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Do Falls need a DPS nerf?

17 Dec 2015, 17:58 PM
#41
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Don't fix what is not broken...


Just buff squad formation please.
17 Dec 2015, 18:42 PM
#42
avatar of whitesky00

Posts: 468

jump backJump back to quoted post17 Dec 2015, 17:57 PMJespe


You can mine the buidings, democharge them etc. Same as against partisans, Wait! allies even have other weapons than 81mm mortar weapons in lower tiers to destroy buildings


sooooooooooooooooo, you're telling me I should build a mortar just to attack ground to destroy a building to protect my sniper? t1+t2? or use up 90 munitions on every building i see for units that may not come?
17 Dec 2015, 19:08 PM
#43
avatar of Jespe

Posts: 190



sooooooooooooooooo, you're telling me I should build a mortar just to attack ground to destroy a building to protect my sniper? t1+t2? or use up 90 munitions on every building i see for units that may not come?


Well thats about the only thing possible to fight ppsh partisans not wiping retreating units/sniper/weapon crews.

Its your problem if every building is your problem, i myself would only destroy/boobytrap those on my retreat path or near weapon teams.

With the popcap update last patch its no use to put that lone pioneer/grenadier inside those buildings to stop them from popping out...
17 Dec 2015, 20:01 PM
#44
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

one thing:

able to spawn in an ambient building and melt sniper squads or ATG or HMG in 3 seconds is INVALUABLE.

Even if Fall is 700mp, it can be game changing if used "right".

that is the problem with all ambient building spawners and Falls especially.
17 Dec 2015, 20:03 PM
#45
avatar of sorryWTFisthis

Posts: 322

Yeah and my point exactly. The upgrade will delay that.
17 Dec 2015, 20:19 PM
#46
avatar of Arclyte

Posts: 692

17 Dec 2015, 21:04 PM
#47
avatar of SeismicSquall

Posts: 156

Fallschirm is the German word for parachute, so you get my point.
This is the only change i want.


They already parachuted, got separated from their company and decided to hide in a house until a ripe ambush opportunity arises. I can write a whole fan fiction series on this if it will make it seem more realistic for some folks. Plus, the doctrine's last ability (although shitty) does have them parachute down.

I was actually about to try them out instead of Obers fro a change, but seems the consensus is that they are not quite as good performance/$. I don't see a need to make them worse.
17 Dec 2015, 22:15 PM
#48
avatar of What Doth Life?!
Patrion 27

Posts: 1664



They already parachuted, got separated from their company and decided to hide in a house until a ripe ambush opportunity arises. I can write a whole fan fiction series on this if it will make it seem more realistic for some folks. Plus, the doctrine's last ability (although shitty) does have them parachute down.

I was actually about to try them out instead of Obers fro a change, but seems the consensus is that they are not quite as good performance/$. I don't see a need to make them worse.


Yeah, that's reasonable.

Now let Pathfinders spawn from houses.
17 Dec 2015, 22:21 PM
#49
avatar of nodickwilliams

Posts: 230

Permanently Banned


Yeah, that's reasonable.

Now let Pathfinders spawn from houses.

Take away radio antenna and increase CP to 2 from 1.

hurr
17 Dec 2015, 22:25 PM
#50
avatar of What Doth Life?!
Patrion 27

Posts: 1664


Take away radio antenna and increase CP to 2 from 1.

hurr


Keep them and move Pathfinders to 2 cp and 300 mp and you've got yourself a deal. 1 CP is overkill for Pathfinders anyway, I'd rather tech before I call them in most of the time.
17 Dec 2015, 22:33 PM
#51
avatar of What Doth Life?!
Patrion 27

Posts: 1664



Just buff squad formation please.


That's really all Fals need. More spacing. Were they overlooked when the squad AI spacing was changed a while back cuz they will all stand on a dime together.
17 Dec 2015, 22:44 PM
#52
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



That's really all Fals need. More spacing. Were they overlooked when the squad AI spacing was changed a while back cuz they will all stand on a dime together.

They stand together, they fall together, they go back home in a bucket together
17 Dec 2015, 23:06 PM
#53
avatar of Mr. Someguy

Posts: 4928

Now let Pathfinders spawn from houses.


+100
17 Dec 2015, 23:14 PM
#54
avatar of Cafo

Posts: 245

Off topic but relic needs to fix seeing units in buildings anywhere on map simply by clicking it. That would inadvertently nerf all garrisoned call in units.
17 Dec 2015, 23:57 PM
#55
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post17 Dec 2015, 23:14 PMCafo
Off topic but relic needs to fix seeing units in buildings anywhere on map simply by clicking it. That would inadvertently nerf all garrisoned call in units.

Another quite appropriate method to nerf building call-in at its cheesiest, but that'd probably nerf the Encirclement Doctrine's gimmick rather unnecessarily.
18 Dec 2015, 01:01 AM
#56
avatar of dpfarce

Posts: 308

How to counter Fallshirmjäger with Sniper

1. Shoot them
2. Press T
3. Watch as Falls with their 0.001% moving accuracy completely fail to do any damage to the Sniper
18 Dec 2015, 01:35 AM
#57
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post18 Dec 2015, 01:01 AMdpfarce
How to counter Fallshirmjäger with Sniper

1. Shoot them
2. Press T
3. Watch as Falls with their 0.001% moving accuracy completely fail to do any damage to the Sniper

Instructions unclear for a grid-key-user, I pressed T but my Sniper just died.

Non-joking though, they have the entirely fine moving accuracy modifier of 0.6. For it to be better, it's gotta be a BAR, StG, LMG 34, or SMG.
18 Dec 2015, 02:40 AM
#58
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

jump backJump back to quoted post18 Dec 2015, 01:35 AMVuther

Instructions unclear for a grid-key-user, I pressed T but my Sniper just died.

Non-joking though, they have the entirely fine moving accuracy modifier of 0.6. For it to be better, it's gotta be a BAR, StG, LMG 34, or SMG.

G43 :foreveralone:
18 Dec 2015, 02:43 AM
#59
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

18 Dec 2015, 03:05 AM
#60
avatar of Yunohh
Patrion 26

Posts: 33

Falls seem to completely miss the whole 'squishy' part in practice. Just watched a vet 2 (3 model)squad melt a 5 model (all full health, used a building to get to into short range) commando squad at point blank. Or 2 vet 0 squads trade evenly against 3 upgraded vet 2 Infantry sections. The DPS is fine. The spawning is just annoying, bad game design (But this is true to all units that do this). It's their ability to tank any amount of small arms that makes them broken as fuck.
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