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russian armor

Enough is enough, fix the Rifle blobs

1 Jan 2016, 10:10 AM
#21
avatar of Zyllen

Posts: 770



if zooks could pen panthers or tiger, then yup it would be way too good. but never put zooks on rifles, bad idea


you know a week ago somebody posted a vid that showed that 4 rifles with zooks can completely thrash a kt. your arguments are invalid.
1 Jan 2016, 10:22 AM
#22
avatar of henka
Donator 11

Posts: 15

jump backJump back to quoted post1 Jan 2016, 10:10 AMZyllen


you know a week ago somebody posted a vid that showed that 4 rifles with zooks can completely thrash a kt. your arguments are invalid.


so 8 zooks for a total of what, 400 munition can kill a KT? Forgett that they loose their "omgblob" ability because you just reduced your AI with 40%.

And thats with how many hits/penetrations? 30? 50?
1 Jan 2016, 10:23 AM
#23
avatar of Australian Magic

Posts: 4630 | Subs: 2

Solution for Rifle blob could be part of something bigger, like 1LMG per squad for everyone.
Grens can live with that, why Rifles cannot? Double LMGs and ultra LMG 34 are killing this game.

I mean, there was I time when we thought that Grens blob with LMG as OP. Huge DPS. But then Relic introduced WFA with Paras and Obers #Logic
1 Jan 2016, 12:50 PM
#24
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post1 Jan 2016, 10:22 AMhenka


so 8 zooks for a total of what, 400 munition can kill a KT? Forgett that they loose their "omgblob" ability because you just reduced your AI with 40%.

And thats with how many hits/penetrations? 30? 50?


And Volks have a similar situation vs Crocs, IS2, ISU152 frontal armour.


I think the point really is that zookas aren't being suggested as a hard counter to heavy tanks. They should be supported by AT.

But vs medium tanks they work well.


You said about the rifles' "omgblob" ability being lost. That's the sacrifice you have to make for AT. I doubt Ostheer players love having to build a pak at 5 minutes for the US light vehicle rush when they have 4 strong infantry units to deal with already.


I think losing blobbability is good anyway.





Australian Magic - I agree with the 1 LMG idea. Though maybe Paras should keep 2, they're elite doctrinal after all.
1 Jan 2016, 13:01 PM
#25
avatar of Australian Magic

Posts: 4630 | Subs: 2



Australian Magic - I agree with the 1 LMG idea. Though maybe Paras should keep 2, they're elite doctrinal after all.


Of course they should keep 2 of them but for the cost of lower efficiency, like cut DPS for 40%.
1 Jan 2016, 13:12 PM
#26
avatar of Plaguer

Posts: 498



The game shouldn't be balanced only for the top 100.


If top 100 players say the game is balanced, it's most likely balanced, a 40k ranked 4v4 player with 400 hours of gameplay doesn't understand anything about balance compared to a top 100 player with 1500 hours played
1 Jan 2016, 13:43 PM
#27
avatar of Panzerschützen

Posts: 186

I am thinking of a reload mechanic for every RPGs ingame. After every five shots, you have to reload your RPG by means of some munitions. Like 60-70 munis after every 5 shots, costing shots 17-18 muni each.
1 Jan 2016, 14:08 PM
#28
avatar of Australian Magic

Posts: 4630 | Subs: 2

I am thinking of a reload mechanic for every RPGs ingame. After every five shots, you have to reload your RPG by means of some munitions. Like 60-70 munis after every 5 shots, costing shots 17-18 muni each.


Such thing has to come along with inability to fire schrecks/zooks at infantry.
1 Jan 2016, 15:13 PM
#29
avatar of Panzerschützen

Posts: 186



Such thing has to come along with inability to fire schrecks/zooks at infantry.

You mean carrying their rpgs on their backs?
1 Jan 2016, 15:33 PM
#30
avatar of Australian Magic

Posts: 4630 | Subs: 2


You mean carrying their rpgs on their backs?


No, I mean 4 models shoot at everything and 1 model with schreck shoots only at tanks or when you command attack ground for example.
1 Jan 2016, 15:59 PM
#31
avatar of Panzerschützen

Posts: 186



No, I mean 4 models shoot at everything and 1 model with schreck shoots only at tanks or when you command attack ground for example.

Yeah this is a must.
1 Jan 2016, 17:07 PM
#32
avatar of Skabinsk

Posts: 238

jump backJump back to quoted post1 Jan 2016, 10:10 AMZyllen


you know a week ago somebody posted a vid that showed that 4 rifles with zooks can completely thrash a kt. your arguments are invalid.


3 things:

#1 show your player card.

#2 post replay to back up your noobish claims.

#3 What noob OKW player charges KT into a blob on rifles? You shoot at max range and squad wipe the shit out of them. Its impossible for zooks to pen the front of a KT.
1 Jan 2016, 17:34 PM
#33
avatar of Skabinsk

Posts: 238



If top 100 players say the game is balanced, it's most likely balanced, a 40k ranked 4v4 player with 400 hours of gameplay doesn't understand anything about balance compared to a top 100 player with 1500 hours played


^
1 Jan 2016, 19:14 PM
#34
avatar of MarkedRaptor

Posts: 320

I once got so frustrated at a 2v2 OKW game I blobbed my rifles with bazookas to spite them. It shouldn't of worked against good players but low and behold I killed 3 panzer 4's that game and won.

back to the discussion, it depends. When I play Wermacht and people try to blob the MG42 is god mode. Whoever says Wermacht has trouble with blobs doesn't use them properly (Layer them, buy a lot of them, protect them).

OKW is commander locked if they want to use one, and that sucks. Furthermore I think this effects the big picture here.

Since OKW or USF has no early tier solutions to blobbing, the only strategy is to try to outblob the other person. So USF often blob against OKW because OKW blobs against USF.

With Brits...man it would be nice of the vickers actually pinned at some point.
1 Jan 2016, 19:25 PM
#35
avatar of Puppetmaster
Patrion 310

Posts: 871



3 things:

#1 show your player card.


I will save him the effort :)

http://www.coh2.org/ladders/playercard/viewBoard/0/steamid/76561198005939306
1 Jan 2016, 20:18 PM
#36
avatar of Skabinsk

Posts: 238



I will save him the effort :)

http://www.coh2.org/ladders/playercard/viewBoard/0/steamid/76561198005939306


hahaha, thanks man. Well I guess his opinion is invalid.
1 Jan 2016, 21:12 PM
#37
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



hahaha, thanks man. Well I guess his opinion is invalid.


Opinions are not invalid, what changes is how much weight you put on them.
1 Jan 2016, 21:33 PM
#38
avatar of Skabinsk

Posts: 238



Opinions are not invalid, what changes is how much weight you put on them.


Yeah I know, I was just being a smartass bc he said mine was invalid. :foreveralone:
2 Jan 2016, 05:05 AM
#39
avatar of saynotostim

Posts: 18 | Subs: 3

jump backJump back to quoted post1 Jan 2016, 08:37 AMAlex_

Sure, lets balance the game with your silvers games.


you really don't want to have this argument
2 Jan 2016, 22:16 PM
#40
avatar of Zyllen

Posts: 770



3 things:

#1 show your player card.

#2 post replay to back up your noobish claims.

#3 What noob OKW player charges KT into a blob on rifles? You shoot at max range and squad wipe the shit out of them. Its impossible for zooks to pen the front of a KT.


i dont need to do jack shit. their is a vid that shows that 4 rifle zooks can easily handle a kt. your argument that the zook is not effective is not valid. also i let the kids play on my steam account during lan parties creating an unusable player card.
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