Oberkommando is really unbalanced
- not only the classical heavy tank thing, wich can be counter but:
- Blob of infantry with panershrecks.( no vehicle stand a chance)
+ Walking Stuka, only unit with realistic (or more) damage! can wipe out infantry platoons, up to 3, 4 or five, perhaps more, with a single shot!!! a win attack!
+ Sturm tiger less OP than Walking Stuka but same if supported by inf+shreks.
Well you say, it´s a infantry faction who also can wipe out infantry easily! but also has, Kulb and sturmpioneers to be really good early game and panthers to have the best tank ever...
...
Tell me how to counter it with USF, ( to a player that is not an infra-down tactician)
If it is fine, just give the Walking Stuka to be build by USF, It will be great!! also calliope, that is doctrinal doesn´t have the death power of the WStuka |
This game is based on History, ( of course is not a total realism game) so, things should be historical without getting of the playability, balance and fun.
Theings that has no sense:
- GPV (JeePee)/halftrack is not a common basic vehicle for USF this should be fixed.
- All vehicles cost fuel, but Kübelwagen cost none. (so ambulance should cost none, or Kübelwagen cost some)
It also supress and cap points... (little OP)
- Rifle Doctriine, Fire Up cost munition... while firing from artillery in game cost none... (fire up should cost none, by the fact it tires soldier after)
- USA has the world monopoly in petroleum this should be as a bonus in fuel (lower costs)
- Sherman mass production: shermans should be chaaper in fuel, 100
There should be a more powerful tank as core in USF arsenal, (even soviets has a better sherman by lean lease)
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I played with USF
- My priest couldn´t use barrage even it was veterancy lebvel 2. ( yes i had ammo, the icon appeared as locked)
- My rear echelon, veterancy level 2, could´t get the extra soldier it says vet 2 gives. |