Please consider removing infantry crush
![avatar of Muad'Dib](/uploads/avatar/7838.jpg?updated=1378732027)
Posts: 368
It's the sort of mechanic that (along with demos, Goliaths and Sturmtiger/AVREs) makes for great 'wow' moments when observing games and is horrible for competitive gameplay.
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![avatar of Khan](/images/avatars/panzergrenadier.png?updated=1394378846)
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No.
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
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![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Here, infantry crush hardcountered.
![avatar of Superhet](/images/no_av.png)
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![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
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![avatar of iTzDusty](/uploads/avatar/6467.png?updated=1417842612)
Posts: 836 | Subs: 5
Lay down mines, get zooks or shreks or faust, get paks, use other tanks to hunt them, etc. There's plenty of counterplay.
+1
The mechanic has existed for almost a decade. Gotta get with the times and #adapt
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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![avatar of Tatatala](/images/avatars/panther.png?updated=1395697091)
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It's glorious, so it's a "no" from me too.
![avatar of Hat](/uploads/avatar/17648.png?updated=1444459713)
Posts: 166
Common sense. Hell, they dodge enough as it is.
![avatar of adamírcz](/images/avatars/conscript.png?updated=1394378846)
Posts: 957
It can also be hard countered: snares and retreat.
And the best of all- another element of environment usability: find a part of the map with walls and push the enemy all the way to it- then...
![:hansREKT: :hansREKT:](/images/Smileys/helpinghans/hansREKT.png)
![:hansGG: :hansGG:](/images/Smileys/helpinghans/hansGG.png)
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
It also helps to realize when you are in danger of getting crushed and avoiding those situations (such as when your infantry in bunched against your bas building and a tank YOLOs into it)
![avatar of Gumboot](/images/avatars/mortar_soviet.png?updated=1394378846)
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