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russian armor

Your best/worst triplicate bulletin loadout

30 Dec 2015, 21:21 PM
#21
avatar of Plaguer

Posts: 498

Best - Triple mine reduction cost bulletins for Osth and Sov, Triple shreks costs for OKW

Worst duplicates - KV1 armor bulletins, B4 accuracy (Useless, isn't going to hit anything anyways), KV2 Reload Bulletins, 222 autocannon cost reductions :guyokay: , StuG Lovers

This is what I get for having 900 items in my inventory OpieOP
30 Dec 2015, 22:06 PM
#22
avatar of BeefSurge

Posts: 1891

Live and Learn x3
30 Dec 2015, 22:20 PM
#23
avatar of Butcher

Posts: 1217

Triple "222 autocanon update costs x% less"
Your wish is my command. Sadly I can´t use all five at once.

31 Dec 2015, 00:13 AM
#24
avatar of Smaug

Posts: 366

most for 2v2 pak40 reload x3

and deal with it.. ostruppen harder to hit x3
31 Dec 2015, 00:19 AM
#25
avatar of ausownage

Posts: 117

Any thoughts on the most overpowered WS combo?
31 Dec 2015, 01:26 AM
#26
avatar of Aladdin

Posts: 959

jump backJump back to quoted post30 Dec 2015, 14:39 PMSwonVIP
Still no vanguard :facepalm:


Most useful bulletin award goes to


how many vanguards did you say you have? :megusta:





31 Dec 2015, 01:28 AM
#27
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Live and Learn x3

Where we're going, we won't need Elite Riflemen.
31 Dec 2015, 04:49 AM
#28
avatar of Volsky

Posts: 344

I used to have 6 Advanced Warfare commanders.

Deleted all but 2.

Cheeki breeki.
31 Dec 2015, 04:54 AM
#29
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

triple mine and wire build time bulletin for SOV.
31 Dec 2015, 06:44 AM
#30
avatar of robertmikael
Donator 11

Posts: 311

For example:
Formula 1: Triple Easy Eight speed and acceleration bulletins
Russian Racing: Triple IS-2 turn speed and acceleration bulletins
Red Death: 5 x Sovjet Sniper sight and cool down bulletins
31 Dec 2015, 08:50 AM
#31
avatar of __deleted__

Posts: 830

jump backJump back to quoted post30 Dec 2015, 22:20 PMButcher
Your wish is my command. Sadly I can´t use all five at once.



I feel your pain, I have 7 of them :foreveralone:
31 Dec 2015, 11:05 AM
#32
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

I honor this thread with the Franz Kafka Badge of Absurdity.

:blush::bananadance::megusta:

31 Dec 2015, 13:13 PM
#33
avatar of LuGer33

Posts: 174

I'm disapointed on you people. Triple -10% dispatch JT is 9th comment D: (i have 7 of those)

3x Extended ranges on nades for USF. For when you want Riflenades.

I've used the +21% nade range increase. Damn things can be thrown across the map more or less.

Now I just roll Rifle Vet 30% faster so they're all Vet 3 by the time I choose Calliope Company and have floated 300 munitions. Then the M1919s get passed out and Axis infantry just melts away.
31 Dec 2015, 13:30 PM
#34
avatar of Butcher

Posts: 1217

jump backJump back to quoted post31 Dec 2015, 13:13 PMLuGer33

I've used the +21% nade range increase. Damn things can be thrown across the map more or less.

Now I just roll Rifle Vet 30% faster so they're all Vet 3 by the time I choose Calliope Company and have floated 300 munitions. Then the M1919s get passed out and Axis infantry just melts away.
That´s the strange thing about bulletins. Some can actually change things, like triple Ammo reduction for mines or Schrecks, triple vet multipliers or vision range increase for snipers (aka self spotting). Triple +5% armor on the P4 almost increases the armor value to the level of a Tiger.

Others are absolutely useless (222 upgrade ammo reduction, Jagdtiger call in speed).

I wish there were some adjustments so all bulletins are actually viable to the extend the good ones already are.
1 Jan 2016, 14:07 PM
#35
avatar of LuGer33

Posts: 174

jump backJump back to quoted post31 Dec 2015, 13:30 PMButcher
That´s the strange thing about bulletins. Some can actually change things, like triple Ammo reduction for mines or Schrecks, triple vet multipliers or vision range increase for snipers (aka self spotting). Triple +5% armor on the P4 almost increases the armor value to the level of a Tiger.

Others are absolutely useless (222 upgrade ammo reduction, Jagdtiger call in speed).

I wish there were some adjustments so all bulletins are actually viable to the extend the good ones already are.

Generally I don't think any bulletins should stack.

It's so bizarre that some do, some don't, and you're right, some bulletins have such little effect that they are completely pointless. Then (as we've seen in this thread) there are tons of bulletins still out there that are literally useless as their purpose has been patched out of the game.

Why Relic hasn't removed the bulletins that no longer work and/or have any impact on the game due to patches is beyond me. You think "Removed [X] bulletin" would be fairly straightforward and be included in patch notes....

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