50. Cal and Vickers vs OKW
Posts: 498
Vickers rarely pin infantry in yellow/neutral cover, but the MG42 pins them half way of the cone of fire most of the times
This is just something i've notice about these two
Posts: 1930
Vickers - high dps, strong garrison bonuses, medium suppression, slow pack up
Mg42 - high suppression, good damage, slow pack up
Mg34 - medium suppression, low damage, low cost, slow pack up
Maxim - high suppression, no aoe, small arc, fast pack up
50cal - high suppression, good damage, medium arc, fast pack up
Each machinegun plays differently. I find the Vickers more than suitable with dealing with okw, thanks to their high kill potential
the .50cal is actually worth its price of 280mp. It has good damage, good suppression, and a fast pack up.
the vicker has to trade suppression for damage with the exact same setup, yet it's still 20 mp more expensive. The vicker needs to cost 260 mp.
Posts: 2819
Posts: 232
I know it's not a historically accurate game, but the M2HB was heavy. Very heavy. For example, the numbers I can get put the MG42 at 32 Kg, 20Kg of which was the tripod. The M2HB weighed 38 Kg for the gun alone. On the other hand, the M2HB had enough punch to be a threat to light armour. I'm by no means an expert on this, so if anyone knows more I'd like to hear their opinion.
Again I'm not saying the game has to be perfectly historically accurate, just that sometimes the design decisions seem a bit odd in a historical context.
Posts: 1930
I have to admit I find the idea of the M2HB as a "fast" machine gun a bit funny. Not for gameplay reasons, but historical.
I know it's not a historically accurate game, but the M2HB was heavy. Very heavy. For example, the numbers I can get put the MG42 at 32 Kg, 20Kg of which was the tripod. The M2HB weighed 38 Kg for the gun alone. On the other hand, the M2HB had enough punch to be a threat to light armour. I'm by no means an expert on this, so if anyone knows more I'd like to hear their opinion.
Again I'm not saying the game has to be perfectly historically accurate, just that sometimes the design decisions seem a bit odd in a historical context.
the m2hb in the game is more of a stand in for the much lighter and common m1919a4.
if you just change the model and sound it actually wouldn't make much of a difference.
Posts: 232
the m2hb in the game is more of a stand in for the much lighter and common m1919a4.
if you just change the model and sound it actually wouldn't make much of a difference.
Now that makes much more sense, thanks. Still a bit odd that they didn't change the name/model, but guess that's to do with unit lines etc.
Posts: 1930
Posts: 1144 | Subs: 7
the .50cal is actually worth its price of 280mp. It has good damage, good suppression, and a fast pack up.
the vicker has to trade suppression for damage with the exact same setup, yet it's still 20 mp more expensive. The vicker needs to cost 260 mp.
not really. its fine at 280.
Posts: 1063
not really. its fine at 280.
Vetted Vicker is much better than .50cal, that extra range makes all the different, whereas my 50cal seems like rifle nade bait.
Posts: 98
not really. its fine at 280.
Could you provide some specific reasoning as to why the Vickers should be more expensive than the HMG42? You've listed the roles the different HMG play, but not stated why the Vickers should be more expensive.
I genuinely curious to understand the justification.
Like I say the discrepancy bugs me far more than it should and I'd like to know why people think its acceptable.
Posts: 1484
Posts: 1585 | Subs: 1
The problem for the face up between Vickers and volks is the sheer number of volks that can be fielded. Since you have a squad that can get AT you don't need to divert resources into other units. As a result should 1 squad break through it will always have flame nades, which hard counter the MG. This needs to be rectified by adjusting volks efficiency vs. all targets.
TL DR: It's not the Vickers underperforming, its's volks being numerous, cheap, and potent against all targets.
Posts: 1890 | Subs: 1
It's microintensive and not a perfect fix but its better than nothing.
Posts: 13496 | Subs: 1
I'm by no means an expert on this, so if anyone knows more I'd like to hear their opinion.
The 0.50 is a weapon used by warplanes, for AA role (quad) and in real life it is extremely difficult to move with hands much like the Dshk. The round are allot bigger than that of LMGs.
It is extremely powerful, is accurate in long range (has been used by snipers)and it had enough penetration to engage most light vehicles of the time.
Historically neither Dhsk or 0.50 should be able to more maneuverable than HMG-42.
Some of the problem of HMG come form the fact that anti-garrison weapons are too common.
Spacial weapon like flame grenades and molotovs should not be in the hands of mainline infantry. They are better suited for specialized units.
Posts: 3602 | Subs: 1
Posts: 225 | Subs: 1
Could you provide some specific reasoning as to why the Vickers should be more expensive than the HMG42? You've listed the roles the different HMG play, but not stated why the Vickers should be more expensive.
I genuinely curious to understand the justification.
Like I say the discrepancy bugs me far more than it should and I'd like to know why people think its acceptable.
If you havent noticed yet,the vickers wins against every HMG when both are garrisoned and its generally a really good anti garrison weapon.
Posts: 2053
Ha. Didnt know they were designed to do that instead of having mainline infantry/indirect fire counter them. But wtv. Be smart.
Posts: 1276
Posts: 225 | Subs: 1
HMG vs HMG battles.
Ha. Didnt know they were designed to do that instead of having mainline infantry/indirect fire counter them. But wtv. Be smart.
Ha mainline infantry.
I didnt say that this was their main purpose but i guess you dont know that cause you have never played on for instance Arnheim where vickers in buildings totally deny the center cause it has a bigger range and better anti-garrison stats than any other HMG.
Give 1vs1 a try and see for yourself
Posts: 238
I love stealing one and using IR to punishing volks blobs
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