The new pop cost of infantry
Posts: 482
The US doesn't need the Rear Echelon Troops to repair their vehicles and can be abuse to spam carry zooks/BARs but still cost 5 pop? lol. Comepared to the busiest wehr poineers, they live a life of ease.
"All infantry entities will now have a population of 1 with the difference added onto their squad population extension."
So why:
Obersoldaten’s overall population cost increased from 8 to 10
Population per entity unchanged at 2
Population per squad increased from 0 to 2
And 4 men Obers which comes out after tech upgrades cost 10 pop, while 6 men shocktroops which comes out after 2 CP cost 8 pop? Im not saying the obers is not fine but the shocktroops is fine at 10 so why buff them? Ony 1 more than Grens/Rifles?
Posts: 279
Posts: 622
Posts: 482
Posts: 12
Did they increase the combat engineer's to 6 as well?
What about rear echelon?
Posts: 482
Why did they bother to make the pioneer's population cap higher?
Did they increase the combat engineer's to 6 as well?
What about rear echelon?
No the combat engineer is still 5
The Rear echelon has been increased to 5
Posts: 509
Posts: 621
Posts: 1802 | Subs: 1
Pioneers are probably the 2nd best non-doctrine Engineer unit after Sturmpioneers thanks to their flamethrowers and increased sight so Im not surprised to see them at 6 pop instead of 5 ( compared to echelons and soviet engineers )
Sappers say Hi.
Posts: 621
Sappers say Hi.
Royal Engineers dont have extra line of sight or flamethrowers and while they have the anvil upgrade thats locked behind tech
Pioneers have their line of sight and flamethrowers which is used and is effective through out the entire game
Royal Engineers while a good unit dont have as much utility as pioneers in my opinion and the utility they do have can also be fulfilled by other infantry units of the UKF kind of like Rear Echelon and even Rear Echelon can get flamer throwers
and while the wasp on the Bren Carrier does exist that thing tends to have a short life span
Royal Engineers are probably only useful when you get triple lmgs which will cost you 190 munitions but you can also give those lmgs to your Infantry Sections kinda like Rear Echelon you can give them bars or give it to Riflemen the choice is up to you
Posts: 622
Royal Engineers dont have extra line of sight or flamethrowers and while they have the anvil upgrade thats locked behind tech
Pioneers have their line of sight and flamethrowers which is used and is effective through out the entire game
Royal Engineers while a good unit dont have as much utility as pioneers in my opinion and the utility they do have can also be fulfilled by other infantry units of the UKF kind of like Rear Echelon and even Rear Echelon can get flamer throwers
and while the wasp on the Bren Carrier does exist that thing tends to have a short life span
Royal Engineers are probably only useful when you get triple lmgs which will cost you 190 munitions but you can also give those lmgs to your Infantry Sections kinda like Rear Echelon you can give them bars or give it to Riflemen the choice is up to you
royal engineer is great, it got almost same CQC power as SP with only 210mp, unlike CE or RE or PIO that any mainline infantry will win in CQC with them if they don't have upgrade, while royal engineer can beat any mainline infantry in CQC. before the HRE cost, i use to get 3-4 of them and blob them to fight OKW, it works great.
Posts: 3103 | Subs: 1
i think shock should have 10 pop same as obers, it got smoke and very good CQC and good armor. if grens have no lmg, shocks can 1 on 3 sqs easy. but obers can't 1 on 3 conscripts even with lmg upgrade.
If the Grens are controlled in way that's basically retarded, yes Shocks can. So can Obers if the Scripts attack-move to their heavy cover over open ground.
Posts: 1954
But why increase the pop of OST poineers? Is the performance too good? The poineers is the busiest worker as the same as soviet combat engineers. They both have to retreat for building. They both have poor combat performance and suffers from slowest repair speed.Just wonder why the poineers cost 6 pop now. Always sucks at late games because you have no pop space to build more poineers.
They do have better LOS and slightly better combat abilities than either RE or CE's. If you dropped the pop cap, then wouldn't it make sense to buff the combat abilities of the other engineers to make it fair? If Relic does that with enough units, then eventually the game will be like Warcraft II where all of the units were basically the same but just had different skins. Also, RE's now cost 200 so Pio's are still cheaper on games lasting less than a half hour.
Shocks seem like a really good squad for 8 pop cap. Maybe that is Relic making up for all of Soviet T1 being garbage.
Posts: 1802 | Subs: 1
Royal Engineers dont have extra line of sight or flamethrowers and while they have the anvil upgrade thats locked behind tech
Pioneers have their line of sight and flamethrowers which is used and is effective through out the entire game
Royal Engineers while a good unit dont have as much utility as pioneers in my opinion and the utility they do have can also be fulfilled by other infantry units of the UKF kind of like Rear Echelon and even Rear Echelon can get flamer throwers
and while the wasp on the Bren Carrier does exist that thing tends to have a short life span
Royal Engineers are probably only useful when you get triple lmgs which will cost you 190 munitions but you can also give those lmgs to your Infantry Sections kinda like Rear Echelon you can give them bars or give it to Riflemen the choice is up to you
Aside from LoS, Sappers are better. 210MP, best repair, very good damage. I would take sappers' stens over pions MP40s any day. Sappers are also in a faction that doesn't have to build stuff so they are basically front line units. I'm not saying they are OP or anything, just saying they are the best "engineer" unit in my opinion.
Posts: 2307 | Subs: 4
Posts: 8154 | Subs: 2
PD: Pio should go back to 5 and Shocks to whatever they were before.
Posts: 36
also call same of call-ins infantry and team weapon pop cap is still trouble
like 13 HM-120mm
5 M2HB HMG
8 Fallschirmjager
6 Panzerfusilier
4 smg partisans
8 AT partisans xD
and ect
Posts: 2885
Posts: 621
So what you're saying is Royal Engineers fill the same role as Infantry Sections except cheaper while Pioneers have their own unique role of being a scout and Garrison clearer woth Grenadiers and Panzer Grenadiers doing the front line unit roles
Aside from LoS, Sappers are better. 210MP, best repair, very good damage. I would take sappers' stens over pions MP40s any day. Sappers are also in a faction that doesn't have to build stuff so they are basically front line units. I'm not saying they are OP or anything, just saying they are the best "engineer" unit in my opinion.
Royal Engineers also have the task of repairing and maintaining the emplacements they build so they can get busy on that behalf aswell as vehicles so if you gave em double brens they wont be using them while an infantry section could be making use of the Brem in battle
Other then the usual engineer stuff they dont really bring anything thats unique from the rest of the army unlike pioneers
Livestreams
35 | |||||
32 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.943411.696-1
- 4.715.934+12
- 5.35659.858+2
- 6.599234.719+7
- 7.278108.720+29
- 8.307114.729+3
- 9.269143.653+2
- 10.10629.785+7
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
13 posts in the last week
32 posts in the last month
Welcome our newest member, hubetchat
Most online: 2043 users on 29 Oct 2023, 01:04 AM