PG's bundle-grenade vs usf riflemen grenade
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Tl;dr bundled nades weak as turds
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From my experience playing I can say that the usf grenade is a lot more powerfull than the panzer grenadiers bundled grenade. The usf one does good damage and can sometimes one-shot Östheer 4-man squads. The panzergrenadier's bundled 45 munition grenade rarely kills more than 2 men in a enemy squad. Anyone feel the same?
Tl;dr bundled nades weak as turds
i've actually seen both... i've seen full squad wipes or hardly any damage. and there doesn't seem to be any rhyme or reason behind it as well... i've pretty much stopped using them at all, since 45 ammo is too expensive for something this unreliable.
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...that being said, I certainly do not think the Bundled Grenade's current performance is deserving of the +15 munitions cost, nor am I certain that the Bundled Grenade isn't just plain bugged or something.
Doesn't the bundle grenade have a random scatter on it? That may be part of the issue.
It looks to me that the MK II (both Paratrooper and Rifle), and Obersoldaten Bundled Grenade has scatter. The Panzergrenadier version, however, should not.
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I also find that PGrens often take ages to actually obey the command. Sometimes a good 2-3 seconds happens between them confirming the throw and the guy actually beginning the animation.
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Permanently BannedIncrease damage from 80 to 100? Or simply increase effective AOE.
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although it should still be 40-35 munition instead of 45
Posts: 109
These guys are the ultimate USF blob terminators.
The bundled grenade imo should be replaced with a regular stick grenade for 30 munition and a smoke grenade for 15. The above photo is what a well placed bundle grenade can do. So we should be careful about what we give these already very powerful units.
Posts: 622
Hey folks. Let's not forget these guys have assault rifles! No other units got them. That being said, for 45 munis the bundled grenade is pretty weak sauce. It could use quite a buff, but not too much. After all, I did have this match a couple of hours ago.
These guys are the ultimate USF blob terminators.
The bundled grenade imo should be replaced with a regular stick grenade for 30 munition and a smoke grenade for 15. The above photo is what a well placed bundle grenade can do. So we should be careful about what we give these already very powerful units.
if PG got smoke could be awesome, it is been a while since I use PG as AI infantry as it just not line with any other AI infantry anymore. also I think USF should move their smoke nades(also should be nades instead of rifle nade) into their captain, major and LT, to prevent USF keep on spam them to nullify german defenses in a huge area.
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This ability has been bugged for a long time. Dunno why relic always ignores this issue. I have given up to use it.
There are a lot of issues like this that Relic ignores, they are honestly the absolute most lazy devs I have ever seen.
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There are a lot of issues like this that Relic ignores, they are honestly the absolute most lazy devs I have ever seen.
Ah they are busy selling commanders.
Posts: 1930
This ability has been bugged for a long time. Dunno why relic always ignores this issue. I have given up to use it.
it's not really a bug. the bundle grenade on the panzergrenadier and the guard nades have both been 45 munition ever since released of the original two armies. They are a bit "outdated" but I don't think the grenade is weak, just over priced.
the light gammon bomb on commandos is too powerful, really. given their access to cloak they could have just gotten the standard mills bomb.
From my experience playing I can say that the usf grenade is a lot more powerfull than the panzer grenadiers bundled grenade. The usf one does good damage and can sometimes one-shot Östheer 4-man squads. The panzergrenadier's bundled 45 munition grenade rarely kills more than 2 men in a enemy squad. Anyone feel the same?
Tl;dr bundled nades weak as turds
bundled nade and the pineapple have identical AOE. just lower the price of the bundled nade to 35 munition.
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Step two: buff bundle grenade AOE. That would not be a big deal, its usage becoming even more rare, because there are 2-3 unit types in the whole Axis army (including both factions) that will be using it. Stormtoopers, Falls... and can't remember any other right now....
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Doesnt the bundle nade do bonus damage vs structures?
Even if it does, I didn't observe a difference.
Posts: 2
Doesnt the bundle nade do bonus damage vs structures?
The grenade ability of the assault grenadiers do insane damage to buildings. Im thinking of the ability where each member of the squad throws 1 normal model 24 stick-grenade. A single use of this ability is able to destroy small buildings, like the russian log cabins on many maps. i have used this to wipe mg's and the like of unexpecting players. Broken? Relic don't care
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