U call that snare?!!
Something that can cause engine damage (or other affects that reduce performance) to a light vehicle by definition is called a snare...
Critical shot is exactly that...
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U call that snare?!!
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this adequately describes your intelligence.
I'm glad if noobs like u don't take me seriously
That has nothing to do with ur bullshit comment, I am just saying it's fair and needed for UKF army has snare, and give me a reason why they shouldn't instead of answering bullshit
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Or, you know you could stop being totally one sided, demanding nerfs to axis and buffs to allies, despite winrates clearly indicating that the balance is currently in the allies favor (and has been for all of the last patches). Every patch you cry that the brits will be unplayable, every patch proves you wrong. Maybe if you start being reasonable people will start taking you seriously again.
But posts like this just make you seem crazy.
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Last time I checked UKF had a lower winrate than other factions, and was in fact the only faction with a considerable deviation from average.
Right now brits are forced into an early AT gun or get stomped by light vehicles. IMO there shouldn't be a snare, but stronger early AT just like OKW. For starters they could buff the cost-inefficient AEC, or buff piats, or make the 6pounder something other than a pak without stun shot. The lack of snare is faction design, and that is not something we want to take away.
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I played 1vs1 in the balance preview and my tactic was like this.
I planted mines on predictable points and got an At gun out at either 5 minutes against Ostheer or at 7 minutes against okw. If the map doesn't allow predictable points for mines I rushed an AEC,which besides countering all light vehicles, provided usually also support against medium tanks that arrived later.
The other way is going special weapons regiment in order to get boys at sections that can solo light vehicles on their own.
In my opinion the unlock costs for the AEC should be reduced,because effectively it costs as much as a puma(while being worse) since you will never get a second one.
People should learn to play around faction weaknesses instead of asking for mirroring, there are tools given by relic, people should try to learn how to use them. If they turn out inefficient, adjustments have to be made - however for that the patch has to be released first.
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Sure brah... pak is counter to aec, but 6pdr doesnt counter 222... or sniper doesnt counter it as well. Or small arms. (Not even mentioning piats)
Totally not ironic that you quote a post that says 6pdr doesnt counter the 222 only to say that pak counters aec...
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Are you really trying to tell me that ATG+AT snare is as valid as ATG alone?
And HF countering 222 with sniper below vet1.
You shoot once, 10 sec later you have dead sniper and 50% hp 222.
What I find ironic is you saying something I didn't.
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Sov scout - t1 1.5 mins
UKF Bren - t1 1 min
USF AC - t2 5 mins
Ostheer AC - t2 6 mins
OKW Kubel - t1 30 seconds
OKW flak ht -t2 5 mins (future patch)
Luchs - (can anyone give timing for Luchs in new patch?)
By the time any serious vehicle comes out, there is ample time to tech to an AT gun.
Or to put it in a language you understand and use against other forum members: "lol u noob, l2p, get AT gun, derp."
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because pak has the at snare at vet 0, like the ukf sniper amirite?
or read your current post again, where you say that the brit sniper can bring a 222 down to half health before dieing... now image what would happen if there was a 6pdr nearby, or any other unit for that matter.
lemme guess, a ost sniper dieing to, for example, a bren is a l2p issue, but brit sniper dieing to 222 is something that is completely unavoidable, right? right...
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Do you play some magical no-gren builds?
Did pfaust was removed from grens?
Sniper will bring 222 to 75% health. I've already included potential damage from tommies.
There won't be 6pounder as fast as you can generally pump 222 vs brits faster, especially if you play osttruppen and gain map control incomparably faster.
Yeah, I'd say ost sniper dying to not really maneuverable, bulky vehicle is an l2p issue, because where were your grens with faust to protect it? Why was your sniper there alone without any support?
And since brits don't have AT snare on their main inf and now its vet ability for a sniper, well, you do the math here-if you are able to.
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Luchs comes out at the same time as Stuart, around minute 7. The problem is that a AT gun can be circlestrafed. That means you eat a shot with the Luchs, drive behind the AT gun and there's nothing else that can be done. You need a mine an AEC or a 2nd AT gun that screens the first.
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what if UKF's AT gun gets flanked at some stage, early? does that mean a half health luchs or Ost flame ht should be able to destroy UKF's whole army, because they don't have access to snare unlike all other armies that such a thing can not happen to theirs?!!!
that's one of my points!
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OKW also do no have snare in their main infantry they do not even have snipers.
Going T2 and fast luch leaves OKW without healing (other than medic kits).
Piats against vehicles with engine damage are very efficient and the combo of AT snare and gamon bomb would make biritsh blob uncounter-able by tanks...
there are always mines available to UKF...
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what if UKF's AT gun gets flanked at some stage, early? does that mean a half health luchs or Ost flame ht should be able to destroy UKF's whole army, because they don't have access to snare unlike all other armies that such a thing can not happen to theirs?!!!
that's one of my points!
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Which means they have no reason to protect 1 model squad as it doesn't exist.
I've had situations where due to PIAT scatter I couldn't hit stationary puma or bunkers. There is nothing effective about PIAT except dealing with super heavies.
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Read understand reply.
What I wrote is direct answer to the statement that all other faction (accept UKF) have access to at snares which simply wrong. OKW have only doctrinal access and brits have both Doctrinal and the sniper.
If you can hit stationary targets as bunkers you simply don't know how to use Piats.
As any other weapon with high scatter one has to use attack ground...
Instead of trying to prove that other do not know the game try to be constrictive for change and actually make a suggestion.
Simply adding AT snare to I.S. as proposed in the original post is bad suggestion that will create more problem than it will solve. So either suggest something or stop posting pls.
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