smoke
Combined Arms
P47 rocket run

20 Jan 2016, 21:59 PM
#60
avatar of PanzerCommander

Posts: 38


Finnish Counterattack Doctrine

2 CP- Finnish Jaeger Ski Troops (280 MP): These would for the most part be a 5 man Pathfinder/Jaeger Recon squad, but with their niche being increased movement and combat in rough terrain. They would receive reduced terrain debuffs and move slightly faster than average infantry units. This squad would also have more resistance to cold/blizzards and the ability to move on skis across snow. The drawback to this would be a small period of time where the models would have to put on/take off the skis, making them vulnerable to fire and especially grenades. They should also be able to throw molotovs(they did it before it was cool B-) )and construct low health cover/barricades out of logs/brush to round out their kit.

3 CP Forward Scouts (50 Muni) This is a recon ability that changes up the script a little bit, removes/lessens fog of war in frontline sectors for a limited time, providing recon before an assault, or early warning of an attack.

4 CP 300 MP- "Motti Matti- Major Matti Aarnio" (300 MP) An officer historically skilled at counterattacking and clearing pockets at resistance, known as mottis. This unit would work like a Sturm Offizier, buffing friendly units, capturing territory faster, and having high damage at close range.

6 CP "Sisu- Fighting Spirit" (100 Muni) This is a defensive buff similar to hold the line, and instead of having Typhoons flying in at the end, it would have a light artillery bombardment across . This ability, increasing the defense of infantry units in friendly territory, represents the tenacity of the Finnish soldiers.

11 CP 105 MM Support Artillery (180 Muni) This is just an average artillery ability to round out the doctrine, large target circle, warning smoke, fairly good damage.
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27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
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27 Mar 2025, 09:32 AM
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