Frag nade wiping out 4 men
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Talking about USF, this shit needs an AOE+damage nerf as it is much better than much more expensive nades, and keep in mind it is used against weak 4 men ubermenchen.
dont use Small Yellow Cover they Clump Up Together, if U talk about USF Nade, Riflenade, Shock nade
Guard nade, UKF nade will also kill those in Small yellow Cover
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Its fine.
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If you are standing in green cover and have full hp, you wont lose a single man, due to green cover reducing all incoming damage by 50%
Cover is directional if the enemy attacks from behind they do normal damage
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L2Dodge. The unit will scream out "grenade;" so keep a sharp ear out for that. Nades aren't usually even that effective at getting kills because they're easy to dodge, and losing 4 men isn't out of the ordinary.
i cant rely on the scream..sometime they scream but no grenade was thrown. sometime when the Grenade is thrown they wont even scream grenade..might be sound bug, It was reliable b4 the 2 major patch. but now its just buggy to hear "Grenade!!!" then move all unit out from cover no grenade was ever thrown.
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Cover is directional if the enemy attacks from behind they do normal damage
And in this case, bunched squad will be wiped.
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2 of them means one BAR less on field.
Grenades are countered by awareness and micro.
Barred 3 vet rifles are only countered by armor on great mg placing or great sniper micro.
And belive me you need more micro to counter bar spam than grenade spam
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i cant rely on the scream..sometime they scream but no grenade was thrown. sometime when the Grenade is thrown they wont even scream grenade..might be sound bug, It was reliable b4 the 2 major patch. but now its just buggy to hear "Grenade!!!" then move all unit out from cover no grenade was ever thrown.
You should be both watching and aware of what is going to happen in next 2 seconds during combat, that way you can quickly move between squads. A good player will throw a grenade when they know the micro tax on you will be high, or they can flush you out of cover. You must be ready for this, by having back up positions in place where you can fallback, suppression weapons, or well spread out squads. Sometimes it is worth letting a squad take a nade so you can finish off another squad.
Currently I think they are fine. It does take quick a bit of practice to learn to avoid them. Watch good player's streams and you will see when they tend to throw grenades.
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Talking about USF, this shit needs an AOE+damage nerf as it is much better than much more expensive nades, and keep in mind it is used against weak 4 men ubermenchen.
Obermadchen need faster micro.
Posts: 363
You should be both watching and aware of what is going to happen in next 2 seconds during combat, that way you can quickly move between squads. A good player will throw a grenade when they know the micro tax on you will be high, or they can flush you out of cover. You must be ready for this, by having back up positions in place where you can fallback, suppression weapons, or well spread out squads. Sometimes it is worth letting a squad take a nade so you can finish off another squad.
Currently I think they are fine. It does take quick a bit of practice to learn to avoid them. Watch good player's streams and you will see when they tend to throw grenades.
yeah i know but i once watch luvnest stream where Luvnest hearing the Grenade Scream as well, n he was searching all over his unit, then i say to the chat. "hate when that happen yelling grenade but no grenade was Thrown" n Luvnest reply "yeah the Bug sound making all those false alarm"
yeah i kinda need some micro checking when playing 1v1..haha
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dont use Small Yellow Cover they Clump Up Together, if U talk about USF Nade, Riflenade, Shock nade
Guard nade, UKF nade will also kill those in Small yellow Cover
Guard nade wipes squads in any cover, there is no argument there. Unless you start moving before the animation begins you lose models. The thing has been OP since the game came out and has somehow survived.
Allied nades are always better, for less cost. Look at the british nonsense. People had a tantrum over the incendiary grenade because they finally had to deal with an axis grenade that wasn't something purchased from a halloween store.
Look at bundled nade for example, 50 munitions for a good chuckle. Thing detonates like a mininuke from fallout and does damage equivalent to someone being hit by confetti.
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Rifles have a relatively long windup time and if you're paying attention you can dodge them pretty easy thanks to the 'obvious incoming grenade is obvious'animation and clustering of your units.
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