pioneers currently cost 6 pop, but it was 5 in the previous patch. The 200 mp Rear echelon currently sit at 5 pop.
Panzerfusiliser currently cost 6 pop, but it was 5 in the previous patch. the similarly priced rifleman cost 7 pop. (and an up sized tommies is 8 pop...)
shocktrooper currently cost 8 pop, but it was 9 in the previous patch. The similarly priced ober cost 10 pop.
Squad Population issue
2 Jan 2016, 12:38 PM
#1
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Posts: 1930
2 Jan 2016, 13:17 PM
#2
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Posts: 474
Obers were always 10 pop before that pop change right? Don't remember them being different.
I'm beginning to think sturmpioneers sit better at 8 pop now than 9(9 pop sturms is just lulz if you compare to pak 43/ostwind pop).
I'm beginning to think sturmpioneers sit better at 8 pop now than 9(9 pop sturms is just lulz if you compare to pak 43/ostwind pop).
2 Jan 2016, 13:35 PM
#3
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Posts: 13496 | Subs: 1
Pop need to need to looked at:
Sturm officer 8
P.F. 6
Jaeger 8
Grenadier 8
Pg 9
Field artillery officer 9
assault grenadier 5
Strom 8
Conscripts 6
Partisan 4
LT 8
Ranger 10
Assault engineer 8
generally it seems messed up...following little logic...
Sturm officer 8
P.F. 6
Jaeger 8
Grenadier 8
Pg 9
Field artillery officer 9
assault grenadier 5
Strom 8
Conscripts 6
Partisan 4
LT 8
Ranger 10
Assault engineer 8
generally it seems messed up...following little logic...
2 Jan 2016, 15:41 PM
#4
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Posts: 587
Pop need to need to looked at:
Grenadier 8
generally it seems messed up...following little logic...
Are you sure that Grens are 8?, they should be 7 since the patch that messed up the pop caps had 8 pop Grenadiers and Obersoldaten
2 Jan 2016, 16:10 PM
#5
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I took the numbers from :
http://www.stat.coh2.hu/index.php
and they seem to have a different number if hover over the icon or open the units page...
In game they seem to be 7...
They still remain a mess 8 for assault engineers and 9 paratroopers make little sense.
http://www.stat.coh2.hu/index.php
and they seem to have a different number if hover over the icon or open the units page...
In game they seem to be 7...
They still remain a mess 8 for assault engineers and 9 paratroopers make little sense.
2 Jan 2016, 16:35 PM
#6
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Posts: 721
fallshimjager are 10 popcap too and they are pretty uunderwhelming for tht
2 Jan 2016, 16:36 PM
#7
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Posts: 482
It makes no sense to increase poineer pop cost when decreasing the pop of the Tiger. It's ridiculous that poineers cost 6 pop while stocktroops/guards cost 8.
Relic let me tell you what the pop cost between faction:
4 model conscripts, 4 pop
4 model penals, 5 pop
4 model shocktroops/guards, 6 pop
Now 4 model poineers, 6 pop
So the poineers perform well enough like shocktroops/gurads? GG relic.
Relic let me tell you what the pop cost between faction:
4 model conscripts, 4 pop
4 model penals, 5 pop
4 model shocktroops/guards, 6 pop
Now 4 model poineers, 6 pop
So the poineers perform well enough like shocktroops/gurads? GG relic.
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2 Jan 2016, 17:33 PM
#8
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Posts: 482
A lot of infantry units' pop cost should be reworked slightly. I'm pretty sure it's relic's mistakes when they changed call-in infantry pop cost last patch.
Why decrease shocktroops from 10 to 8 while rangers/commandos still cost 10?Because rangers/commandos have 5 models but shocktroops have 6?
poineers 6 pop (should be 5 like previous stats)
pfusilier 6 pop (should be 7 like previous stats)
shocktroops 8 pop (should go back to 10 to match up with other elite infantry)
Assault grens 5 pop (should be 7 like previous stats)
Artillery field officer 9 pop (should be 8 to match up with other faction officers)
120mm mortars 13 pop lol(should be 8 or 9)
Assault Guardtroops 6 pop (should be 8)
6 pounlder ATgun 7 pop (should be 9 to match up with pak40/zis3)
MG34 4 pop (should be 5 to match up with other HMGs)
Partisans 4 pop (should be 6, this unit performs very well in close range it can camouflage, throw 2 kind of nades, plant mines and come out from buildings, should be 5 at the very least)
Why decrease shocktroops from 10 to 8 while rangers/commandos still cost 10?Because rangers/commandos have 5 models but shocktroops have 6?
poineers 6 pop (should be 5 like previous stats)
pfusilier 6 pop (should be 7 like previous stats)
shocktroops 8 pop (should go back to 10 to match up with other elite infantry)
Assault grens 5 pop (should be 7 like previous stats)
Artillery field officer 9 pop (should be 8 to match up with other faction officers)
120mm mortars 13 pop lol(should be 8 or 9)
Assault Guardtroops 6 pop (should be 8)
6 pounlder ATgun 7 pop (should be 9 to match up with pak40/zis3)
MG34 4 pop (should be 5 to match up with other HMGs)
Partisans 4 pop (should be 6, this unit performs very well in close range it can camouflage, throw 2 kind of nades, plant mines and come out from buildings, should be 5 at the very least)
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