How about stop talking out of your ass? Did you notice his teching progress and resources? How do you build a PIV at that point?
...
The new Omnipotent doom blob
![avatar of sorryWTFisthis](/uploads/avatar/18246.png?updated=1449262540)
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![:D :D](/images/Smileys/biggrin.gif)
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![avatar of Thunderhun](/uploads/avatar/6301.jpg?updated=1490735219)
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How about stop talking out of your ass? Did you notice his teching progress and resources? How do you build a PIV at that point?
What do you expect from a low-level player who is also the biggest trollol and soviet fanboi?
Don't feed him.
![avatar of Switzerland](/uploads/avatar/12085.jpg?updated=1451154222)
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Posts: 545
There is a line where you can't blame the dev for everything, especially a tactic, albeit a frustrating, annoying, tedious to deal with one. This is why it is critical to pull out all your in game knowledge to overcome these things. wire thier cover to hamper thier position. Place mines on green cover items, mine/wire bottlenecks.
This isn't a developer response issue unless relic intends to debuff ALL unit clumps and make a deliberate mechanic in thier game to fulfil such a policy. Being that this has been around so long I think we have long crossed that bridge.
![avatar of KoufromMizuchi](/images/avatars/Assault_Engineer.png?updated=1428069538)
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Panzerwerfer baby
![avatar of wandererraven](/images/avatars/m20.png?updated=1414778115)
Posts: 353
The answer to the blob.......
Panzerwerfer baby
OKW way?
![avatar of Icemanjoker](/uploads/avatar/8125.jpg?updated=1412988380)
Posts: 52
By not going useless Mech HQ and playing boring OKW meta
Sorry for trying something different. I will never dare to do so again
![:P :P](/images/Smileys/tongue.gif)
(Still think FlakHT was the right choice
![:D :D](/images/Smileys/biggrin.gif)
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TL;DR: Flak Halftrack is really risky.
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![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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What do you expect from a low-level player who is also the biggest trollol and soviet fanboi?
Don't feed him.
Rank 125 allies, 259 axis 2v2 confirmed low
![:snfBarton: :snfBarton:](/images/Smileys/snfbarton.png)
![avatar of sorryWTFisthis](/uploads/avatar/18246.png?updated=1449262540)
Posts: 322
Thread with no point! Sorry OPPoint being:
Solution:
- Decrease their damage from 16 (WTF 5 men with such high damage?!) to 12
- Tone down their cover bonuses.
![avatar of Icemanjoker](/uploads/avatar/8125.jpg?updated=1412988380)
Posts: 52
Solution:
- Decrease their damage from 16 (WTF 5 men with such high damage?!) to 12
- Tone down their cover bonuses.
Dude they get nerfed next patch. It is already in the balance preview. Please check the information. That is also the reason why as Sandreas said there is not point in this discussion.
Tommies are going to get changed.
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page7
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Rank 125 allies, 259 axis 2v2 confirmed low
U have to be top 10
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Sorry for trying something different. I will never dare to do so again
(Still think FlakHT was the right choice)
That's the problem with trying something different, it might not work as well as meta
![:guyokay: :guyokay:](/images/Smileys/okay.gif)
![avatar of sorryWTFisthis](/uploads/avatar/18246.png?updated=1449262540)
Posts: 322
Check the latest update, they have canceled most of the sensible changes.
Dude they get nerfed next patch. It is already in the balance preview. Please check the information.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Check the latest update, they have canceled most of the sensible changes.
You have really weird definition of word "sensible" if you believe it was "sensible" for tommies to lose at all ranges vs grens and osttruppen.
Why do hot air breathers like you, who never even played preview try to talk about it?
![avatar of sorryWTFisthis](/uploads/avatar/18246.png?updated=1449262540)
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