The B4 commander is pretty much dead since the heavy nerf on B4. Nobody will use this commander until B4 is somewhat useful again.
A shame because on paper sounds quite cool to play with. but then you try to play with it ...
Posts: 118
The B4 commander is pretty much dead since the heavy nerf on B4. Nobody will use this commander until B4 is somewhat useful again.
Posts: 2070
Posts: 118
Posts: 4928
Posts: 392
I don't know how anyone can consider giant RNG Bombs to be balanced, this unit has zero consistency and, ironically, seems to avoid hitting the center of the circle on purpose. I test fired it once and out of 10 shots, the center was unscathed while the area around it was completely wrecked.
This thing needs some consistency, the RNG-ness of this unit can win or lose you a game, and both players have very little control over that. This is a unit that can decide a game, based entirely on RNG.
Posts: 4928
I suggested a way to add the accuracy it needs WITH counterplay
The same way free UKF howitzer are balanced
Posts: 587
The basis for that is the Soviets used other Howitzers to range the targets, then altered the calculations for the B-4, which was then fired and was as a result extremely accurate.
While historically using lighter Howitzers to barrage served to disguise the upcoming attack by zeroing in for the B-4, in-game it would serve as an alert that a B-4 is about to fire on that area instead.
Posts: 275 | Subs: 1
i had this idea about the B-4.
infanry sqauds once the B-4 is build can drop a flare(like UKF sections)
I will choose Katyusha any time over ML-20, and ML-20 over B-4...
the problem right now is...
Posts: 392
That could work. Another idea taken from history is that an off-map light artillery barrage could be fired at the target first, then the B-4 firing an accurate shot (the light barrage would be tied to the B-4's barrage). The basis for that is the Soviets used other Howitzers to range the targets, then altered the calculations for the B-4, which was then fired and was as a result extremely accurate.
While historically using lighter Howitzers to barrage served to disguise the upcoming attack by zeroing in for the B-4, in-game it would serve as an alert that a B-4 is about to fire on that area instead.
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