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Return Rifle Company vet call in with fuel cost?

23 Dec 2015, 13:35 PM
#1
avatar of Antilles950
Donator 22

Posts: 168

Rifle company took a pretty hard beating with the nerfs and elimination of callin rifles. I think it might make sense to get rid of the rifleman flares ability, which are generally not a useful ability, and place in a vet rifle call-in with a fuel cost.

Advantages:

- It gives USF a way to combat long game attrition with a cost to vehicle production. (I'm thinking a cost of 300mp and 10 fuel for a vet 1 call in)

- Since it unlocks (I think 3 cps) later in the game, it can't be used to snowball early game like before. It's only role is a attrition counter.

Overall, I think this is a reasonable buff to rifle company with a decent cost/benefit. Thoughts?
23 Dec 2015, 13:39 PM
#2
avatar of Swift

Posts: 2723 | Subs: 1

Never used the flares and can't see as USF why you would, not a terrible idea.
23 Dec 2015, 13:39 PM
#3
avatar of zarok47

Posts: 587

First off: riflecompany doesn't need a buff

Second off: please dont bring back vetted rifleman, they were removed from the game for a reason (same as that vet-up ability from elite troops commander).
23 Dec 2015, 13:51 PM
#4
avatar of Antilles950
Donator 22

Posts: 168

jump backJump back to quoted post23 Dec 2015, 13:39 PMzarok47
First off: riflecompany doesn't need a buff

Second off: please dont bring back vetted rifleman, they were removed from the game for a reason (same as that vet-up ability from elite troops commander).


I'd appreciate if you went into more detail.

My understanding is that problems were:

1. Pacing - In the past, you could get them at 0 cp. I don't advocate for that, I advocate that they should be called in at 3 command points.
2. Lack of cost - At only 300 manpower, there was no reason not to call them in. I fix that by adding a fuel cost.
23 Dec 2015, 14:04 PM
#5
avatar of zarok47

Posts: 587



I'd appreciate if you went into more detail.

My understanding is that problems were:

1. Pacing - In the past, you could get them at 0 cp. I don't advocate for that, I advocate that they should be called in at 3 command points.
2. Lack of cost - At only 300 manpower, there was no reason not to call them in. I fix that by adding a fuel cost.


As you wish.
1. vetted ostruppen (minor !) came at 3 cp, yet their vet was also removed.
2. elite troops came with a fuel price aswell, and that was removed aswell.

But to address something different: even at a fuel cost, you allow USF to mitigate the loss of a squad (and the associated veterancy) instantly.
Losing a (vetted) squad should be huge and im not sure that should ever be mitigated, twice so since rifle's have insane vet 3 bonuses and requirements.

Lastly, and to repeat myself: Rifle company does not need a buff.
23 Dec 2015, 14:04 PM
#6
avatar of Australian Magic

Posts: 4630 | Subs: 2

Flares are amazing but I rather see them copy paste from OKW version.
23 Dec 2015, 14:17 PM
#7
avatar of Gluhoman

Posts: 380

Fire up ability is shit, maybe something else would be nice.
23 Dec 2015, 14:22 PM
#8
avatar of wuff

Posts: 1534 | Subs: 1

VET should be earned, not bought.

23 Dec 2015, 14:44 PM
#9
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Flares are amazing but I rather see them copy paste from OKW version.


+ 1 I love using them to spot for AT Guns/Jacksons to snipe OKW Trucks. They are also handy in team games for spotting for teammates artillery strikes. I just wish they were cheaper.


Balance-wise I think OP's idea is solid enough but I don't think Relic would ever do it just to save face with their stated ideology about bought veteracy (even if Tiger Ace still exists :snfPeter: )

I still like Rifle Company, Easy 8s and White Phosphorus are still as useful as ever. Not like its NKVD level bad where it obviously needs a buff.
23 Dec 2015, 14:45 PM
#10
avatar of Thunderhun

Posts: 1617

Flares are good to check out where the Mgs are.
Fire-up is great to close the distance or flank.
Bought vet was removed for a reason.
23 Dec 2015, 14:57 PM
#11
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

Bought vet was removed for a reason.
23 Dec 2015, 14:57 PM
#12
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

jump backJump back to quoted post23 Dec 2015, 14:22 PMwuff
VET should be earned, not bought.

23 Dec 2015, 15:00 PM
#13
avatar of __deleted__

Posts: 4314 | Subs: 7

Here is nothing more to say.

#vetshouldbeearnednotbought
#boughtvetwasremovedforareason
23 Dec 2015, 15:31 PM
#14
avatar of Antilles950
Donator 22

Posts: 168

Aight this was clearly a bad idea Kappa. IDK, I want to make rifle company more useful, trying to think this through
23 Dec 2015, 16:36 PM
#15
avatar of Lokust22

Posts: 79

Flares are amazing. Take away anything but them. I go Rifle company 90% of the time, and that is often solely for the flares. I don't know how people play USF without them. In an army of glass cannons, its so important knowing what you are walking into. They fill an essential need in the USF army imo.
23 Dec 2015, 18:41 PM
#16
avatar of Ultimate26

Posts: 38

What bothers me the most is the voice saying that my riflemen have unlocked the flamethrowers :(
23 Dec 2015, 20:30 PM
#17
avatar of Mr. Someguy

Posts: 4928

They could make a call-in unit of "Veterans" in the same vein as Obersoldaten, equipped with higher damage M1 Garands, the Paratooper Frag, AT Rifle Grenade, and Smoke Grenades.
23 Dec 2015, 20:43 PM
#18
avatar of 5trategos

Posts: 449

I don't miss it.

I find it more problematic that Rifle Company is (still) the right answer to 80% of the maps in 1v1 automatch pool.
23 Dec 2015, 20:58 PM
#19
avatar of Porygon

Posts: 2779

Those vetted Rifles were the stupid reason why Rifles vet sucked.
Rifles vet is potent now, bought in vet should be removed forever.
24 Dec 2015, 02:14 AM
#20
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Combine the Riflemen Flares with the Recon Company Forward Observers ability so they're a package deal in both commanders.
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