WTF is the logic behind the brace structure ability?
Posts: 526
And why does the mortar pit out range all other indirect fire in the first place?
So many skilless brit players who just put up emplacements and seal off entire quadrants of the map.
Posts: 131
Posts: 17914 | Subs: 8
Investing hefty amount of resources, population and scoring some vet on a unit that can't retreat.
If you have trouble with brit emplacements, its because you don't know how to counter them. Its easy, especially as OKW, but its not like wehr struggles with MHT and incendiary rounds.
Force brace, soft retreat for 30 seconds, come back and finish the job.
L2P thread.
Posts: 228
Posts: 526
You know what is a bigger load of bull?
Investing hefty amount of resources, population and scoring some vet on a unit that can't retreat.
If you have trouble with brit emplacements, its because you don't know how to counter them. Its easy, especially as OKW, but its not like wehr struggles with MHT and incendiary rounds.
Force brace, soft retreat for 30 seconds, come back and finish the job.
L2P thread.
During the soft retreat for 30 seconds, they heal to full health.
And you know the OKW counter can't retreat either?
Posts: 2693 | Subs: 1
Posts: 232
During the soft retreat for 30 seconds, they heal to full health.
And you know the OKW counter can't retreat either?
It's very nice of you to stop bombarding it while your opponent repairs the non-functional mortar pit. And the OKW counter has the rather significant advantage of being able to move.
It is rather funny that people complain about brace when it's rather close to what entrenched positions were actually like. WW1 had taught that artillery was unlikely to actually destroy entrenched positions (and boy did they try). Instead arty bombardments were used to suppress (i.e. force them to brace) and follow up with an attack before the positions could be re-established.
In game there are more than enough highly effective counters to emplacements.
Posts: 1124
P.s. That last suggestion might be a lil bias honestly..
Posts: 2742
It is a lopsided amount of micro to handle, but emplacements as vetting, pop capped units is extraordinarily problematic in its own right. There's no way they can exist in their current form without needing something as straightforward as Brace.
Like COH1, the best way to effectively counter the British cheese is to play Allies.
Posts: 224
Posts: 34
Posts: 955
And asking why does a mortar pit outranges all other mortars- wtf? When it will get an ability to move, it can get a range reduction.
Posts: 526
Yes, I have had my fair share of victories using LeIG to counter Brit emplacements with forcing brace etc, but with some situations there is literally nothing you can do, especially when the muthafcka croc appears. Double Brits and its goodbye to everything. How do you counter three mortar pits four bofors and a couple of AT emplacements? Answer: You can't.
Posts: 526
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Call 020 44 7987 654 321 to order now.
Posts: 403
You know what is a bigger load of bull?
Investing hefty amount of resources, population and scoring some vet on a unit that can't retreat.
If you have trouble with brit emplacements, its because you don't know how to counter them. Its easy, especially as OKW, but its not like wehr struggles with MHT and incendiary rounds.
Force brace, soft retreat for 30 seconds, come back and finish the job.
L2P thread.
Posts: 117
I hope they nerf it.
Posts: 482
Posts: 131
Bofos and 17 pounder AT are quite suitable for emplacements but not the mortars! Simply remove the mortar pit then add a common mobile mortar to the brits,all problems solved.Relic pls!
I agree.So much accuracy on moving squad when mortar pit it's vetted makes me retreat all the day.I can't even flank without mortar auto firing through fog of war and alerting enemy..making me lose half a squad..next second another one then i need to retreat
Posts: 17914 | Subs: 8
I agree.So much accuracy on moving squad when mortar pit it's vetted makes me retreat all the day.I can't even flank without mortar auto firing through fog of war and alerting enemy..making me lose half a squad..next second another one then i need to retreat
Prepare your mind to be blown apart:
Mortar pit doesn't have a single offensive vet bonus that would directly improve its performance in any way.
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