December Patch UKF vs. OKW 1v1?
Posts: 747 | Subs: 2
I played UKF, map was Crossing in the woods. I started with double MG play and managed to successfully dig in on my fuel. Then I built 2 more infantry sections and went on with other needed stuff (sappers, bolster squad, LMGs).
The OKW had it easy from early on. The newly buffed Volksgrenadiers did not allow much capping outside of my MG range since I was always outnumbered. A Kübel ensured massive capping power which resulted in him owning the majority of territories and 1 secured vp. 2 ISGs followed which are pretty much death for UKF. I traded my 1st Cromwell for a P4 and had no fuel left, while the OKW could afford another P4 right away.
My biggest problems were:
- ISGs
- being outcapped
- Volksgrenadiers being dig in and negating any offensive attacks in combination with the ISGs
So, I felt kind of hopeless as UKF.
The OKW was floating manpower like crazy and had like 200-300 fuel at one point.
What's your experience OKW vs. UKF 1v1 in the balance preview? L2P?
Posts: 770
Posts: 279
Posts: 253
So we tried UKF vs. OKW 1v1 with the balance preview. Sadly, I did not save the the replay, so I can just tell from my memories.
I played UKF, map was Crossing in the woods. I started with double MG play and managed to successfully dig in on my fuel. Then I built 2 more infantry sections and went on with other needed stuff (sappers, bolster squad, LMGs).
The OKW had it easy from early on. The newly buffed Volksgrenadiers did not allow much capping outside of my MG range since I was always outnumbered. A Kübel ensured massive capping power which resulted in him owning the majority of territories and 1 secured vp. 2 ISGs followed which are pretty much death for UKF. I traded my 1st Cromwell for a P4 and had no fuel left, while the OKW could afford another P4 right away.
My biggest problems were:
- ISGs
- being outcapped
- Volksgrenadiers being dig in and negating any offensive attacks in combination with the ISGs
So, I felt kind of hopeless as UKF.
The OKW was floating manpower like crazy and had like 200-300 fuel at one point.
What's your experience OKW vs. UKF 1v1 in the balance preview? L2P?
Coh2 doesn't reward camping don't go double mg
Try 2 inf sections (3 total) then command post 1 sniper, Aec car then squad sizes.
Keep your forces together and defensive, then when sniper comes out push slowly for the cutoff or more territory.
I'm just theory crafting but this is the ukf version of my ost build, replacing panzer greens w panzershrecks with the Aec
Also if the Okw meta is similar to usf meta (light veichle always no matter what) then get used to using the AEC car
Posts: 306
why bother posting stuff like this if you dont have a replay
LOOOOOOOOL
Because talking about how a dragon burnt down a house is fun.
Posts: 3103 | Subs: 1
LOOOOOOOOL
Because talking about how a dragon burnt down a house is fun.
I swear it was burninating the countryside and everything.
Posts: 770
I swear it was burninating the countryside and everything.
Awesome. killing stuff with fire . That said the OP is talking nonsense of course. I will admit that the okw got a major upgrade. But VG's and leigs are not the reason why the okw is stronger. the viability of their LV's is the key reason. in 1vs1 it was common that the allied players could dedicate every single resource to AI while the okw had to make some major investments in AT to counter the allied LV's . The recent patch has the okw turning the tables forcing the allies (perhaps in the first time in coh 2 history) to buy AT
kubels get shutdown by bren carriers quickly especially upgraded. VG's while stronger still get owned by is's and vickers. Furthermore leighs sole reason why they where op was their suppression. it has been removed. So yeah its a l2p
Posts: 1653
Posts: 747 | Subs: 2
why bother posting stuff like this if you dont have a replay
Because I wanted to hear other people's minds who have played 1v1 UKF vs OKW and not the opinion of some theocrafting smartass.
Posts: 732
BTW: I only played with OKW vs USF and soviets in balance mod. Keepo
Posts: 747 | Subs: 2
You know the OKW player will ALWAYS build a kubel for capping. So build BC to hunt it. after you killed the kubel upgrade it with wasp. Now you have ur own mini crocodile! at 4mins. Proceed with double sniper (its crossing after all) + AT gun. So the prob was not #adapting?
BTW: I only played with OKW vs USF and soviets in balance mod. Keepo
The UC costs 15 fuel and 210mp, snipers cost 360 mp... It would have made my capping power problem even worse. The UC is a bad counter against the Kübel. The Kübel is faster, has more armor and just costs 210 and no fuel (I actually hope I´m wrong about this one). Cheaper Sturmpioneers and stronger Volks damage make the problem even worse for the UC.
Snipers might be worth a try, but not sure about them...
Posts: 89
Posts: 747 | Subs: 2
How are ISGs that much of an issue if they got ninja acuracy nerfed
Got a source?
Posts: 322
Matter of fact: Rolfstomping OKW as brits might require slightly more brain cells than it used to. ADAPT.
Posts: 830
Got a source?
Yeah the multitude of videos that show its attack ground and barage ability not even landing in the same postal code as where the target or targetted ground is located
Posts: 392
Yeah the multitude of videos that show its attack ground and barage ability not even landing in the same postal code as where the target or targetted ground is located
thats a problem with the ISG not hitting buildings with barrage and attack ground
Posts: 830
thats a problem with the ISG not hitting buildings with barrage and attack ground
What do you suppose we do then? Keep line of sight on building constantly just for the ISG to hit it. What if this building contains an HMG, or a double bar Riflemen? This doesn't make any sense.
Posts: 392
What do you suppose we do then? Keep line of sight on building constantly just for the ISG to hit it. What if this building contains an HMG, or a double bar Riflemen? This doesn't make any sense.
i dont suppose anything,Relic said its a bug
Untill Relic fixs it try to ignore the ISG exists and use other anti garrison units
Posts: 830
i dont suppose anything,Relic said its a bug
Untill Relic fixs it try to ignore the ISG exists and use other anti garrison units
Oke, well that is nice as OKW.
Posts: 449
What do you suppose we do then? Keep line of sight on building constantly just for the ISG to hit it. What if this building contains an HMG, or a double bar Riflemen? This doesn't make any sense.
LOS won't fix it. ISG is bugged vs buildings. Light vehicles are also bugged vs buildings so there's no point rushing a flak halftrack or Luchs.
All you can do is divert ammo to nades and rely on raketens early game for AT.
P4s work well vs buildings if you make it that far.
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