In comparison with CoH1 (slippery slope I know...) CoH2 commanders feel like they have a lot less choice. CoH1 doctrines had more total usable abilities (even though CoH1 only had three total doctrines per faction) and they had less passive abilities or infantry upgrades.
Was this intentional so players were less reliant upon commanders or just poor design..?
A suggestion - allow the player to pick more than 1 commander in game
I would pay $10 for that
Multiple commanders
12 Dec 2015, 23:37 PM
#1
Posts: 208
12 Dec 2015, 23:40 PM
#2
Posts: 254
I think you are just bored by the game.
12 Dec 2015, 23:45 PM
#4
Posts: 208
I think you are just bored by the game.
Thank you for that observation
Whenever I use Commanders in CoH2 I find that I use one or two abilities max, the others are just meh
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