OBK too powerful... but most the stuka!
![avatar of Maximus4](/uploads/avatar/18406.jpg?updated=1449511141)
Posts: 5
- not only the classical heavy tank thing, wich can be counter but:
- Blob of infantry with panershrecks.( no vehicle stand a chance)
+ Walking Stuka, only unit with realistic (or more) damage! can wipe out infantry platoons, up to 3, 4 or five, perhaps more, with a single shot!!! a win attack!
+ Sturm tiger less OP than Walking Stuka but same if supported by inf+shreks.
Well you say, it´s a infantry faction who also can wipe out infantry easily! but also has, Kulb and sturmpioneers to be really good early game and panthers to have the best tank ever...
...
Tell me how to counter it with USF, ( to a player that is not an infra-down tactician)
If it is fine, just give the Walking Stuka to be build by USF, It will be great!! also calliope, that is doctrinal doesn´t have the death power of the WStuka
![avatar of Tobis](/uploads/avatar/10672.png?updated=1474330799)
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![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
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Having said that Stukas should not be able to gun destroyed crits, and their health is questionable after all the recent buffs.
As a matter of better game play I would like to see them receive a standard rocket barrage (with random spread) and recover creeping barrage only with vet. This would help limit their ability to pinpoint and wipe weapon teams.
![avatar of RMMLz](/uploads/avatar/9232.jpg?updated=1429023698)
Posts: 1802 | Subs: 1
The walking stuka is ok balance-wise, but the real issue right now is the ability to throw up a wall of AT before it arrives, not the Stuka itself.
Having said that Stukas should not be able to gun destroyed crits, and their health is questionable after all the recent buffs.
As a matter of better game play I would like to see them receive a standard rocket barrage (with random spread) and recover creeping barrage only with vet. This would help limit their ability to pinpoint and wipe weapon teams.
This could also be a buff, in a good way of course. Stuka is only useless in narrow maps and against players who don't have enough micro capacity to move their units when they hear the sound of barrage. In open maps, it's useless.
![avatar of astro_zombie](/images/avatars/april14_08.png?updated=1398148410)
Posts: 123
This could also be a buff, in a good way of course. Stuka is only useless in narrow maps and against players who don't have enough micro capacity to move their units when they hear the sound of barrage. In open maps, it's useless.
did you mean "useful"? And sadly for many other units that rely on quickness, not every map allows you to exploit maneuverability or flanking, making lighter tanks substantially less potent. In the stuka's case, a creeping barrage isn't as good on an open map. I hate how it wipes retreating units and blows up crewed weapons.
![avatar of Gumboot](/images/avatars/mortar_soviet.png?updated=1394378846)
Posts: 199
Between his spotting and my absolutely constant bombardment it was terrible and I felt dirty at the end of it. 170+ kills they had by the end and any tank rush was taken care of by the hordes of volks and 2 T0 AT.
I can't help but feel art pieces and stuka/kata/Calliope?Werfer need a significant pop cost to stop what I did from happening.
![avatar of Maximus4](/uploads/avatar/18406.jpg?updated=1449511141)
Posts: 5
I played a 4v4 last night as OKW with one friend to see how they performed in the larger play modes. My mate got a spotter halftrak up and with the broken pop cap I had a swarm of shrek wielding volks and 5 stukas up.
Between his spotting and my absolutely constant bombardment it was terrible and I felt dirty at the end of it. 170+ kills they had by the end and any tank rush was taken care of by the hordes of volks and 2 T0 AT.
I can't help but feel art pieces and stuka/kata/Calliope?Werfer need a significant pop cost to stop what I did from happening.
true
![avatar of Kubelecer](/uploads/avatar/15122.png?updated=1452633076)
Posts: 403
As a matter of better game play I would like to see them receive a standard rocket barrage (with random spread) and recover creeping barrage only with vet. This would help limit their ability to pinpoint and wipe weapon teams.
sometimes I don't want the creeping barrage. Sometimes I want to pound something in a circle. This would also eliminate the snowflake status stuka gets with vet 0 creeping barrage
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
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![avatar of RMMLz](/uploads/avatar/9232.jpg?updated=1429023698)
Posts: 1802 | Subs: 1
did you mean "useful"? And sadly for many other units that rely on quickness, not every map allows you to exploit maneuverability or flanking, making lighter tanks substantially less potent. In the stuka's case, a creeping barrage isn't as good on an open map. I hate how it wipes retreating units and blows up crewed weapons.
It's inconsistent. You either wipe their whole army or you do little damage. A little bit of consistency would be great, like other Rocket artillery pieces. Give it normal barrage, with flat low accuracy in all ranges. Although in this patch OKW can get a StuKa fast, previously it was not worth it IMO.
![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
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playercard pls
100+ games as USF and almost zero as OKW most probably.
![avatar of Grim](/uploads/avatar/18161.jpg?updated=1537373733)
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![avatar of Kreatiir](/images/avatars/tiger_ace.png?updated=1440837258)
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playercard pls
Dude someone has to say it, but you're so fucking pathetic
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ALWAYS asking for playercards.
Just answer the guys question / elaborate instead of your stupid shit about playercards.
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
Posts: 1585 | Subs: 1
Calling out every player for their playercard on every topic is not very helpful. If you have an immediate question about the unit you should address that not just at will attack people. You might even try saying, "Are you struggling to beat Stuka's, how have you tried?" instead.
![avatar of The_Courier](/images/no_av.png)
Posts: 665
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
Dude someone has to say it, but you're so fucking pathetic
ALWAYS asking for playercards.
Just answer the guys question / elaborate instead of your stupid shit about playercards.
sorry but i cant answer to pointless whining about a unit without taking any circmstances like mapcontrol/resources etc. into consideration nor providing any replay
![avatar of BIS-Commando](/uploads/avatar/10707.jpg?updated=1425042665)
Posts: 137
Oberkommando is really unbalanced
- not only the classical heavy tank thing, wich can be counter but:
- Blob of infantry with panershrecks.( no vehicle stand a chance)
+ Walking Stuka, only unit with realistic (or more) damage! can wipe out infantry platoons, up to 3, 4 or five, perhaps more, with a single shot!!! a win attack!
+ Sturm tiger less OP than Walking Stuka but same if supported by inf+shreks.
Well you say, it´s a infantry faction who also can wipe out infantry easily! but also has, Kulb and sturmpioneers to be really good early game and panthers to have the best tank ever...
...
Tell me how to counter it with USF, ( to a player that is not an infra-down tactician)
If it is fine, just give the Walking Stuka to be build by USF, It will be great!! also calliope, that is doctrinal doesn´t have the death power of the WStuka
Walking Stuka must be strong to prevent allied spam and blob. I use 2 or 3 every game.
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