COH2 Survey In-Game
Posts: 1585 | Subs: 1
There is a survey based around balance in the main menu of COH2. Click the link in the front page and per usual it will take you to a SurveyMonkey and have you fill out some questions.
Please take the five minutes (literally it probably takes less) and fill out the questions. At a minimum it helps Relic know people are interested in balance.
If this has already been posted and I did not see it, please do not respond and let this fall off the front page.
Posts: 17914 | Subs: 8
Posts: 1585 | Subs: 1
Its the OKW revamp survey or something new?
The OKW revamp survey (as I remember it) referred to balance changes to OKW directly. This survey talks broadly about balance in all game modes.
The short answer is no its not the OKW revamp survey, yes it is something new.
Posts: 3602 | Subs: 1
At the end, I said it is getting worst.
Posts: 621
Its mainly balance feedback and your thoughts on what is OP and where, its a 3 pages survey so you better buckle up buckaroo
Posts: 140
Every game mode, not only 2v2, but also 3v3 and 4v4 show balance being skewed towards Axis, and that this is increasing in team size (e.g. Axis is heavily favored in 3v3 and 4v4).
Team games tend to be longer, which illustrates the main problem: late game balance.
The main problem in the late game is that Axis heavy tanks are more cost effective and simply easier to use than Allied tanks.
Also, the counters for heavy tanks are very expensive and harder to use. E.g. AT guns tend to bleed man power, a lot. Allied tank destroyers are frail and cannot chase a low health heavy tank.
In an engagement an Axis player is much more likely to back out a damaged heavy tank alive, whereas Allied players will likely lose at least one tank in the same fight. The heavy tank can then be repaired to full and keeps veterancy.
So even if 1v1, 2v2 games seem somewhat balanced by just looking at win rates, the game skews heavily towards Axis in the late game, in any game mode.
If Relic wanted to look into this they should just plot faction win percent by game duration. I am certain that statistic won't be pretty.
Posts: 278
* overperforming within a reasonable margin, but definitely in need of some adjustment.
Posts: 1585 | Subs: 1
The questions they ask about graph at the end doesn't get to the core of the problem:
Every game mode, not only 2v2, but also 3v3 and 4v4 show balance being skewed towards Axis, and that this is increasing in team size (e.g. Axis is heavily favored in 3v3 and 4v4).
Team games tend to be longer, which illustrates the main problem: late game balance.
The main problem in the late game is that Axis heavy tanks are more cost effective and simply easier to use than Allied tanks.
Also, the counters for heavy tanks are very expensive and harder to use. E.g. AT guns tend to bleed man power, a lot. Allied tank destroyers are frail and cannot chase a low health heavy tank.
In an engagement an Axis player is much more likely to back out a damaged heavy tank alive, whereas Allied players will likely lose at least one tank in the same fight. The heavy tank can then be repaired to full and keeps veterancy.
So even if 1v1, 2v2 games seem somewhat balanced by just looking at win rates, the game skews heavily towards Axis in the late game, in any game mode.
If Relic wanted to look into this they should just plot faction win percent by game duration. I am certain that statistic won't be pretty.
Keep in mind the data they present us could very well be made up, we don't know. Secondly, I agree with you that the underlying problems are not specified. This is a problem with surveys, they simply cannot cover all bases. The issue of why is best laid out here, as I think people are trying to do so don't fault the survey too much.
Posts: 3602 | Subs: 1
Guys, the graph data is a made up, it is shown on the top left of the graph.
Posts: 140
6. How do you go about staying up-to-date on CoH2's balance changes?
I read the forums but don't really bother reading the patch notes
I don't read the patch notes because I understand the game's balance from playing the game
I don't care about game balance, I just like to play the game
NIGO!!!
On the other hand I felt like being evaluated if a) I can read charts, b) do I understand "balance".
Posts: 17914 | Subs: 8
Posts: 1216
"Have you ever visited coh2chart.com? Is so, how often?"
Yes, but only a few times
Yes, at least once per week
Yes, at least once per month
Yes, less than once per month
No, I've never heard of it
I know what it is, but I don't visit it on any sort of regularity.
The last page also quite blatantly shows that the game is geared for 2v2, at the highest.
Posts: 621
Posts: 2070
Posts: 17914 | Subs: 8
The last page also quite blatantly shows that the game is geared for 2v2, at the highest.
Well, that was just a made up example.
They could've picked up 1v1 with the same curves.
It was basically a trick question, because differences seemed big until you've checked the actual scale.
Posts: 2819
I don't see why they would show us a graph that does not represent the current balance and then ask us questions.. What is this, Math exam?
Posts: 17914 | Subs: 8
Filled in.
I don't see why they would show us a graph that does not represent the current balance and then ask us questions.. What is this, Math exam?
They are looking for balance dev that would have a clue on what he is doing
Posts: 3602 | Subs: 1
Posts: 140
Keep in mind the data they present us could very well be made up, we don't know. Secondly, I agree with you that the underlying problems are not specified. This is a problem with surveys, they simply cannot cover all bases. The issue of why is best laid out here, as I think people are trying to do so don't fault the survey too much.
I know that the graph of the survey is an example. I do however have an idea of how the real data looks. And it shows that as team size gets larger (2v2,3v3,4v4) Axis win chance increases. And as I said, I believe this is due mostly to late game problems which are pronounced in team games (but certainly still relevant in 1v1).
Posts: 1585 | Subs: 1
They are looking for balance dev that would have a clue on what he is doing
I suspect this is correct, in that they want to make sure the person responding can read balance charts.
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