Target weak point nerf.
![avatar of NEVEC](/images/avatars/panzer_fusilier.png?updated=1414778175)
Posts: 708 | Subs: 1
Jackson don't stay a chance against this. it's simply to good for at gun.
Suggestion, replace target weak point on pak40 with turrent lock, or make stun ability don't do damage but first one is better.
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
---> limitless fun for you
![avatar of newvan](/uploads/avatar/12082.jpg?updated=1434633793)
Posts: 354
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
Same problem was with button on guards a while ago, well... button was changed and it was good thing for gameplay. Couple seconds stun is a very strong tool in any hands.
Well, button could be countered at least. Stun shot cannot.
![avatar of siuking666](/images/no_av.png)
Posts: 707
Just 1 click kill jackson, it stuns for 5 seconds and no one second less, it's enough to fire almost 2 times, jackson dead.
Jackson don't stay a chance against this. it's simply to good for at gun.
Suggestion, replace target weak point on pak40 with turrent lock, or make stun ability don't do damage but first one is better.
How about stop running your Jacksons in front of the paks to begin with?
Jackson and Pak both have 60 range. You can shoot at someone's spearhead tank before his pak can touch you.
If it is too hard for you to comprehend that AT gun KILLS tanks, use bazooka.
![avatar of Butcher](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 1217
Paks can´t camo any longer, go ahead and spot with infantry.
![avatar of NEVEC](/images/avatars/panzer_fusilier.png?updated=1414778175)
Posts: 708 | Subs: 1
How about stop running your Jacksons in front of the paks to begin with?
Jackson and Pak both have 60 range. You can shoot at someone's spearhead tank before his pak can touch you.
If it is too hard for you to comprehend that AT gun KILLS tanks, use bazooka.
How about stop posting nonsense, ability that immobilizes your tank that easy and you have nothing to do with this is bullsh*t, third biggest bullsh*t after volks and kingtiger.
@Butcher, let's give same ability to all at guns, will see how nice it will be, you will be stunned every time that you use your armor. Pak40 was able to camo at vet 3 before, but barely it changed anything.
![avatar of whitesky00](/images/no_av.png)
Posts: 468
![avatar of The_rEd_bEar](/uploads/avatar/6023.jpg?updated=1380817541)
Posts: 760
![avatar of IGOR](/uploads/avatar/10883.jpg?updated=1445050512)
Posts: 228
Funny how the same people who complained about how op guards button was is defendino pak stun locks
yep , as long as is in axis hands... is fine , like why the hell would axis need this kind of ability, our tanks are not paper enough?
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
Posts: 1304 | Subs: 13
If you change Pak stun shot to not stun tanks completely then the ability should return to its first form where its just a single shot and will always hit because honestly, the current TWP, while powerful is also extremely iffy if the pak doesn't fire in the next three seconds which is an issue if it's tracking targets going in a horizontal fashion. Reliability for less effect.
![avatar of nodickwilliams](/uploads/avatar/18343.jpg?updated=1449101679)
Posts: 230
Permanently Banned![avatar of siuking666](/images/no_av.png)
Posts: 707
How about stop posting nonsense, ability that immobilizes your tank that easy and you have nothing to do with this is bullsh*t, third biggest bullsh*t after volks and kingtiger.
@Butcher, let's give same ability to all at guns, will see how nice it will be, you will be stunned every time that you use your armor. Pak40 was able to camo at vet 3 before, but barely it changed anything.
KT is OP now?
Learn to play and stop posting nonsense.
![avatar of whitesky00](/images/no_av.png)
Posts: 468
KT is OP now?
Learn to play and stop posting nonsense.
A little off topic. I still think the stun round can be a very potent tool and game changer.
![avatar of Hiflex](/images/no_av.png)
Posts: 43
(if this wasnt obvious: Kappa)
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 3103 | Subs: 1
Do note the pak stun shot has gone through a ton of iterations. First it targeted the vehicle directly for a single shot, then we had it target the ground for a good while making it useless on any place with elevations, now its a timed ability where you have three seconds to get the shot in.
If you change Pak stun shot to not stun tanks completely then the ability should return to its first form where its just a single shot and will always hit because honestly, the current TWP, while powerful is also extremely iffy if the pak doesn't fire in the next three seconds which is an issue if it's tracking targets going in a horizontal fashion. Reliability for less effect.
Hm, sounds good to me.
Inb4 mod?
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
Nerf Guards button, it makes me unable to move and let enemy snipe my tank. I have smoke to counter it, guards need additional units for damage(opposite to pak40), it's doctrinal, does not have 60 range but nerf it, is op.
I'm in paradise
![:hansGASM: :hansGASM:](/images/Smileys/helpinghans/hansGASM.png)
![avatar of ElSlayer](/uploads/avatar/10861.jpg?updated=1436977395)
Posts: 1605 | Subs: 1
![avatar of NEVEC](/images/avatars/panzer_fusilier.png?updated=1414778175)
Posts: 708 | Subs: 1
Lol nevec still thinks King tigers are OP.
Because they are.
Reduce price of IS-2 from 230 to 190 fuel, will see how it won't be OP.
Thats exactly what was done to KT, compared to old 345 fuel price (with fuel penatly).
![avatar of capiqua](/uploads/avatar/4812.jpg?updated=1396335710)
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