2v2 and upward are totally broken
Posts: 128
Obviously more games need to be played before any of us can say anything..see what I'm saying.
Posts: 60
Maybe you try to adapt and actually prepare for shock units before posting axis opieop threads? An overhaul of a faction means that some of your old strategies don't work any longer.
Sir u are (blind) okwfanboy nothing more nothing less
Posts: 1604 | Subs: 3
Sir u are okwfanboy nothing more nothing less
Sir, show your playercard please.
Posts: 509
Posts: 692
demo charges are cheesy and abusive, so what does relic do? add a cloaked mobile demo charge to the game.
great job guys. top fucking shelf.
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Posts: 482
Posts: 1124
With that said, we all know not to fight fire with fire, maybe just maybe give it a few days and adapt and let the meta play out.
Tho i do feel now, that the shreck should have a price increase, or should be moved to strums now that strums have a price decrease.
Posts: 509 | Subs: 1
OKW a scaled resource income per game mode? (2s/3s/4s)
+1 The only way to balance all gamemods is to do some changes in terms of balance between them.
Posts: 2396 | Subs: 1
Patch 1 - Allied OP by a small margin - Axis players whining on forums. Players adapt and slowly the win rates are closing to each other. The whining still continues though and another balance patch occures.
Patch 2 - Axis OP by a small margin - Allied whiners cry on forums. They eventualy adapt, and start to win more than they lose, but the whining continues. Another balance patch comes.
And so on.....
I realy think that they better did small adjustments to OKW instead this total revamp. Like Mg34 becoming a stock unit, no changes to volks, kubel as it is today and replacing the MG34 in the 2 doctrines, OKW AA emplacements fixed, and other few small changes. And everything would have been fine.
Now, not that I don't like the new OKW face but if not OP, it's deffinetly effective, and because of Allied whiners, it will be again changed into a crap, and it will be even more shitty than before. Mark my words.
Posts: 230
Permanently BannedMaking this change would go a long way if we could get rid of the bastard frankenstein unit volks are currently.
And discourages shreck blobs because the unit isn't super cheap or as durable, and is locked out if going mechanized.
Posts: 4630 | Subs: 2
Anyways, great patch. I totally disagree with every single point the OP has made. USF T3 hard counters OKW early mid game. OKW T4 is delayed now, it takes longer to tech than it used to.
SU can lockdown OKW from the get go. Brits might be a tad fucked though.
See kids? This is how you recognize fanboy
5-6min Quad is so OP! Needs nerf right away!
5-6min Luchs is OK, just prepare for it and L2P
Posts: 230
Permanently Banned
See kids? This is how you recognize fanboy
5-6min Quad is so OP! Needs nerf right away!
5-6min Luchs is OK, just prepare for it and L2P
I mean maybe soviets are screwed, but USF and brits have stuart and AEC that come at same time that win vs luchs.
Posts: 708 | Subs: 1
goliath is retarded beyond belief.
demo charges are cheesy and abusive, so what does relic do? add a cloaked mobile demo charge to the game.
great job guys. top fucking shelf.
+1.
Why not add wheels and cloak to all democharges additional to this.
Okw techp up prices should be heavily increased.
Posts: 747 | Subs: 2
Maybe you try to adapt and actually prepare for shock units before posting axis opieop threads? An overhaul of a faction means that some of your old strategies don't work any longer.
Well, nothing has changed much. OKW just became better in almost every aspect, except the suppression department.
Soviets still have to field their MG cheese while Volks kill them faster and throw more grenades now. The delay that is caused for soviet tech just became worse thanks to the starting manpower increase.
Brits became worse in pretty much everything.
USF has to fight better Volks and a P4 that comes before their 1st sherman while having terrible AT guns to counter an armored P4.
Posts: 275 | Subs: 1
Posts: 1653
This blows (from a team games fanboi perspective)...
OKW a scaled resource income per game mode? (2s/3s/4s)
Rollback until patch thoroughly tested?
Help?
+1 resource income scale per mode would be good to sort times out.
Posts: 334
Well, nothing has changed much. OKW just became better in almost every aspect, except the suppression department.
Soviets still have to field their MG cheese while Volks kill them faster and throw more grenades now. The delay that is caused for soviet tech just became worse thanks to the starting manpower increase.
Brits became worse in pretty much everything.
USF has to fight better Volks and a P4 that comes before their 1st sherman while having terrible AT guns to counter an armored P4.
Aye. OKW is just too much at the moment. It wasn't so much of an "overhaul", but flat buffs pretty much.
And ignore Acht. I remember when he was nothing but a diehard Axis fanboy. Now he's a "strategist" because he got a few games as Allies under his belt.
Posts: 98
Posts: 444
Maybe you try to adapt and actually prepare for shock units before posting axis opieop threads? An overhaul of a faction means that some of your old strategies don't work any longer.
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