Your best/worst triplicate bulletin loadout
Posts: 498
Worst duplicates - KV1 armor bulletins, B4 accuracy (Useless, isn't going to hit anything anyways), KV2 Reload Bulletins, 222 autocannon cost reductions , StuG Lovers
This is what I get for having 900 items in my inventory OpieOP
Posts: 1891
Posts: 1217
Triple "222 autocanon update costs x% less"Your wish is my command. Sadly I can´t use all five at once.
Posts: 366
and deal with it.. ostruppen harder to hit x3
Posts: 117
Posts: 959
Still no vanguard
Most useful bulletin award goes to
how many vanguards did you say you have?
Posts: 3103 | Subs: 1
Live and Learn x3
Where we're going, we won't need Elite Riflemen.
Posts: 344
Deleted all but 2.
Cheeki breeki.
Posts: 4301 | Subs: 2
Posts: 311
Formula 1: Triple Easy Eight speed and acceleration bulletins
Russian Racing: Triple IS-2 turn speed and acceleration bulletins
Red Death: 5 x Sovjet Sniper sight and cool down bulletins
Posts: 830
Your wish is my command. Sadly I can´t use all five at once.
I feel your pain, I have 7 of them
Posts: 16697 | Subs: 12
Posts: 174
I'm disapointed on you people. Triple -10% dispatch JT is 9th comment D: (i have 7 of those)
3x Extended ranges on nades for USF. For when you want Riflenades.
I've used the +21% nade range increase. Damn things can be thrown across the map more or less.
Now I just roll Rifle Vet 30% faster so they're all Vet 3 by the time I choose Calliope Company and have floated 300 munitions. Then the M1919s get passed out and Axis infantry just melts away.
Posts: 1217
That´s the strange thing about bulletins. Some can actually change things, like triple Ammo reduction for mines or Schrecks, triple vet multipliers or vision range increase for snipers (aka self spotting). Triple +5% armor on the P4 almost increases the armor value to the level of a Tiger.
I've used the +21% nade range increase. Damn things can be thrown across the map more or less.
Now I just roll Rifle Vet 30% faster so they're all Vet 3 by the time I choose Calliope Company and have floated 300 munitions. Then the M1919s get passed out and Axis infantry just melts away.
Others are absolutely useless (222 upgrade ammo reduction, Jagdtiger call in speed).
I wish there were some adjustments so all bulletins are actually viable to the extend the good ones already are.
Posts: 174
That´s the strange thing about bulletins. Some can actually change things, like triple Ammo reduction for mines or Schrecks, triple vet multipliers or vision range increase for snipers (aka self spotting). Triple +5% armor on the P4 almost increases the armor value to the level of a Tiger.
Others are absolutely useless (222 upgrade ammo reduction, Jagdtiger call in speed).
I wish there were some adjustments so all bulletins are actually viable to the extend the good ones already are.
Generally I don't think any bulletins should stack.
It's so bizarre that some do, some don't, and you're right, some bulletins have such little effect that they are completely pointless. Then (as we've seen in this thread) there are tons of bulletins still out there that are literally useless as their purpose has been patched out of the game.
Why Relic hasn't removed the bulletins that no longer work and/or have any impact on the game due to patches is beyond me. You think "Removed [X] bulletin" would be fairly straightforward and be included in patch notes....
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