OKW revamp by Relic
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The text looks good, but what about the numbers? OMGScoots
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I really hope they removed that schreck from volks, but i wont get my hopes up too high...
The text looks good, but what about the numbers? OMGScoots
In the patchnotes: http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=236518#post236518
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In the patchnotes: http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=236518#post236518
Only old notes there
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Hit , Retreat, Back'n'Repeat. OKW Creedo.
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I've forgotten to complete the circle
Hit , Retreat, Back'n'Repeat. OKW Creedo.
Which is the thing every army does?! (Unless you lose all your units of course^^)
I really like most of the patch notes. Although it requires further testing in automatch how players will react to them.
My biggest issues at the moment are:
1. Lack of nondoctrinal supression platform (Since I am no blobber, I am not sure how to stop opponent blobs, Flak-HT is fine, until PIATs are equipped)
2. Volks are still able of getting shrecks (which leads to further blobbing in combination with their buffs) I´d love to see a snare ability.
3. Sturmtiger doc still undefined, not worthy (in my opinion)
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I think massive accuracy nerf
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Which is the thing every army does?!
True.
But all other retreat to the base sector not to the middle of any map.
So OKW does this cycle 3 times more often. Unitle this shitty mechanic isn't remove from the game it would be the same.
I do not remeber a match where OKW had their reatreat point at the base sector and I felt some problems dealing with infantry or tanks.
Posts: 46
True.
But all other retreat to the base sector not to the middle of any map.
So OKW does this cycle 3 times more often. Unitle this shitty mechanic isn't remove from the game it would be the same.
I do not remeber a match where OKW had their reatreat point at the base sector and I felt some problems dealing with infantry or tanks.
I don´t want to sound like a know-it-all, but except Wehrmacht and Soviet (although they got a doctrinal one in Urban Assault) the other faction also obtain a forward retreat point.
USF: Major
UKF: Forward headquarter/Logistics Glider
On certain maps I even place the medic HQ in the base sector since forward positioning would be too dangerous, due to enemy proximity.
Although I agree with you, without proper arty, forward retreat can be a pain in the ass.
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USF: Major
I heard that Major might be killed with small arms fire. Or some single shell. Is it true? Can u tell me can I do the same with Battle group truck?
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On certain maps I even place the medic HQ in the base sector
Please tell me a secret what map is it? Crossing in the woods?
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I heard that Major might be killed with small arms fire. Or some single shell. Is it true? Can u tell me can I do the same with Battle group truck?
I heard you can move the Major around. Can you do the same with battlegroup truck?
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Please tell me a secret what map is it? Crossing in the woods?
Good 1v1 players always put their trucks in base. Every single one of them. Thats because the cost of loosing forward truck with retreat point is 500mp, enough to loose you the game, and it is pretty easy to destroy.
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I heard you can move the Major around. Can you do the same with battlegroup truck?
But you can pack battlegruppe , give it rockets , crush infantry with it , ram 10 t34/76 and then place it on safer spot
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But you can pack battlegruppe , give it rockets , crush infantry with it , ram 10 t34/76 and then place it on safer spot
lol wut
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