Target weak point nerf.
Posts: 708 | Subs: 1
Jackson don't stay a chance against this. it's simply to good for at gun.
Suggestion, replace target weak point on pak40 with turrent lock, or make stun ability don't do damage but first one is better.
Posts: 2272 | Subs: 1
---> limitless fun for you
Posts: 354
Posts: 4630 | Subs: 2
Same problem was with button on guards a while ago, well... button was changed and it was good thing for gameplay. Couple seconds stun is a very strong tool in any hands.
Well, button could be countered at least. Stun shot cannot.
Posts: 707
Just 1 click kill jackson, it stuns for 5 seconds and no one second less, it's enough to fire almost 2 times, jackson dead.
Jackson don't stay a chance against this. it's simply to good for at gun.
Suggestion, replace target weak point on pak40 with turrent lock, or make stun ability don't do damage but first one is better.
How about stop running your Jacksons in front of the paks to begin with?
Jackson and Pak both have 60 range. You can shoot at someone's spearhead tank before his pak can touch you.
If it is too hard for you to comprehend that AT gun KILLS tanks, use bazooka.
Posts: 1217
Paks can´t camo any longer, go ahead and spot with infantry.
Posts: 708 | Subs: 1
How about stop running your Jacksons in front of the paks to begin with?
Jackson and Pak both have 60 range. You can shoot at someone's spearhead tank before his pak can touch you.
If it is too hard for you to comprehend that AT gun KILLS tanks, use bazooka.
How about stop posting nonsense, ability that immobilizes your tank that easy and you have nothing to do with this is bullsh*t, third biggest bullsh*t after volks and kingtiger.
@Butcher, let's give same ability to all at guns, will see how nice it will be, you will be stunned every time that you use your armor. Pak40 was able to camo at vet 3 before, but barely it changed anything.
Posts: 468
Posts: 760
Posts: 228
Funny how the same people who complained about how op guards button was is defendino pak stun locks
yep , as long as is in axis hands... is fine , like why the hell would axis need this kind of ability, our tanks are not paper enough?
Posts: 1304 | Subs: 13
If you change Pak stun shot to not stun tanks completely then the ability should return to its first form where its just a single shot and will always hit because honestly, the current TWP, while powerful is also extremely iffy if the pak doesn't fire in the next three seconds which is an issue if it's tracking targets going in a horizontal fashion. Reliability for less effect.
Posts: 230
Permanently BannedPosts: 707
How about stop posting nonsense, ability that immobilizes your tank that easy and you have nothing to do with this is bullsh*t, third biggest bullsh*t after volks and kingtiger.
@Butcher, let's give same ability to all at guns, will see how nice it will be, you will be stunned every time that you use your armor. Pak40 was able to camo at vet 3 before, but barely it changed anything.
KT is OP now?
Learn to play and stop posting nonsense.
Posts: 468
KT is OP now?
Learn to play and stop posting nonsense.
A little off topic. I still think the stun round can be a very potent tool and game changer.
Posts: 43
(if this wasnt obvious: Kappa)
Posts: 3103 | Subs: 1
Do note the pak stun shot has gone through a ton of iterations. First it targeted the vehicle directly for a single shot, then we had it target the ground for a good while making it useless on any place with elevations, now its a timed ability where you have three seconds to get the shot in.
If you change Pak stun shot to not stun tanks completely then the ability should return to its first form where its just a single shot and will always hit because honestly, the current TWP, while powerful is also extremely iffy if the pak doesn't fire in the next three seconds which is an issue if it's tracking targets going in a horizontal fashion. Reliability for less effect.
Hm, sounds good to me.
Inb4 mod?
Posts: 4630 | Subs: 2
Nerf Guards button, it makes me unable to move and let enemy snipe my tank. I have smoke to counter it, guards need additional units for damage(opposite to pak40), it's doctrinal, does not have 60 range but nerf it, is op.
I'm in paradise
Posts: 1605 | Subs: 1
Posts: 708 | Subs: 1
Lol nevec still thinks King tigers are OP.
Because they are.
Reduce price of IS-2 from 230 to 190 fuel, will see how it won't be OP.
Thats exactly what was done to KT, compared to old 345 fuel price (with fuel penatly).
Posts: 985 | Subs: 2
Livestreams
31 | |||||
13 | |||||
9 | |||||
7 | |||||
3 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
25 posts in the last month
Welcome our newest member, Eovaldis
Most online: 2043 users on 29 Oct 2023, 01:04 AM