Login

russian armor

50. Cal and Vickers vs OKW

15 Dec 2015, 11:20 AM
#21
avatar of Plaguer

Posts: 498

The thing i've notice is that the Vickers suppresses infantry faster at long range compared to MG42, but MG42 pins the infantry a lot quicker and further away than the vickers.

Vickers rarely pin infantry in yellow/neutral cover, but the MG42 pins them half way of the cone of fire most of the times

This is just something i've notice about these two
15 Dec 2015, 11:40 AM
#22
avatar of Firesparks

Posts: 1930

Vickers - high dps, strong garrison bonuses, medium suppression, slow pack up
Mg42 - high suppression, good damage, slow pack up
Mg34 - medium suppression, low damage, low cost, slow pack up
Maxim - high suppression, no aoe, small arc, fast pack up
50cal - high suppression, good damage, medium arc, fast pack up

Each machinegun plays differently. I find the Vickers more than suitable with dealing with okw, thanks to their high kill potential


the .50cal is actually worth its price of 280mp. It has good damage, good suppression, and a fast pack up.

the vicker has to trade suppression for damage with the exact same setup, yet it's still 20 mp more expensive. The vicker needs to cost 260 mp.
15 Dec 2015, 12:00 PM
#23
avatar of Kreatiir

Posts: 2819

Aight, thanks for the feedback.
15 Dec 2015, 12:17 PM
#24
avatar of tenid

Posts: 232

I have to admit I find the idea of the M2HB as a "fast" machine gun a bit funny. Not for gameplay reasons, but historical.

I know it's not a historically accurate game, but the M2HB was heavy. Very heavy. For example, the numbers I can get put the MG42 at 32 Kg, 20Kg of which was the tripod. The M2HB weighed 38 Kg for the gun alone. On the other hand, the M2HB had enough punch to be a threat to light armour. I'm by no means an expert on this, so if anyone knows more I'd like to hear their opinion.

Again I'm not saying the game has to be perfectly historically accurate, just that sometimes the design decisions seem a bit odd in a historical context.
15 Dec 2015, 12:20 PM
#25
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post15 Dec 2015, 12:17 PMtenid
I have to admit I find the idea of the M2HB as a "fast" machine gun a bit funny. Not for gameplay reasons, but historical.

I know it's not a historically accurate game, but the M2HB was heavy. Very heavy. For example, the numbers I can get put the MG42 at 32 Kg, 20Kg of which was the tripod. The M2HB weighed 38 Kg for the gun alone. On the other hand, the M2HB had enough punch to be a threat to light armour. I'm by no means an expert on this, so if anyone knows more I'd like to hear their opinion.

Again I'm not saying the game has to be perfectly historically accurate, just that sometimes the design decisions seem a bit odd in a historical context.


the m2hb in the game is more of a stand in for the much lighter and common m1919a4.

if you just change the model and sound it actually wouldn't make much of a difference.

15 Dec 2015, 12:29 PM
#26
avatar of tenid

Posts: 232



the m2hb in the game is more of a stand in for the much lighter and common m1919a4.

if you just change the model and sound it actually wouldn't make much of a difference.



Now that makes much more sense, thanks. Still a bit odd that they didn't change the name/model, but guess that's to do with unit lines etc.
15 Dec 2015, 12:44 PM
#27
avatar of Firesparks

Posts: 1930

my guess is that they went with the .50cal for the coolness factor.
15 Dec 2015, 13:01 PM
#28
avatar of LemonJuice

Posts: 1144 | Subs: 7



the .50cal is actually worth its price of 280mp. It has good damage, good suppression, and a fast pack up.

the vicker has to trade suppression for damage with the exact same setup, yet it's still 20 mp more expensive. The vicker needs to cost 260 mp.


not really. its fine at 280.
15 Dec 2015, 13:30 PM
#29
avatar of vietnamabc

Posts: 1063



not really. its fine at 280.

Vetted Vicker is much better than .50cal, that extra range makes all the different, whereas my 50cal seems like rifle nade bait.
15 Dec 2015, 14:01 PM
#30
avatar of CombatWombat

Posts: 98



not really. its fine at 280.


Could you provide some specific reasoning as to why the Vickers should be more expensive than the HMG42? You've listed the roles the different HMG play, but not stated why the Vickers should be more expensive.

I genuinely curious to understand the justification.

Like I say the discrepancy bugs me far more than it should and I'd like to know why people think its acceptable.




15 Dec 2015, 14:59 PM
#31
avatar of WingZero

Posts: 1484

I think all MGs have that problem. Any infantry that comes inside the cone should be suppressed across all armies.
15 Dec 2015, 15:17 PM
#32
avatar of Imagelessbean

Posts: 1585 | Subs: 1

I think the mg's are ok, except the .50, which comes too late and offers too little to be worth the price. However, Soviet MG's suffer badly by requiring a crew member to physically pack the gun at the gun. Just like all other MG's this should be removed to prevent the pack-die-pack cycle.

The problem for the face up between Vickers and volks is the sheer number of volks that can be fielded. Since you have a squad that can get AT you don't need to divert resources into other units. As a result should 1 squad break through it will always have flame nades, which hard counter the MG. This needs to be rectified by adjusting volks efficiency vs. all targets.

TL DR: It's not the Vickers underperforming, its's volks being numerous, cheap, and potent against all targets.
15 Dec 2015, 15:21 PM
#33
avatar of EtherealDragon

Posts: 1890 | Subs: 1

I've found that it helps somewhat to manually have the HMG switch targets so that the next burst will be more likely to suppress a squad on the other side of a firing arc for example. It's a bit more reliable than hoping the the "nearby squad" suppression kicks in.

It's microintensive and not a perfect fix but its better than nothing.
15 Dec 2015, 15:24 PM
#34
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post15 Dec 2015, 12:17 PMtenid
I'm by no means an expert on this, so if anyone knows more I'd like to hear their opinion.


The 0.50 is a weapon used by warplanes, for AA role (quad) and in real life it is extremely difficult to move with hands much like the Dshk. The round are allot bigger than that of LMGs.

It is extremely powerful, is accurate in long range (has been used by snipers)and it had enough penetration to engage most light vehicles of the time.

Historically neither Dhsk or 0.50 should be able to more maneuverable than HMG-42.


Some of the problem of HMG come form the fact that anti-garrison weapons are too common.

Spacial weapon like flame grenades and molotovs should not be in the hands of mainline infantry. They are better suited for specialized units.
15 Dec 2015, 16:11 PM
#35
avatar of Esxile

Posts: 3602 | Subs: 1

The problem is volks getting free access to flamnades and shrecks. Make them pay to unlock them and all other balance issues will be reduced by a good margin, HMG included.
15 Dec 2015, 16:22 PM
#36
avatar of Don'tKnow

Posts: 225 | Subs: 1



Could you provide some specific reasoning as to why the Vickers should be more expensive than the HMG42? You've listed the roles the different HMG play, but not stated why the Vickers should be more expensive.

I genuinely curious to understand the justification.

Like I say the discrepancy bugs me far more than it should and I'd like to know why people think its acceptable.

If you havent noticed yet,the vickers wins against every HMG when both are garrisoned and its generally a really good anti garrison weapon.
15 Dec 2015, 16:30 PM
#37
avatar of braciszek

Posts: 2053

HMG vs HMG battles.

Ha. Didnt know they were designed to do that instead of having mainline infantry/indirect fire counter them. But wtv. Be smart.
15 Dec 2015, 16:51 PM
#38
avatar of Mittens
Donator 11

Posts: 1276

The 50. cal gets wiped so fast its not a very good counter to the blob
15 Dec 2015, 17:07 PM
#39
avatar of Don'tKnow

Posts: 225 | Subs: 1

HMG vs HMG battles.

Ha. Didnt know they were designed to do that instead of having mainline infantry/indirect fire counter them. But wtv. Be smart.

Ha mainline infantry.
I didnt say that this was their main purpose but i guess you dont know that cause you have never played on for instance Arnheim where vickers in buildings totally deny the center cause it has a bigger range and better anti-garrison stats than any other HMG.
Give 1vs1 a try and see for yourself
15 Dec 2015, 17:31 PM
#40
avatar of Skabinsk

Posts: 238

The MG42 is the only MG that has mass suppression capabilities.

I love stealing one and using IR to punishing volks blobs
1 user is browsing this thread: 1 guest

Livestreams

unknown 19
unknown 8
United States 1
Germany 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

383 users are online: 383 guests
1 post in the last 24h
13 posts in the last week
25 posts in the last month
Registered members: 49893
Welcome our newest member, Kevindale46387
Most online: 2043 users on 29 Oct 2023, 01:04 AM