Calliopes are OP
Posts: 1124
2. Increase the sound of the rockets firing
3. I think that's it, I find it balanced. I just think late game US takes advantage of the pop cap situation by decrewing them
Posts: 4630 | Subs: 2
no but you can kill 30 models with a single ST shot
Need a video or screenshots are enough?
Posts: 4630 | Subs: 2
no but you can kill 30 models with a single ST shot
29 kills Wait for another pointless comment from you
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Posts: 2885
You know, people complain not about Calliope barrage but it survability in the first place, so I wonder why they don't complian about more powerful strumtiger.
Longer reload and manual reload are not any disadvanatges. Decrew is acctualy a buff, since you can call another Sturmtiger. Range, again, has nothing to do since you are shooting from fog of war. Just a bit more micro.
More dagame to inf - top kek. Show me Calliope killing 30models in 1 barrage
Sturmtiger is more potent in terms of wiping potential, has a way better survability yet you dont complain about it.
____
@Katitof, krupp steel forever!
140 fuel is hefty for artillery only but if it is not that much of a nerf maybe it is a good idea to give calliope manual reload with crit chance? Axis would get their nerf and good players wouldnt feel that much of a difference.
Posts: 4630 | Subs: 2
140 fuel is hefty for artillery only but if it is not that much of a nerf maybe it is a good idea to give calliope manual reload with crit chance? Axis would get their nerf and good players wouldnt feel that much of a difference.
You just owned mycalliope
Posts: 1585 | Subs: 1
The unit is powerful without being overwhelming.
Posts: 267
PS, and it comes at 10 CP. Plenty of time for your schrek blobs to seek and destroy.
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Posts: 589
It's not P2W if they nerf it after a set amount of time Kappa.
Posts: 1930
Just assume the rocket rack is the first thing to get hit in combat.
add a rocket rack critical to the unit so the calliope can't fire its barrage if it takes any damage.
Posts: 2307 | Subs: 4
Posts: 2885
You just owned mycalliope
Isn't it the whole point of this thread? MVGame
Posts: 117
Relic, is that to maximize frustration ?
Posts: 228
Pfff. To me, this sounds like Axis fans who got too accustomed to their ROFLstomp easy team wins, and now have to adjust a bit. Oh no ! ...
basicaly this , i hope that relic dont listen to this bullshit ...
Posts: 1248
Mostly. Agree. Too soon to say if it's okay overall.
Not really. It's easier to dodge:
Katyusha (specially after first salvo) > Stuka >>>>> Calliope 2nd/3rd barrage > Calliope/PW first barrage
At 50 penetration, 80dmg and just 20 at deflect. Hmmm i doubt it.
I only say what I see
Posts: 1108
29 kills Wait for another pointless comment from you
oh 4vs4
I thought we are talking about serious game modes. Never mind
Posts: 323
What world are you living in? The Caliope is better against infantry than werfer. AND GUESS WHAT?? IT CAN KILL TANKS AT MEDIUM RANGE. I've been having fun killing KTs with this beast. The only fix I think Caliope needs is make it so people cant decrew it.
It can damage tanks like all rocket launchers you know
Guess what, werfer is 10x times better in killing potential, area denial, blob countering (and also way more faster compared to the calliope slugish speed)
Posts: 2396 | Subs: 1
Posts: 482
Katyusha,150m,110s
Panzerwerfer,120m,100s
Walking Stuka,120m,120s
If it has some similar stats with the Walking Stuka, decrease the fuel cost to 100(as same as WalkingStuka), and decrease HP to 320(as same as Walking Stuka). It would be fine.
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