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russian armor

British mortar pit tweak

30 Dec 2015, 03:26 AM
#21
avatar of Rappy

Posts: 526

and if you are playing multiple brits with multiple sim cities?
Come on, admit it, the mortar pit is ridiculously OP.
30 Dec 2015, 03:41 AM
#22
avatar of Firesparks

Posts: 1930

buffing the mortar pit isn't really going to help the british. They need a mobile artillery not a mortar pit.

30 Dec 2015, 04:39 AM
#23
avatar of vietnamabc

Posts: 1063

Use MHT, even Brit have 10 mortar pit it can still be killed with ease.
30 Dec 2015, 07:22 AM
#24
avatar of Rappy

Posts: 526

Use MHT, even Brit have 10 mortar pit it can still be killed with ease.

OKW don't have MHT
30 Dec 2015, 08:08 AM
#25
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post30 Dec 2015, 07:22 AMRappy

OKW don't have MHT

You know what ISGs, shrecks and sneaked up puppchens do to mortar pit?
30 Dec 2015, 08:32 AM
#26
avatar of BeefSurge

Posts: 1891

Mortar pit is fine.
30 Dec 2015, 11:04 AM
#27
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post30 Dec 2015, 03:26 AMRappy
and if you are playing multiple brits with multiple sim cities?
Come on, admit it, the mortar pit is ridiculously OP.



Then that means that their whole team is largely immobile. A defensive line made out of mostly static emplacements and supporting units is the best counter against a team of knob-heads who can't communicate and just attack straight on across the whole line. So don't be a knobhead and get your team together and strike through at one point, then clean up the rest. You know, use tactics!
30 Dec 2015, 11:14 AM
#28
avatar of DonnieChan

Posts: 2272 | Subs: 1

it's the most bullshit unit ever existed

i hate it so much
30 Dec 2015, 11:21 AM
#29
avatar of Xutryn_X7

Posts: 131




Then that means that their whole team is largely immobile. A defensive line made out of mostly static emplacements and supporting units is the best counter against a team of knob-heads who can't communicate and just attack straight on across the whole line. So don't be a knobhead and get your team together and strike through at one point, then clean up the rest. You know, use tactics!

When i play with my friend it's no problem but in automatch,random people are random.I prefer to go 1vs1 but if his enemy it's british i will be 2vs1 because of their mortars..I always try to take the mortar pit..for me bofors it's meh,i make 1 mortar,pak and dead.but mortar pit have some crazy accuracy
30 Dec 2015, 15:02 PM
#30
avatar of Aerohank

Posts: 2693 | Subs: 1


When i play with my friend it's no problem but in automatch,random people are random.I prefer to go 1vs1 but if his enemy it's british i will be 2vs1 because of their mortars..I always try to take the mortar pit..for me bofors it's meh,i make 1 mortar,pak and dead.but mortar pit have some crazy accuracy


The game can't be balanced around random people doing random shit.
30 Dec 2015, 15:29 PM
#31
avatar of whitesky00

Posts: 468


In 4vs4 you can't do that.They will have 2-3 IS that destroy grens.At vet 3 the mortar pit have an insange range coupled with it's ability to fire faster..he he,watch your mg,at guns die in 4 seconds


PLEASE! can you STOP whining like a little kid? YOU DON'T EVEN PLAY OST! 36 games in 4v4... while you have 300 games on OKW. Heaven's sake learn to play. Do you know what attack ground is? mortar pit CANNOT return fire under brace. I leave mortar/isgs on autofire attack ground until that thing is gone. All you have to do is defend your mortar/isgs... with MG42, schwerer HQ, mg34, infantry.

Obviously somebody here just likes to sit and turtle waiting for mortar pit to level off you.
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