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Misleading advice in Rifle Company

23 Dec 2015, 17:21 PM
#1
avatar of MajorBloodnok
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Patrion 314

Posts: 10665 | Subs: 9

"Our Riflemen now have access to flamethrowers, to smoke out the enemy". Said at the start, when this Commander is selected.

Well, actually, no. They no longer have this ability, which has been reassigned to the REs. The ingame speech should be adjusted, to avoid confusing new players.
Only Relic postRelic 23 Dec 2015, 17:27 PM
#2
avatar of SpaceBus
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Posts: 160 | Subs: 11

Ahh good catch.

I've added a bug into the database.


thanks!
23 Dec 2015, 18:52 PM
#3
avatar of MajorBloodnok
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Patrion 314

Posts: 10665 | Subs: 9

:thumb: Thank you for your swift response!
24 Dec 2015, 08:48 AM
#4
avatar of Porygon

Posts: 2779

And Ostheer T3 upgrade claiming "Rocket Artillery is now available"?
24 Dec 2015, 09:48 AM
#5
avatar of TheSleep3r

Posts: 670

Rifle Company has (PASSIVE) pretext forced into the ability description, so it's visible in lobby etc.
24 Dec 2015, 10:16 AM
#6
avatar of Fluffi

Posts: 211

Great... now we will finally get to hear a thrilling "ability ready" instead, I guess.

btw, I am pretty sure the Sturmtiger call in still uses that generic "Combat unit ready" line, even though it definitley has a fitting line when hitting the field (from the time when it used to be built from flak truck)!
19 Jan 2016, 00:08 AM
#7
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

Also, the description of the commander abilities on the Steam shop is inaccurate.
It still states that the commander includes 'Elite Riflemen Training'.

The same with the 'Elite Troops Doctrine' commander. It still has 'Troop Training' listed as one of the commander's abilities.


19 Jan 2016, 02:14 AM
#8
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post24 Dec 2015, 10:16 AMFluffi
btw, I am pretty sure the Sturmtiger call in still uses that generic "Combat unit ready" line, even though it definitely has a fitting line when hitting the field (from the time when it used to be built from flak truck)!


Actually the line said when a Sturmtiger was called in from the Flak Truck was actually referred to a StuG III, which was possibly cut at some point. The Announcer would call it a "Sturmgeschutz" or "Stug drei" (English: Stug three) when the Sturmtiger arrived, although sometimes he just said "Assault Gun" which is accurate to both vehicles.
19 Jan 2016, 04:32 AM
#9
avatar of Vuther
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Posts: 3103 | Subs: 1

Well to fix that, we should change RE Flamethrowers to instead be calling in a special Rifleman squad that upgrades to a flamethrower while lacking smoke, AT grenades, and having different vet with a more aggressive intent to it (Ugggh, it's just so boring now. Same ability for an OKW commander, which is still more interesting in practice since SPs are close to an actual combat unit without the flamethrower when REs with flamethrowers are just the same as EF engineer flamethrowers).
19 Jan 2016, 04:56 AM
#10
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post19 Jan 2016, 04:32 AMVuther
Well to fix that, we should change RE Flamethrowers to instead be calling in a special Rifleman squad that upgrades to a flamethrower while lacking smoke, AT grenades, and having different vet with a more aggressive intent to it (Ugggh, it's just so boring now. Same ability for an OKW commander, which is still more interesting in practice since SPs are close to an actual combat unit without the flamethrower when REs with flamethrowers are just the same as EF engineer flamethrowers).


Agreed, same for Veteran Riflemen. They'll be to Riflemen as Obersoldaten are to Grenadiers.
nee
19 Jan 2016, 07:32 AM
#11
avatar of nee

Posts: 1216

jump backJump back to quoted post19 Jan 2016, 04:32 AMVuther
Well to fix that, we should change RE Flamethrowers to instead be calling in a special Rifleman squad that upgrades to a flamethrower while lacking smoke, AT grenades, and having different vet with a more aggressive intent to it (Ugggh, it's just so boring now. Same ability for an OKW commander, which is still more interesting in practice since SPs are close to an actual combat unit without the flamethrower when REs with flamethrowers are just the same as EF engineer flamethrowers).


While that is a good idea and original one, it also might as well be Assault Engineers, though.
19 Jan 2016, 07:43 AM
#12
avatar of dasheepeh

Posts: 2115 | Subs: 1

I actually wonder why it still is named Rifle Company, as rifles now only get flares and a shit sprint.
19 Jan 2016, 20:50 PM
#13
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

They should consider renaming it to 'Decent Medium Tank Company'.
19 Jan 2016, 21:05 PM
#14
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post19 Jan 2016, 07:32 AMnee


While that is a good idea and original one, it also might as well be Assault Engineers, though.

Honestly, I'd still prefer that. A combat unit with mines, demos and repair criticals in addition to the flamethrower is still more interesting than yet another weak engineer+flamethrower.
nee
20 Jan 2016, 00:42 AM
#15
avatar of nee

Posts: 1216

They should consider renaming it to 'Decent Medium Tank Company'.


Or "The Actual Armour Company"
20 Jan 2016, 00:52 AM
#16
avatar of F1sh

Posts: 521

This still applies to REs, they are men with rifles ^_^. Please don't change it to the generic "ability is ready" voiceline, I don't think anyone actually cares.
20 Jan 2016, 01:49 AM
#17
avatar of GenObi

Posts: 556

Personally I wish they make a special "close quarter" squad with flame throwers and shotguns like how the marines cleared out the japs in the Pacific.
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