Return Rifle Company vet call in with fuel cost?
Posts: 168
Advantages:
- It gives USF a way to combat long game attrition with a cost to vehicle production. (I'm thinking a cost of 300mp and 10 fuel for a vet 1 call in)
- Since it unlocks (I think 3 cps) later in the game, it can't be used to snowball early game like before. It's only role is a attrition counter.
Overall, I think this is a reasonable buff to rifle company with a decent cost/benefit. Thoughts?
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Posts: 587
Second off: please dont bring back vetted rifleman, they were removed from the game for a reason (same as that vet-up ability from elite troops commander).
Posts: 168
First off: riflecompany doesn't need a buff
Second off: please dont bring back vetted rifleman, they were removed from the game for a reason (same as that vet-up ability from elite troops commander).
I'd appreciate if you went into more detail.
My understanding is that problems were:
1. Pacing - In the past, you could get them at 0 cp. I don't advocate for that, I advocate that they should be called in at 3 command points.
2. Lack of cost - At only 300 manpower, there was no reason not to call them in. I fix that by adding a fuel cost.
Posts: 587
I'd appreciate if you went into more detail.
My understanding is that problems were:
1. Pacing - In the past, you could get them at 0 cp. I don't advocate for that, I advocate that they should be called in at 3 command points.
2. Lack of cost - At only 300 manpower, there was no reason not to call them in. I fix that by adding a fuel cost.
As you wish.
1. vetted ostruppen (minor !) came at 3 cp, yet their vet was also removed.
2. elite troops came with a fuel price aswell, and that was removed aswell.
But to address something different: even at a fuel cost, you allow USF to mitigate the loss of a squad (and the associated veterancy) instantly.
Losing a (vetted) squad should be huge and im not sure that should ever be mitigated, twice so since rifle's have insane vet 3 bonuses and requirements.
Lastly, and to repeat myself: Rifle company does not need a buff.
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Flares are amazing but I rather see them copy paste from OKW version.
+ 1 I love using them to spot for AT Guns/Jacksons to snipe OKW Trucks. They are also handy in team games for spotting for teammates artillery strikes. I just wish they were cheaper.
Balance-wise I think OP's idea is solid enough but I don't think Relic would ever do it just to save face with their stated ideology about bought veteracy (even if Tiger Ace still exists )
I still like Rifle Company, Easy 8s and White Phosphorus are still as useful as ever. Not like its NKVD level bad where it obviously needs a buff.
Posts: 1617
Fire-up is great to close the distance or flank.
Bought vet was removed for a reason.
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Bought vet was removed for a reason.
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VET should be earned, not bought.
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#vetshouldbeearnednotbought
#boughtvetwasremovedforareason
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I find it more problematic that Rifle Company is (still) the right answer to 80% of the maps in 1v1 automatch pool.
Posts: 2779
Rifles vet is potent now, bought in vet should be removed forever.
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