Feel free to let me know if I got anything wrong and/or missed something.
If I figure out how something works or find anything new I'll update this post.
ebps - entities
OST
german_mine_mp
mine_ext/detonate_radius 0.01 -> 0.001
ostruppen_soldier_mp
moving_ext/speed_max 3 -> 2.8
mortar_light_halftrack_250_7_mp
Several crit related values were removed, I'm not too sure what they mean or how they correlate with one another.
I believe this was to address a mortar halftrack firing bug someone had posted awhile back.
health_ext/criticals/critical_group/critical_info/info/*
SOV
t_34_76_mp
Several values were changed, I'm not too sure what they mean or how they correlate with one another.
Something involving "abandon". (not abandon chance percentage) Maybe this was an abandon bug fix of some sort?
crew_ext/race_list/race_data/*
t_34_85_mp
Several values were changed, I'm not too sure what they mean or how they correlate with one another.
Something involving "abandon". (not abandon chance percentage) Maybe this was an abandon bug fix of some sort?
crew_ext/race_list/race_data/*
OKW
health_ext/criticals/critical_group/critical_info/info/*
health_ext/criticals/critical_group/critical_info/info/critical "soldier_flamethrower_explode" -> [Removed] (could have just been a leftover value from a previous patch, not in use.)
(This was in the official patch notes. Oops. )
sturmtiger_606_38cm_rw_61_mp
moving_ext/turn_plan "tank_i" -> "tank_i_heavy_crush"
sws_halftrack_mp
moving_ext/speed_max 3.2 -> 4
UKF
brit_17_pounder_pit_mp
Lots of crit related values removed, including "building_abandon". (could have just been a leftover value from a previous patch, not in use.)
health_ext/criticals/critical_group/critical_info/info/*
brit_bofors_40mm_autocannon_mp
Lots of crit related values removed, including "building_abandon". (could have just been a leftover value from a previous patch, not in use.)
health_ext/criticals/critical_group/critical_info/info/*
abilities
OST
grenadier_rifle_grenade_ability_mp
ability_bag/action_list/start_target_actions/delay/delay 2.125 -> 3
USF
p47_rocket_attack
ability_bag/action_list/start_target_actions/timed_action/duration 65 -> 80
rear_echelon_volley_fire_ability_mp
(hotkey changed from "F" to "V")
ability_bag/cost/munition 20 -> 35
weapon
SOV
kv-8_45mm_mp
weapon_bag/fx_munition_name "antitank_light" -> "shell_medium"
t70_m1938_45mm_mp
weapon_bag/fx_munition_name "antitank_light" -> "shell_medium"
USF
m26_m3_90mm_gun_mp
weapon_bag/range/distance/far 50 -> 45
weapon_bag/range/distance/mid 25 -> 22.5
p47_50cal_machineguns (nerfed before release it looks like)
weapon_bag/damage/max 10 -> 5
weapon_bag/damage/min 10 -> 5
sherman_m4a3_vehicle_hull_mp
weapon_bag/tracking/fire_cone_angle 2.5 -> 5
UKF
17_pounder_atg_mp
weapon_bag/reload/duration/max 5 -> 7.3
weapon_bag/reload/duration/min 5 -> 7.3
misc
Lots of ability speech codes were changed.
Several infantry squads have had their squad_ai_file changed to "riflemen-infantry-plan"
[upgrade] received_accuracy_partisans
upgrade_bag/actions/filter_action/deprecated_squad_class_type [none] -> "partisan_smg"