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russian armor

Okw Elite Armored.

21 Dec 2015, 03:16 AM
#1
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Is it even worth having this on the commander bar, or should it just be left in the back of my inventory?
21 Dec 2015, 07:14 AM
#2
avatar of NinjaWJ

Posts: 2070

it does give you the awesome sturmtiger. The HEAT rounds are good too because OKW has 100 percent muni income
21 Dec 2015, 07:31 AM
#3
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

I played a 1v1 against a fellow Bear and he said he had to use sturmtiger to kill my double M1919 riflemen or else he would lose.
And he won :c
it can be good. Maybe as a last-ditch attempt if you need to win.
21 Dec 2015, 07:31 AM
#4
avatar of Iron Emperor

Posts: 1653

jump backJump back to quoted post21 Dec 2015, 07:14 AMNinjaWJ
it does give you the awesome sturmtiger. The HEAT rounds are good too because OKW has 100 percent muni income


Also the HEAT rounds fire as normal shots, not as they used to do
21 Dec 2015, 07:53 AM
#5
avatar of BeefSurge

Posts: 1891

Sturmtiger>UKF
21 Dec 2015, 17:40 PM
#6
avatar of edibleshrapnel

Posts: 552

Sturmtiger>UKF


:faint::faint::faint::faint::hansSTUG:
21 Dec 2015, 17:45 PM
#7
avatar of Horasu

Posts: 279

It's good if you go heavy into t2 with a lusch and a puma. Puma with heat rounds can destroy any allied med tank if micro'd well. Transition into t3 with p4 or jp4
21 Dec 2015, 17:45 PM
#8
avatar of Australian Magic

Posts: 4630 | Subs: 2

Vehicle detection works great with Sturmtiger.
Heat rounds are amazing for units like Puma and Pz 4.
21 Dec 2015, 17:45 PM
#9
avatar of some one

Posts: 935

SturmTiger is good if Opponent doesn't have units that provide extended vision.


So the good counter play is getting Snipers or PathFinders. If USF has no such things it WILL be devastating at some point. Otherwise Sturmtiger will be easy avoded all the time.
21 Dec 2015, 18:01 PM
#10
avatar of Lucas Troy

Posts: 508

I generally get good results with the Strumtiger in 2v2 against low level opponents (I don't play very often). If there's a shot blocker it can get behind, and if I time things right, it usually kills at least one or two enemy tanks and keeps blobs at bay, or even outright annihilates blobs.

Can't speak to its usefulness against l33t players but based on my experience it's a powerful unit for playing against the average player.

21 Dec 2015, 18:28 PM
#11
avatar of WhySooSerious

Posts: 1248

Elite Armored is a decent doctrine especially with the 100% income now. Makes some of the useless OKW docs more useful.
21 Dec 2015, 18:59 PM
#12
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
No call mg :D, but good doc,Vehicle detection are very good (coz work in all map for cheap price), ST and Heat rounds and always can fix crit for vehicle.
21 Dec 2015, 19:32 PM
#13
avatar of Mr. Someguy

Posts: 4928

So the good counter play is getting Snipers or PathFinders.


Snipers haven't provided extended vision for like a year now.
21 Dec 2015, 19:35 PM
#14
avatar of some one

Posts: 935



Snipers haven't provided extended vision for like a year now.


As u wish
21 Dec 2015, 19:51 PM
#15
avatar of __deleted__

Posts: 4314 | Subs: 7



Snipers haven't provided extended vision for like a year now.


After vet 2 yes. They see what they can shot (max range = sight)
22 Dec 2015, 00:57 AM
#16
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Thanks for all the replies! After this feedback, I guess I'll get back in to the "Panzer Lehr" Doctrine.

Cya, and thanks for the responses!
~Karbinder
22 Dec 2015, 01:34 AM
#17
avatar of GenObi

Posts: 556

Works wonders on brit SIM city
22 Dec 2015, 13:20 PM
#18
avatar of JohnnyB

Posts: 2396 | Subs: 1

Dunno, I would say to let it at the back of your inventory.
22 Dec 2015, 19:06 PM
#19
avatar of stonebone000

Posts: 109

Defensive for soviets is bomb. Dshka insta pins, slap a 120mm behind that and goodbye volks blob.
23 Dec 2015, 04:18 AM
#20
avatar of theblitz6794

Posts: 395

It's lulzy in 4v4s
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