Help me understand the weaknesses of OKW
Posts: 132
Specifically, how can you lose with Pfusiliers + Raketens + Stukas assuming you didn't completely collapse before you got to 2CP? you've got camouflaged AT guns that need no separate teching. You've got AT snares for free on your Pfusiliers. And then you have the squad wipe of Stukas. Possibly place a few mines to safeguard against light vehicle suicide runs on your Stukas and then just use the Pfusilier flare to light up approaches and bomb away the enemy. I haven't tried this combo yet (I used Leigs instead of Stukas) but I can imagine it being solid.
The only thing I can see giving it problems is unrelenting Maxim spam into Katyushas asap and maybe a well managed USF who knows what you're up to. In both cases they need to win the early game or it's over. Or if you put your Stukas next to a building against someone who had Partisan tank hunters I guess...
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okay stopping this before it gets started lets stay on topic PLZ! as amusing as this was.
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Permanently BannedHate playing this game where only 60% of units or abilities are worth it.
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I just played my first game ever of them and
pls close this thread
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Posts: 128
MGs, mgs, mgs, arty, arty ,arty. Will work on them, especially in team games.
flank, flank, flank! Especially exploit this in team games. OKW early on AI with INF is shit w/o doc. UKF and USF match ups can exploit this lack of Ai power if coordinated correctly.
You can literally wreck them enough early-mid game and make the game lost before late game hits. As for late game..arty behind a good def line works wonders. This OKW is invincible myth needs to go.
Mistakes to not make.... going heavy on armor use vs okw. Keeping your weapon teams static if go heavy on a build of them. As okw player, if you only make a few weapons teams and move them around..im not gonig to waste the fuel on a stuka. If you go heavy use and keep them generally in the same spot..I'll make a stuka.
Posts: 1891
But OKW has no solution for Maxim spam/guards/into T70, so they're balanced.
Posts: 128
OKW early in right hands>USF.
But OKW has no solution for Maxim spam/guards/into T70, so they're balanced.
yes in a 1v1 situation okw>usf. In team games which most people are talking about. They can be outright over run. I do hate guards into t-70.
Posts: 552
OKW early in right hands>USF.
But OKW has no solution for Maxim spam/guards/into T70, so they're balanced.
Literally what I do every game!
Posts: 150
I just played my first game ever of them and won despite not putting any real effort in. I already thought the faction seemed strong from playing against it, but playing it - especially after you actually know what you're doing unlike your first game with it - gave me a new perspective.
Specifically, how can you lose with Pfusiliers + Raketens + Stukas assuming you didn't completely collapse before you got to 2CP? you've got camouflaged AT guns that need no separate teching. You've got AT snares for free on your Pfusiliers. And then you have the squad wipe of Stukas. Possibly place a few mines to safeguard against light vehicle suicide runs on your Stukas and then just use the Pfusilier flare to light up approaches and bomb away the enemy. I haven't tried this combo yet (I used Leigs instead of Stukas) but I can imagine it being solid.
The only thing I can see giving it problems is unrelenting Maxim spam into Katyushas asap and maybe a well managed USF who knows what you're up to. In both cases they need to win the early game or it's over. Or if you put your Stukas next to a building against someone who had Partisan tank hunters I guess...
assuming you're still on placement matches, play another 9 games and show us your rank
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God light and late vehicles , good free defences , good mines, reliable main line infantry , good doctrines that can cover weaknesses , 5vet
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