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Double M1919 Rifles

26 Dec 2015, 15:33 PM
#1
avatar of Thunderhun

Posts: 1617

These guys become terminators at vet 3 with smoke, at snare and nades. They are cost effective and can beat every infantry unit without no issue, even vet 5 G-43 Fusis.

OKW can handle them somehow as they have Obers, ST..etc but what on earth ostheer supposed to do?? Later on this army gets backed up by M36(s) + arty (Callis, M7b1s) and forward retreat/healing/reinforcing point.

M1919s should be limited to 1/squad.
26 Dec 2015, 15:53 PM
#2
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

USF fanboy wanting USF nerf? Are you insane? Cookiez will kill you! USF NEEDS MOAR UNITS BabyRage Cookiez BabyRage

But i think it is fine, since as USF you have the tank disadvantage, so you gotta have some infantry to make up for that a bit. Since there is panzerwerfer , stuka ostwind and other things as a counter it's fine imo.
26 Dec 2015, 15:59 PM
#3
avatar of Australian Magic

Posts: 4630 | Subs: 2

Don't agree.

I mean, we don't need to limit 1919.
We need to limit ALL lmgs.
It's fine on Grens, Guards (double but shitty DPS).
It's not fine on Obers (single LMG with DPS of double), Paras, double Tommies or Rifles.

Double LMGs are killing this game.
26 Dec 2015, 16:12 PM
#4
avatar of Omega_Warrior

Posts: 2561

Can't actually do that unless they remove it from the weapon racks.
26 Dec 2015, 16:12 PM
#5
avatar of Aerohank

Posts: 2693 | Subs: 1

http://www.coh2.org/replay/46894/vs-double-1919

If your opponent has enough ammo to deck out his riflemen with double 1919 and somehow still has enough ammo for smoke nades then you might have been outplayed.
26 Dec 2015, 16:17 PM
#6
avatar of KurtWilde
Donator 11

Posts: 440

http://www.coh2.org/replay/46894/vs-double-1919

If your opponent has enough ammo to deck out his riflemen with double 1919 and somehow still has enough ammo for smoke nades then you might have been outplayed.


+1. this like my opponent built 6 76 shermans and so the tank is op thread
26 Dec 2015, 16:21 PM
#7
avatar of Aerohank

Posts: 2693 | Subs: 1

Sorry if I came off rude. I can give you some actual tips later if you like.
26 Dec 2015, 16:33 PM
#8
avatar of WhySooSerious

Posts: 1248

26 Dec 2015, 16:42 PM
#9
avatar of wandererraven

Posts: 353

need mu 140 (120 for para )
and 1 m1919A6 it halve LMG42 or LMG34 rate of fire
edit let me see Allies LMG have Far acc better than Axis LMG
Allies lmg ACC around 45-48%
and axis Acc around 38-39%

I think nerf Far acc it better option ?
26 Dec 2015, 17:14 PM
#10
avatar of Mr. Someguy

Posts: 4928

http://www.coh2.org/replay/46894/vs-double-1919

If your opponent has enough ammo to deck out his riflemen with double 1919 and somehow still has enough ammo for smoke nades then you might have been outplayed.


Not quite, Ostheer can have 200+ munitions but still auto-lose because they can only buy 1 LMG per unit.
26 Dec 2015, 17:18 PM
#11
avatar of AnimalMother

Posts: 39

jump backJump back to quoted post26 Dec 2015, 15:53 PMd0ggY
USF fanboy wanting USF nerf? Are you insane? Cookiez will kill you! USF NEEDS MOAR UNITS BabyRage Cookiez BabyRage

But i think it is fine, since as USF you have the tank disadvantage, so you gotta have some infantry to make up for that a bit. Since there is panzerwerfer , stuka ostwind and other things as a counter it's fine imo.
yup real shit
26 Dec 2015, 17:20 PM
#12
avatar of Aerohank

Posts: 2693 | Subs: 1



Not quite, Ostheer can have 200+ munitions but still auto-lose because they can only buy 1 LMG per unit.


And soviets can't buy any LMGs yet they do not auto lose to Ostheer that can buy 1 lmg.

You need to exploit the weaknesses of Rifle 1919 spam. You can't just try to spam lmg grens and expect to auto win.
26 Dec 2015, 17:48 PM
#13
avatar of Thunderhun

Posts: 1617



And soviets can't buy any LMGs yet they do not auto lose to Ostheer that can buy 1 lmg.

You need to exploit the weaknesses of Rifle 1919 spam. You can't just try to spam lmg grens and expect to auto win.


I'm all ears, it's a pain in the *** to deal with as Ostheer.
26 Dec 2015, 17:54 PM
#14
avatar of iTzDusty

Posts: 836 | Subs: 5

I've hated the dominance of LMGs in this game for a very long time. Especially since they require the squad to be static, a-moving ends up being encouraged in large enough blobs, and it gets even worse when that a-move blob comes up against any HMG crew that has an RA penalty.

If 30 cals get changed, everything should be changed. Don't want to make LMGs useless, but they definitely are such a no brainer these days.
26 Dec 2015, 18:59 PM
#15
avatar of Frost

Posts: 1024 | Subs: 1

http://www.coh2.org/replay/46894/vs-double-1919

If your opponent has enough ammo to deck out his riflemen with double 1919 and somehow still has enough ammo for smoke nades then you might have been outplayed.


Oh, ok https://www.youtube.com/watch?v=4ExuAo1Kaus Tell jove that he is bad player and GiA is much better because he almost outplayed him because double brownings on rifles xDD
26 Dec 2015, 19:39 PM
#16
avatar of zarok47

Posts: 587

http://www.coh2.org/replay/46894/vs-double-1919

If your opponent has enough ammo to deck out his riflemen with double 1919 and somehow still has enough ammo for smoke nades then you might have been outplayed.


Critical fact here is that you used ostruppen commander, which made me on the backfoot for pretty much the entire game.
M1919 rifles allowed me to come back, no other thing would have.

And that without caliope.
26 Dec 2015, 19:47 PM
#17
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post26 Dec 2015, 18:59 PMFrost


Oh, ok https://www.youtube.com/watch?v=4ExuAo1Kaus Tell jove that he is bad player and GiA is much better because he almost outplayed him because double brownings on rifles xDD


I hate this "good player x lost a match so it must be OP" argument. Since when is Jove some sort of god who can only be beaten by something that is OP? Even I have taken the odd game off Jove.
26 Dec 2015, 19:51 PM
#18
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

all lmg to take 2 weapons slot!
26 Dec 2015, 20:16 PM
#19
avatar of BeefSurge

Posts: 1891

Would softening lmgs damage curve with less ranged dps and more up close do anything?
26 Dec 2015, 20:33 PM
#20
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Remove them. I personnally don't care about m1919s.. I use bars most of the time anyway, firing on the move and flanking> a-moving

USF players crutch on a-moving m1919s across the map, is pretty cringe worthy. But the design behind m1919s being an LMG Instead of the USF HMG is even more fail.

M1919 rifles are noworse than a vetted fusilier volk ober blob, or guard rifle blobs, or ostruppen spam. So why just highlight double m1919 as if it's the most cancerous thing this game has to offer.

But lets not act like Ostheer doesn't have snipers that straight up rape especially in a pair late game,command tank boosted inf and support weapons, Panzerwerfer, or anything late game to stop or bleed those Uber rifle blobs. That's just bs.
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