Login

russian armor

OKW revamp by Relic

28 Nov 2015, 18:17 PM
#1
28 Nov 2015, 18:59 PM
#2
avatar of some one

Posts: 935

Until OKW may set up the battle group and shwerer that protect some territory from any infantry and light vehicals. It is the same cancer design of Hit and Retreat.
28 Nov 2015, 19:08 PM
#3
avatar of Stafkeh
Patrion 14

Posts: 1006

I really hope they removed that schreck from volks, but i wont get my hopes up too high...

The text looks good, but what about the numbers? OMGScoots
28 Nov 2015, 19:19 PM
#4
avatar of Jaedrik

Posts: 446 | Subs: 2

Am very e x c i t e d for update
28 Nov 2015, 19:41 PM
#5
avatar of Swift

Posts: 2723 | Subs: 1

jump backJump back to quoted post28 Nov 2015, 19:08 PMStafkeh
I really hope they removed that schreck from volks, but i wont get my hopes up too high...

The text looks good, but what about the numbers? OMGScoots

In the patchnotes: http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=236518#post236518
28 Nov 2015, 19:48 PM
#6
28 Nov 2015, 20:03 PM
#7
avatar of some one

Posts: 935

I've forgotten to complete the circle

Hit , Retreat, Back'n'Repeat. OKW Creedo.
28 Nov 2015, 22:10 PM
#8
avatar of Der schöne Bob

Posts: 46

I've forgotten to complete the circle

Hit , Retreat, Back'n'Repeat. OKW Creedo.


Which is the thing every army does?! (Unless you lose all your units of course^^)

I really like most of the patch notes. Although it requires further testing in automatch how players will react to them.

My biggest issues at the moment are:

1. Lack of nondoctrinal supression platform (Since I am no blobber, I am not sure how to stop opponent blobs, Flak-HT is fine, until PIATs are equipped)

2. Volks are still able of getting shrecks (which leads to further blobbing in combination with their buffs) I´d love to see a snare ability.

3. Sturmtiger doc still undefined, not worthy (in my opinion)
29 Nov 2015, 07:23 AM
#9
avatar of BeefSurge

Posts: 1891

Volks shreks need to be nerfed now.

I think massive accuracy nerf
29 Nov 2015, 13:29 PM
#10
avatar of some one

Posts: 935



Which is the thing every army does?!


True.

But all other retreat to the base sector not to the middle of any map.

So OKW does this cycle 3 times more often. Unitle this shitty mechanic isn't remove from the game it would be the same.

I do not remeber a match where OKW had their reatreat point at the base sector and I felt some problems dealing with infantry or tanks.
29 Nov 2015, 13:48 PM
#11
avatar of Der schöne Bob

Posts: 46



True.

But all other retreat to the base sector not to the middle of any map.

So OKW does this cycle 3 times more often. Unitle this shitty mechanic isn't remove from the game it would be the same.

I do not remeber a match where OKW had their reatreat point at the base sector and I felt some problems dealing with infantry or tanks.


I don´t want to sound like a know-it-all, but except Wehrmacht and Soviet (although they got a doctrinal one in Urban Assault) the other faction also obtain a forward retreat point.
USF: Major
UKF: Forward headquarter/Logistics Glider

On certain maps I even place the medic HQ in the base sector since forward positioning would be too dangerous, due to enemy proximity.

Although I agree with you, without proper arty, forward retreat can be a pain in the ass.
29 Nov 2015, 14:13 PM
#12
avatar of some one

Posts: 935



USF: Major


I heard that Major might be killed with small arms fire. Or some single shell. Is it true? Can u tell me can I do the same with Battle group truck?
29 Nov 2015, 14:15 PM
#13
avatar of some one

Posts: 935




On certain maps I even place the medic HQ in the base sector


Please tell me a secret what map is it? Crossing in the woods?
29 Nov 2015, 14:45 PM
#14
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658



I heard that Major might be killed with small arms fire. Or some single shell. Is it true? Can u tell me can I do the same with Battle group truck?


I heard you can move the Major around. Can you do the same with battlegroup truck? :luvDerp:
29 Nov 2015, 15:38 PM
#15
avatar of ferwiner
Donator 11

Posts: 2885



Please tell me a secret what map is it? Crossing in the woods?


Good 1v1 players always put their trucks in base. Every single one of them. Thats because the cost of loosing forward truck with retreat point is 500mp, enough to loose you the game, and it is pretty easy to destroy.
29 Nov 2015, 16:23 PM
#16
avatar of __deleted__

Posts: 4314 | Subs: 7



I heard you can move the Major around. Can you do the same with battlegroup truck? :luvDerp:


But you can pack battlegruppe , give it rockets , crush infantry with it , ram 10 t34/76 and then place it on safer spot
29 Nov 2015, 16:26 PM
#17
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658



But you can pack battlegruppe , give it rockets , crush infantry with it , ram 10 t34/76 and then place it on safer spot


lol wut
29 Nov 2015, 18:13 PM
#18
avatar of MoerserKarL
Donator 22

Posts: 1108

So I guess the ability to capture flags, with the kübel is now fix?!
3 users are browsing this thread: 3 guests

Livestreams

Germany 18
New Zealand 14
unknown 2

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

804 users are online: 804 guests
0 post in the last 24h
3 posts in the last week
23 posts in the last month
Registered members: 48737
Welcome our newest member, desertsafariprice
Most online: 2043 users on 29 Oct 2023, 01:04 AM