Calliopes
Posts: 1072
I guess this should be moved to Balance forum...
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Seriously...
I miss the times of GR, where people were more active in strategy section then balance section.
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And I think it's a good poll, when you've seen as many bad ones as I have, this one is golden.
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There are times when it certainly feels OP and I've wrek't some players, but I haven't been wrecked by one yet because I don't blob. it's that simple.
Replace Volks Shreks with Fausts and we'll talk about nerfing Calliope.
Posts: 1072
I voted fine. Calliope take a LONG time to come out, is expensive and is also the one thing keeping USF competitive in big games.
There are times when it certainly feels OP and I've wrek't some players, but I haven't been wrecked by one yet because I don't blob. it's that simple.
Replace Volks Shreks with Fausts and we'll talk about nerfing Calliope.
Poor Ostheer. They rely most on combine arms and relatively static units. They will continue to get raped by Calliopes.
I feel like Coh2 is just becoming more and more of a huge artillery fest like it was in vcoh. Ostheer already has a hard time microing all their support units and now they must dance around artillery as well.
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Posts: 1072
Calliope killing 3 full health grenadier squads which are spaced out? Replay or it didn't happen.
I guess i didnt bring any proof of this happening did i... My bad. You have every right not to believe me. I didnt save the replay.
Posts: 1072
panzerwerfer doing this along with suppression and a shorter cooldown is just fine though
Well, its survivability isn't anywhere close. Pwerfer also costs tons to tech to. Although it is stock. Im just a little frustrated at artillery in general at this point.
Posts: 90
Well, its survivability isn't anywhere close. Pwerfer also costs tons to tech to. Although it is stock. Im just a little frustrated at artillery in general at this point.
Well take Calliope survivability(wich is useless for rocket arty, it still die from strafe/loiter in 1 run, Calliope survivability is usefull when a tank charge it, and it shouldn't happen at all), I take Pwerfer shorter but more powerfull burst.
Unless you stay in the area to take the 3 salvo of the Calliope, you're not near the wiping power for the Pwerfer(Press retreat button when you saw the first rocket hitting the floor still wipe 2/4 squads each burst, check my latest replay).
Posts: 1072
Well take Calliope survivability(wich is useless for rocket arty, it still die from strafe/loiter in 1 run, Calliope survivability is usefull when a tank charge it, and it shouldn't happen at all), I take Pwerfer shorter but more powerfull burst.
Unless you stay in the area to take the 3 salvo of the Calliope, you're not near the wiping power for the Pwerfer(Press retreat button when you saw the first rocket hitting the floor still wipe 2/4 squads each burst, check my latest replay).
Nerf them both to the ground. Or high more damage but lower AOE ---> less likely to wipe single squads but will really hurt big blobs.
Posts: 1664
Nerf them both to the ground. Or high more damage but lower AOE ---> less likely to wipe single squads but will really hurt big blobs.
This is precisely the kind of hyperbolic post that I presume is the reason for Relic being so confused about how to balance their game.
Posts: 174
Nerf them both to the ground. Or high more damage but lower AOE ---> less likely to wipe single squads but will really hurt big blobs.
Why?
This game isn't fun when people turtle and build sim cities (admittedly, mainly a big team game issue) and it's less fun when people blob. Long range indirect punishes (and is the most effective hard counter to) this sort of play. It encourages smart infantry movement, aggressive play, and risk taking that makes the game a hellvua lot more fun than sitting your Elefant + Jagdtiger combo amidst a sea of bunkers and Panthers.
Idk if you mainly play Ostheer, but obviously that faction has some of the best defensive options in the game w/ MG42 bunkers, Pak-43s, S-Mine fields, Tellers, etc. Throw in a OKW Flak HQ and you have a position that is almost unassailable. There's need to be a counter to this and that's your Calliope, Walking Stuka, PWerfer, and Katy.
The rocket artillery is part of COH 2's gameplay. You'll punish with it and get punished by it plenty of times. Nothing wrong with it.
Now with all that said, the Calliope barrage is pretty devastating. I wouldn't object to it being a bit louder when it fires so Axis players have a better chance to react.
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