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russian armor

OPKW nerf.

5 Dec 2015, 16:58 PM
#41
avatar of __deleted__

Posts: 830



Thx for irony and sarcasm.

I just want to tell that i have nothing bad found in that patch except few thinks and my opinion about patch is almost the same as archers , but why write everything 10 time in row until you realise why it is like it is ?

Many people now think OKW is OpieOP because right now OKW is thread and before it was e-zy mode.
That inflated their allied ranks and they get matched agains players with better skill and indentical factions in terms of power.

And yes my post are often short because i dont have time to tell everybody 500 word essay about : Why is your post bad ?



Oke, I respect your opinion and observations. The only problem is that a multitude of people are reporting the opposite.
5 Dec 2015, 17:30 PM
#42
avatar of atouba

Posts: 482



Lets do some myth checking here:

Fuel for first Stuart: 115
Fuel for first Luchs: 120

Verdict: Luchs & Stuart arrive at the same time. If the Luchs arrives to early, then the Stuart does too.

Now lets follow a normal game: Your opponent rushed a Luchs, now he will get battlegroup headquarters to provide heal: 40 fuel.
Your USF opponent does the same, he gets an ambu, Bars/zooks, nades. In total 45 fuel.

Right now both players have spent. 160 fuel.
Now comes Schwer Panzer & Major = 120 fuel.
Both players have spend now 280 fuel.

First sherman out after 390 fuel, first P4 out after 415 fuel. (sure you can go first liteunant or battlegroup headquarters, but I described a meta build here)

As you see it's pretty mirrored. OKW gets the better tank, USF gets the better infantry.
All that changes for allies with the patch that you have to actually get At out in time, WHICH IS NO PROBLEM.

Your suggestions show that you refuse to adapt.
Volks were changed so allies infantry simply doesn't walk over them with no mp bleed.
Panzerschreck accuracy was nerfed several times - it has 57 % chance to hit a stuart on long range. Nerf it further and its more a gamble than a upgrade.
140 fuel for a p4 means that it has to be equalized with the easy8, that means more pen on the gun and more hp on the tank. Since those units would cost the same.
In addition 155 fuel for t4 would delay obers too much.
If you'd analyze the changes you'd be able to realize okw pays now more for teching in general, even if you keep different resource incomes in mind.

You were just walking over OKW players before the patch and this is simply an unusual situation for you.

+1.
The time of Luchs and P4 is fine. It's almost mirrored with the US. People whine about free healing and no side tech, but doesn't the sWstruck cost 100/15? IMO the extra sWstruck cost is mirrored with side tech already. Also, can't the USF get free squards due to their tech upgrades? The US tech only cost 200 MP per tier while the OKW has an extra truck cost.

The only issue of OKW now is the arriving time of KT and the panther. Maybe relic can lock the panther with 3 tier tech buildings and make the KT be unlocked at 14CP.
5 Dec 2015, 17:38 PM
#43
avatar of __deleted__

Posts: 4314 | Subs: 7



Oke, I respect your opinion and observations. The only problem is that a multitude of people are reporting the opposite.


Most players play 4vs4. I think minority of players that play 1vs1 but they are most competitive and dont get i wrong but also with highest game awareness and best micro (when we compare same rank [200 1v1 vs 200 4v4])please dont take this as defamation .

For all not for schwarzenschnitzel



It is just simple fact and 75 % of all plaery here are whinners that now loose vs much more skilled players because before it was easy mode for usa so thier rank is inflated and now they play agains better players because of weak OKW before.

Also this is mine last post in this thread it is useless thread OKW is fine and hopefully dont get changed.


The END
5 Dec 2015, 17:44 PM
#44
avatar of Australian Magic

Posts: 4630 | Subs: 2

Just finished random 2v2, double OKW vs USF and UKF. I went MedHQ into Schwerer (damn, bt AchtAchter said it's impossible!) and pulled out KT at 16:37. That damn theorycraft :foreveralone:

In mean time I will enjoy KT at 13-16mins :megusta:
5 Dec 2015, 17:49 PM
#45
avatar of voltardark

Posts: 976



Lets do some myth checking here:

Fuel for first Stuart: 115
Fuel for first Luchs: 120

Verdict: Luchs & Stuart arrive at the same time. If the Luchs arrives to early, then the Stuart does too.

Now lets follow a normal game: Your opponent rushed a Luchs, now he will get battlegroup headquarters to provide heal: 40 fuel.
Your USF opponent does the same, he gets an ambu, Bars/zooks, nades. In total 45 fuel.

Right now both players have spent. 160 fuel.
Now comes Schwer Panzer & Major = 120 fuel.
Both players have spend now 280 fuel.

First sherman out after 390 fuel, first P4 out after 415 fuel. (sure you can go first liteunant or battlegroup headquarters, but I described a meta build here)

USF need grenades too (fuel) else ...

As you see it's pretty mirrored. OKW gets the better tank, USF gets the better infantry.
All that changes for allies with the patch that you have to actually get At out in time, WHICH IS NO PROBLEM.

Your suggestions show that you refuse to adapt.
Volks were changed so allies infantry simply doesn't walk over them with no mp bleed.
Panzerschreck accuracy was nerfed several times - it has 57 % chance to hit a stuart on long range. Nerf it further and its more a gamble than a upgrade.
140 fuel for a p4 means that it has to be equalized with the easy8, that means more pen on the gun and more hp on the tank. Since those units would cost the same.
In addition 155 fuel for t4 would delay obers too much.
If you'd analyze the changes you'd be able to realize okw pays now more for teching in general, even if you keep different resource incomes in mind.

You were just walking over OKW players before the patch and this is simply an unusual situation for you.
5 Dec 2015, 17:59 PM
#46
avatar of siuking666

Posts: 707

it's so tasty how scrubs whine now thread after thread full with their tears, really. Allieds was OPusing for months, and now the weakest faction get bufft to become playable people start complaining like retards. No #adapt no #skill just whine and hope relic will nerf it again into nirvana :facepalm::rofl:
5 Dec 2015, 18:00 PM
#47
avatar of Esxile

Posts: 3602 | Subs: 1



Then Bye :wave: If your only argument is that you played the patch when it was beta and all of us are scrubs, don't come back. You should also resign as Strategics because so far you are just acting as Axis Fanboys with ArtAcher.

The balance problem lies around volks.

Or Relic keep them that strong but they must add pay tolls for grenades and shreks or Relic put them back as weak meatshield and leave those abilities free to access. There are enough natural buff already in place with the removal of fuel/amo starvation.

OKW is in a situation when their only downside is a lack of suppression which is lol, they simply don't need it with all the fire power they have early game.
The issue isn't only on the Fuel cost, but the mp, as USF you bleed like a stuff pig vs them and when they also start throwing their flamnade it is impossible to follow.
So I agree on being on the backfoot early game but when the early game dominance is followed by mid game dominance and late game dominance, there is nothing to do vs equal skill players.

Comparing USF and OKW is dump by the way, at least until Relic gives a fuel free wc51 and Atgun in T0. yes with those tools at disposal, we could start speaking of mirroring.
5 Dec 2015, 18:04 PM
#48
avatar of voltardark

Posts: 976

jump backJump back to quoted post5 Dec 2015, 18:00 PMEsxile


Then Bye :wave: If your only argument is that you played the patch when it was beta and all of us are scrubs, don't come back. You should also resign as Strategics because so far you are just acting as Axis Fanboys with ArtAcher.

The balance problem lies around volks.

Or Relic keep them that strong but they must add pay tolls for grenades and shreks or Relic put them back as weak meatshield and leave those abilities free to access. There are enough natural buff already in place with the removal of fuel/amo starvation.

OKW is in a situation when their only downside is a lack of suppression which is lol, they simply don't need it with all the fire power they have early game.
The issue isn't only on the Fuel cost, but the mp, as USF you bleed like a stuff pig vs them and when they also start throwing their flamnade it is impossible to follow.
So I agree on being on the backfoot early game but when the early game dominance is followed by mid game dominance and late game dominance, there is nothing to do vs equal skill players.

Comparing USF and OKW is dump by the way, at least until Relic gives a fuel free wc51 and Atgun in T0. yes with those tools at disposal, we could start speaking of mirroring.

+100
5 Dec 2015, 18:05 PM
#49
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Moved to COH2 Gameplay
5 Dec 2015, 18:06 PM
#50
avatar of AchtAchter

Posts: 1604 | Subs: 3

Just finished random 2v2, double OKW vs USF and UKF. I went MedHQ into Schwerer (damn, bt AchtAchter said it's impossible!) and pulled out KT at 16:37. That damn theorycraft :foreveralone:

In mean time I will enjoy KT at 13-16mins :megusta:


Where have I said that? I was just responding to OP who describes the issue of Luchs into P4.
By that I described a mirror build nothing more, nothing less.

I have a replay from yesterday where my opponents went LT and I went battlegroup HQ in response. The most part of the game is actually playing, positioning, cover etc. The tech decisions you do depend on how far your advantage is in relation to map control, mp bleed & enemy situation.
5 Dec 2015, 18:11 PM
#51
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
it's so tasty how scrubs whine now thread after thread full with their tears, really. Allieds was OPusing for months, and now the weakest faction get bufft to become playable people start complaining like retards. No #adapt no #skill just whine and hope relic will nerf it again into nirvana :facepalm::rofl:


Why you think we all are scrubs, i write taht OKW need change or for right opinion can only players who are higher in ladders than opponent ? Ostheer was OP for month too and what should we remember it and do revenge ?
Its fanboy logic, but wait you are fanboy or playercard lie ? :D
5 Dec 2015, 18:22 PM
#52
avatar of __deleted__

Posts: 830



Most players play 4vs4. I think minority of players that play 1vs1 but they are most competitive and dont get i wrong but also with highest game awareness and best micro (when we compare same rank [200 1v1 vs 200 4v4])please dont take this as defamation .

For all not for schwarzenschnitzel



It is just simple fact and 75 % of all plaery here are whinners that now loose vs much more skilled players because before it was easy mode for usa so thier rank is inflated and now they play agains better players because of weak OKW before.

Also this is mine last post in this thread it is useless thread OKW is fine and hopefully dont get changed.


The END


You do understand that all the problems entailed by everyone are within the realms of 2v2 and above. I myself, like the others have stated that 1v1 is fine, which so happens to be the game mode from which you write your perspectives.

As for 4v4, i don't care much about that game mode, I just play it for trolls and fun. 2v2 though, is a mode that has some serious players and teams there, and we can safely argue that OKW is now too potent there. In stead of ironing it out in 2v2 etc, they didn't make the paying fields equal, but again unequal. 2v2 vs double soviets is a pure nightmare.
5 Dec 2015, 19:18 PM
#53
avatar of austerlitz

Posts: 1705

jump backJump back to quoted post5 Dec 2015, 15:24 PMHati


Honestly I don't get why a faction should have ability to call-in non-doctrinal super heavy tank by just building three cheap tech tiers with amazing features. It was okayish with resource penalty, now its just retarded.


Actually personally i wouldn't even mind if KT was doctrinal,its generally better to get a jagdtiger anyday.
5 Dec 2015, 19:37 PM
#54
avatar of SwonVIP
Donator 11

Posts: 640

keep the discussion clean and objective, guys
5 Dec 2015, 19:52 PM
#55
avatar of GenObi

Posts: 556

ALL HEIL THE MIGHTY RIECH PATCH, may the patch live long and prosper.
5 Dec 2015, 19:54 PM
#56
avatar of wuff

Posts: 1534 | Subs: 1

Yep, OKW is broken now.

And the new commanders last unlock ability is a joke.



5 Dec 2015, 21:06 PM
#57
avatar of $nuffy

Posts: 129



Lets do some myth checking here:

Fuel for first Stuart: 115
Fuel for first Luchs: 120

Verdict: Luchs & Stuart arrive at the same time. If the Luchs arrives to early, then the Stuart does too.

Now lets follow a normal game: Your opponent rushed a Luchs, now he will get battlegroup headquarters to provide heal: 40 fuel.
Your USF opponent does the same, he gets an ambu, Bars/zooks, nades. In total 45 fuel.

Right now both players have spent. 160 fuel.
Now comes Schwer Panzer & Major = 120 fuel.
Both players have spend now 280 fuel.

First sherman out after 390 fuel, first P4 out after 415 fuel. (sure you can go first liteunant or battlegroup headquarters, but I described a meta build here)

As you see it's pretty mirrored. OKW gets the better tank, USF gets the better infantry.
All that changes for allies with the patch that you have to actually get At out in time, WHICH IS NO PROBLEM.

Your suggestions show that you refuse to adapt.
Volks were changed so allies infantry simply doesn't walk over them with no mp bleed.
Panzerschreck accuracy was nerfed several times - it has 57 % chance to hit a stuart on long range. Nerf it further and its more a gamble than a upgrade.
140 fuel for a p4 means that it has to be equalized with the easy8, that means more pen on the gun and more hp on the tank. Since those units would cost the same.
In addition 155 fuel for t4 would delay obers too much.
If you'd analyze the changes you'd be able to realize okw pays now more for teching in general, even if you keep different resource incomes in mind.

You were just walking over OKW players before the patch and this is simply an unusual situation for you.


+1
5 Dec 2015, 21:16 PM
#58
avatar of Iron Emperor

Posts: 1653



Lets do some myth checking here:

Fuel for first Stuart: 115
Fuel for first Luchs: 120

Verdict: Luchs & Stuart arrive at the same time. If the Luchs arrives to early, then the Stuart does too.

Now lets follow a normal game: Your opponent rushed a Luchs, now he will get battlegroup headquarters to provide heal: 40 fuel.
Your USF opponent does the same, he gets an ambu, Bars/zooks, nades. In total 45 fuel.

Right now both players have spent. 160 fuel.
Now comes Schwer Panzer & Major = 120 fuel.
Both players have spend now 280 fuel.

First sherman out after 390 fuel, first P4 out after 415 fuel. (sure you can go first liteunant or battlegroup headquarters, but I described a meta build here)

As you see it's pretty mirrored. OKW gets the better tank, USF gets the better infantry.
All that changes for allies with the patch that you have to actually get At out in time, WHICH IS NO PROBLEM.

Your suggestions show that you refuse to adapt.
Volks were changed so allies infantry simply doesn't walk over them with no mp bleed.
Panzerschreck accuracy was nerfed several times - it has 57 % chance to hit a stuart on long range. Nerf it further and its more a gamble than a upgrade.
140 fuel for a p4 means that it has to be equalized with the easy8, that means more pen on the gun and more hp on the tank. Since those units would cost the same.
In addition 155 fuel for t4 would delay obers too much.
If you'd analyze the changes you'd be able to realize okw pays now more for teching in general, even if you keep different resource incomes in mind.

You were just walking over OKW players before the patch and this is simply an unusual situation for you.


+1
5 Dec 2015, 22:26 PM
#59
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Personally I think if Relic either increased Volk Shrek Cost or introduced a slight Muni penalty (maybe somewhere halfway between old penalty and 100%) that OKW would be less obnoxious. The only real issue I have with it now is that every game feels like the number of Shrek volks reaches some critical mass if the game drags on too long and it makes Allied vehicle play too difficult. Not to mention the buffed Volk AI makes it more difficult to counter a Volk blob with infantry.

Either that or add some group penalty that increases Shrek cost if a certain number of Shrek volks exist. The 100% Munitions just feels way too much. Another option might be to remove free SWS truck buffs and make Healing or Mechanics a token MP/Fuel/Muni side upgrade cost.
6 Dec 2015, 05:08 AM
#60
avatar of Firesparks

Posts: 1930



as you said, the USF's main (and probably) sole advantage over the OKW are the rifleman and the .50cal. In virtually every other aspect the OKW is either equal or superior.

In your build, the USF noticeably lack LT, and therefore no .50cal either, so the sole advantage is really the rifleman. By comparison the OKW have gotten everything, including the Tech require to build a King Tiger.

and really it's the terminator veterancy on the rifleman that keep them relevant. The OKW volks is stronger now and they also have access to Ober as well.

unless the rifleman get captain America serum at vet 3 something else needs to be done. I hate the terminator veterancy to begin with but it's really their only saving grace at this point.

Personally I think if Relic either increased Volk Shrek Cost or introduced a slight Muni penalty (maybe somewhere halfway between old penalty and 100%) that OKW would be less obnoxious. The only real issue I have with it now is that every game feels like the number of Shrek volks reaches some critical mass if the game drags on too long and it makes Allied vehicle play too difficult. Not to mention the buffed Volk AI makes it more difficult to counter a Volk blob with infantry.

Either that or add some group penalty that increases Shrek cost if a certain number of Shrek volks exist. The 100% Munitions just feels way too much. Another option might be to remove free SWS truck buffs and make Healing or Mechanics a token MP/Fuel/Muni side upgrade cost.

I would rather they remove the schreck and replace it with faust.
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