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All POP change must be roll-back

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8 Dec 2015, 00:54 AM
#21
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



Yea I used to play it a lot too. Yea it was balanced but then again it was more symmetrical, and less complex. But the graphics for it being an 07' game was a 10/10.

The explosions were 20/10
8 Dec 2015, 01:00 AM
#22
avatar of Rollo

Posts: 738

lets just all migrate back to world in conflict and leave coh to burn
8 Dec 2015, 01:08 AM
#23
avatar of assbag
Donator 22

Posts: 83

Relic should make a simple hotfix for pop changes. I really hope we don't have to wait for a "january patch" to fix obvious pop issues.
8 Dec 2015, 01:13 AM
#24
avatar of medhood

Posts: 621

jump backJump back to quoted post8 Dec 2015, 01:08 AMassbag
Relic should make a simple hotfix for pop changes. I really hope we don't have to wait for a "january patch" to fix obvious pop issues.

Don't worry mate Christmas sales coming soon you can buy a different game to play till the new patch hits OR just play Wehrmacht so every match will be balanced
8 Dec 2015, 05:50 AM
#25
avatar of Blackart

Posts: 344

Yes, old pop caps need to be reverted back.

New pop caps fix call in bugs but mess the game balance which is more important.
8 Dec 2015, 06:10 AM
#26
avatar of What Doth Life?!
Patrion 27

Posts: 1664

+1 This is one of the classic Relic 1 step forward 2 step back moves with the patch.

8 Dec 2015, 06:26 AM
#27
avatar of MarkedRaptor

Posts: 320

Some of the popcap changes are insane. If I recall that also inflicts manpower bleed. So factions that had more units are punished even harder. I haven't played USF in a while but I can imagine how much it hidden hurts them.
8 Dec 2015, 07:38 AM
#28
avatar of Gumboot

Posts: 199

I would like to see a revamp to the costs of unit pop and what might help relic out is increasing the pool size. If the pop total was 200 instead of 100 you would more easily factor in slight variances to whole number.

If before it was something worth 1.4pop this would effectively be a 3 pop unit. Nothing changes but would give them more flexibility in differentiating the value of different squads and remove the pop cap issue of not having whole values.
8 Dec 2015, 09:22 AM
#29
avatar of RMMLz

Posts: 1802 | Subs: 1



Yea I used to play it a lot too. Yea it was balanced but then again it was more symmetrical, and less complex. But the graphics for it being an 07' game was a 10/10.


WIC was just visually appealing. Almost everything was symmetrical.
8 Dec 2015, 09:52 AM
#30
avatar of Blalord

Posts: 742 | Subs: 1

Those low pop cap were not intended:

Relik dev: "ALL POP CAP WAS ROUNDED UP IT IS LISTED UNDER BUGFIXES BECAUSE USING DECIMAL POINTS IN POPULATION LED TO A LOT OF THOSE CALL IN BUGS"
8 Dec 2015, 09:57 AM
#31
avatar of JohnSmith

Posts: 1273

Still, Volks are currently massively under what would be considered as a balanced value for their population requirement. It should be closer to 10 than to 5 or 6.
8 Dec 2015, 11:57 AM
#32
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Those low pop cap were not intended:

Relik dev: "ALL POP CAP WAS ROUNDED UP IT IS LISTED UNDER BUGFIXES BECAUSE USING DECIMAL POINTS IN POPULATION LED TO A LOT OF THOSE CALL IN BUGS"

No, that means it was intended. It's just not balanced and causing new problems.
8 Dec 2015, 12:12 PM
#33
avatar of Firesparks

Posts: 1930

Those low pop cap were not intended:

Relik dev: "ALL POP CAP WAS ROUNDED UP IT IS LISTED UNDER BUGFIXES BECAUSE USING DECIMAL POINTS IN POPULATION LED TO A LOT OF THOSE CALL IN BUGS"


jump backJump back to quoted post8 Dec 2015, 11:57 AMVuther

No, that means it was intended. It's just not balanced and causing new problems.


call in bug was annoying, but the new pop change is just game breaking.

This really need a hotfix.
8 Dec 2015, 13:05 PM
#34
avatar of The amazing Chandler

Posts: 1355

+1 This is one of the classic Relic 1 step forward 2 step back moves with the patch.



+1

Why are they "fixing" stuff that are not broken? :loco:
8 Dec 2015, 13:18 PM
#35
avatar of Iron Emperor

Posts: 1653

Finally an OKW player with a brain, not zealously defending the glory of the reich.
o7.


More specific, because most brains are allied favoured.
8 Dec 2015, 14:16 PM
#36
avatar of wafive

Posts: 36

Ober, Falls pop cap same with grenadier (8) xD lol
Tommy, and Royal Engineer after Bolster (10) is ridiculous
shocktroop pop cap same with medium tank (12)
and the volks pop cap (5)

pause from this game after the next patch xD
8 Dec 2015, 17:15 PM
#37
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15



More specific, because most brains are allied favoured.


What are you an alien? Why does the flavor of brains matter
8 Dec 2015, 17:26 PM
#38
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Population of Many units were changed. And this is totally insane patch! Most of all, they patch it without conmment. in 2vs2, OKW's win ratio is 85% and UKF's win ratio is 25%! Is it RTS? We should boycott Company of Heroes 2. I won't play COH 2 until new patch. Please, take part in this boycott. Your help will move relic's ass.


(Moderator Input) Calling for people to engage in boycott and unsportsmanlike behaviour as a mean of quiet protest is not acceptable in this community. It will achieve nothing good, and it will mostly disrupt the game flow and enjoyment for people who want to enjoy Company of Heroes.

If you do not enjoy the current game state, either pop to the Relic forums (currently on Steam) to discuss means to improve it, or simply do not play it. Closing this thread.

Moved to Scrap Yard
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