Vehicle path finding Improvement
![avatar of kitekaze](/uploads/avatar/12980.png?updated=1420222205)
Posts: 378
My friend says the same thing.
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Path finding changed...
![avatar of IJHicks_XI](/uploads/avatar/14524.jpg?updated=1430320031)
Posts: 32
This click behind for reverse is all well and good but there was a button if you wanted to reverse anyway....
![avatar of __deleted__](/images/no_av.png)
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Yes in 10 % of situation help you to save artificial micro , but when things get hard I want the previous mode.
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![avatar of RMMLz](/uploads/avatar/9232.jpg?updated=1429023698)
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Added "Same as before" as a poll option.
Thanks, that's how I feel anyway.
I always use Reverse Gear so I haven't noticed any changes. Big units still have problems in narrow ways and chokepoints.
![avatar of voltardark](/uploads/avatar/7762.jpg?updated=1378661089)
Posts: 976
![avatar of Intelligence209](/images/avatars/tiger.png?updated=1395697084)
Posts: 1124
1. Make medium and heavy armour less awkward to holes left from major artillery and such. 30 min mark on some maps, the map becomes more of a threat than the enemy team..
![avatar of Penetralia13](/uploads/avatar/10181.jpg?updated=1410448864)
Posts: 124
I think it is worse. When you want to reverse you use button. But when you now want to attack frontally while you was back sided (pudding happen in fight) then you need to manually turn the tank to be forward and then attack.
Yes in 10 % of situation help you to save artificial micro , but when things get hard I want the previous mode.
this
![avatar of MarkedRaptor](/uploads/avatar/17595.png?updated=1449297017)
Posts: 320
I typically used reverse move when I wanted to reverse, now it just seems to decide to turn randomly.
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